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Progress Update #25
For the tl;dr in you: https://www.youtube.com/watch?v=oHzAMlcJP1U
After getting a bunch of beta feedback we noticed a common issue in some of the comments: offscreen enemies sneak up on you way too quickly. We believe part of the reason for this is that the camera used to always be centered on our heroic crow. As a result, you could only see half a screen’s view ahead of you when flying in any direction. To remedy this, we introduced a dynamic camera that pans ahead relative to the crow’s speed and direction in order to allow you to look ahead as much as possible. So far, we’re finding that this new camera functionality has helped significantly reduce sneak attacks by offscreen enemies while also allowing players to fly their crow more quickly into unknown territory.
Another month, another track. Enjoy! https://www.youtube.com/watch?v=eoA_1-yl9_8
More art assets are being churned out every day. The Dawn and Morning stages are finished. The Noon stages are nearly complete (check out the screenshot below) and the Sunset and Evening stages are still in the works.
That’s it for this progress update. If you have any questions, please feel free to contact us at crows@sheado.net or start a discussion in our community hub. And don’t forget to wishlist the game here on Steam and follow us on Twitter @AQuiverOfCrows for more frequent updates!
[ 2016-01-14 02:22:39 CET ] [ Original post ]
Hey! Happy New Year! Here’s the latest progress update on our upcoming twin-stick shoot’em up: A Quiver of Crows.
Developer Let’s Play Video
For the tl;dr in you: https://www.youtube.com/watch?v=oHzAMlcJP1U
Dynamic Camera
After getting a bunch of beta feedback we noticed a common issue in some of the comments: offscreen enemies sneak up on you way too quickly. We believe part of the reason for this is that the camera used to always be centered on our heroic crow. As a result, you could only see half a screen’s view ahead of you when flying in any direction. To remedy this, we introduced a dynamic camera that pans ahead relative to the crow’s speed and direction in order to allow you to look ahead as much as possible. So far, we’re finding that this new camera functionality has helped significantly reduce sneak attacks by offscreen enemies while also allowing players to fly their crow more quickly into unknown territory.
More Music
Another month, another track. Enjoy! https://www.youtube.com/watch?v=eoA_1-yl9_8
Artwork
More art assets are being churned out every day. The Dawn and Morning stages are finished. The Noon stages are nearly complete (check out the screenshot below) and the Sunset and Evening stages are still in the works.
Stay Tuned!
That’s it for this progress update. If you have any questions, please feel free to contact us at crows@sheado.net or start a discussion in our community hub. And don’t forget to wishlist the game here on Steam and follow us on Twitter @AQuiverOfCrows for more frequent updates!
[ 2016-01-14 02:22:39 CET ] [ Original post ]
A Quiver of Crows
Sheado.net
Developer
Sheado.net
Publisher
2016-10-19
Release
Game News Posts:
30
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(23 reviews)
The Game includes VR Support
Public Linux Depots:
- A Quiver of Crows - Linux [164.1 M]
A twin-stick shmup set in a grim world cursed by demons and ghouls.
Frantic Battles in a Grim World
- Unlike most shmups, this world is made up of flesh, bones, and dirt instead of the common rigid objects such as ships set in space.
- Each enemy type has a unique set of behaviors.
- Most foes do not follow preset patterns. Instead, they try to hunt you down.
- Some enemies fly in close for melee combat. Others will shoot from a far away range.
Co-op Twin-Stick Action
- The game blends the insanity of shmups with the free range of motion of twin-stick shooters.
- Find a friend. Find a couch. Have tons of fun with the optional single-screen couch co-op!
Upgradeable Weapons, Bombs, and Shields
- Collect and enhance a variety of weapons. Influenced by traditional shmups, watch as your weapons’ firing trajectory and pattern change with each upgrade.
- From heat seeking quills to things that go BOOM, collect them all and use them to crush your foes!
- Upgrade your shields to withstand relentless attacks.
Coming to Windows, Mac, Linux
- Best played with a twin-stick controller. Steer with the left stick, aim with the right.
- Never fear! You can also use your keyboard and mouse.
MINIMAL SETUP
- OS: Linux
- Processor: Dual-core 2.2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 260 / ATI Radeon 4870 HD / Intel HD 4600 / or equivalent with at least 512 MB VRAM
- Storage: 250 MB available space
- OS: Ubuntu 16.04 LTS
- Processor: Dual-core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Equivalent of GeForce 9800 GTX / Radeon HD 5000 / Intel HD 5200
- Storage: 250 MB available spaceAdditional Notes: Twin-stick controller highly recommended.
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