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November Progress Update
Watch our latest developer let's play video showcasing one of the latest stages as well as some newly completed weapons: https://www.youtube.com/watch?v=Zm5Z0RXNQKY
Over the past few weeks Danny and Chad spent a lot of time adding new enemies. Our goal is to introduce a new enemy every 2-3 stages. Among the latest enemies is a darting beetle, a floating urchin that shoots spikes all around, and a demonic flying eyeball that shoots a triple spread of bullets.
A Quiver of Crows is heavily influenced by traditional shmups that feature weapon upgrade pickups. We have just finished developing the 3rd level upgrade pickup, which causes the purple bullets to spread 5 ways, the plasma weapon to fire 3 parallel bullets, and the laser beam to reach further. With the level 3 upgrade the game has really started to feel even more chaotic as the screen fills with colorful bullets and piles of enemies.
Enjoy the latest track, courtesy of Alice: https://www.youtube.com/watch?v=YSB_xH6Fl-A
Alice has been working hard creating stages. She's nearly 40% done with all of our planned stages, and we hope to have another beta and press preview build ready soon.
Last month we got to show our game at IndieCade's IndieXchange Gametasting. It was awesome to have lots of other developers play the game and give us feedback - much of which has already influenced the latest build of the game. The showing went great and the game was even selected as part of the Gametasting Spotlight!
That's it for this month's update! If you have any questions, please feel free to contact us at crows@sheado.net or start a discussion in our Steam community hub. And don't forget to follow us on Twitter @AQuiverOfCrows for more frequent updates!
[ 2015-11-30 20:14:28 CET ] [ Original post ]
Hey Peoples! Here's another progress update on our upcoming twin-stick shoot'em up:
Developer Let's Play Video
Watch our latest developer let's play video showcasing one of the latest stages as well as some newly completed weapons: https://www.youtube.com/watch?v=Zm5Z0RXNQKY
More Enemies!
Over the past few weeks Danny and Chad spent a lot of time adding new enemies. Our goal is to introduce a new enemy every 2-3 stages. Among the latest enemies is a darting beetle, a floating urchin that shoots spikes all around, and a demonic flying eyeball that shoots a triple spread of bullets.
New Weapon Upgrade Level
A Quiver of Crows is heavily influenced by traditional shmups that feature weapon upgrade pickups. We have just finished developing the 3rd level upgrade pickup, which causes the purple bullets to spread 5 ways, the plasma weapon to fire 3 parallel bullets, and the laser beam to reach further. With the level 3 upgrade the game has really started to feel even more chaotic as the screen fills with colorful bullets and piles of enemies.
More Music!
Enjoy the latest track, courtesy of Alice: https://www.youtube.com/watch?v=YSB_xH6Fl-A
More Stages!
Alice has been working hard creating stages. She's nearly 40% done with all of our planned stages, and we hope to have another beta and press preview build ready soon.
IndieCade
Last month we got to show our game at IndieCade's IndieXchange Gametasting. It was awesome to have lots of other developers play the game and give us feedback - much of which has already influenced the latest build of the game. The showing went great and the game was even selected as part of the Gametasting Spotlight!
Stay Tuned!
That's it for this month's update! If you have any questions, please feel free to contact us at crows@sheado.net or start a discussion in our Steam community hub. And don't forget to follow us on Twitter @AQuiverOfCrows for more frequent updates!
[ 2015-11-30 20:14:28 CET ] [ Original post ]
A Quiver of Crows
Sheado.net
Developer
Sheado.net
Publisher
2016-10-19
Release
Game News Posts:
30
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(23 reviews)
The Game includes VR Support
Public Linux Depots:
- A Quiver of Crows - Linux [164.1 M]
A twin-stick shmup set in a grim world cursed by demons and ghouls.
Frantic Battles in a Grim World
- Unlike most shmups, this world is made up of flesh, bones, and dirt instead of the common rigid objects such as ships set in space.
- Each enemy type has a unique set of behaviors.
- Most foes do not follow preset patterns. Instead, they try to hunt you down.
- Some enemies fly in close for melee combat. Others will shoot from a far away range.
Co-op Twin-Stick Action
- The game blends the insanity of shmups with the free range of motion of twin-stick shooters.
- Find a friend. Find a couch. Have tons of fun with the optional single-screen couch co-op!
Upgradeable Weapons, Bombs, and Shields
- Collect and enhance a variety of weapons. Influenced by traditional shmups, watch as your weapons’ firing trajectory and pattern change with each upgrade.
- From heat seeking quills to things that go BOOM, collect them all and use them to crush your foes!
- Upgrade your shields to withstand relentless attacks.
Coming to Windows, Mac, Linux
- Best played with a twin-stick controller. Steer with the left stick, aim with the right.
- Never fear! You can also use your keyboard and mouse.
MINIMAL SETUP
- OS: Linux
- Processor: Dual-core 2.2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 260 / ATI Radeon 4870 HD / Intel HD 4600 / or equivalent with at least 512 MB VRAM
- Storage: 250 MB available space
- OS: Ubuntu 16.04 LTS
- Processor: Dual-core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Equivalent of GeForce 9800 GTX / Radeon HD 5000 / Intel HD 5200
- Storage: 250 MB available spaceAdditional Notes: Twin-stick controller highly recommended.
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