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Progress Update #26
Check out the latest developer let's play we recorded - sine waves, skulls, and more weapon upgrades! https://www.youtube.com/watch?v=wSdgCtLWOAk
Last month we finally got around to completing and sending out the press preview build. A whole bunch of press and let's players streamed the game on Twitch and YouTube. It was really fun to watch their reactions, especially how different gamers handled enemy swarms when they happened. Here's a couple of our favorites: https://www.youtube.com/watch?v=XbzZ0J5P3oQ https://www.youtube.com/watch?list=PLU_ZeWUJO1LZn1E5VqG9lol_9sQul8gTL&v=5CjI4ZYGb7c
We've been balancing and fine tuning the sine wave weapon. This is the fastest weapon in the game, but it's the lightest. It's good for taking out fast moving enemies like the wasps, but the light weight of these bullets makes them ineffective at moving heavy enemy corpses. [img=http://www.aquiverofcrows.com/images/sineWave480.gif]
The stages are getting more and more difficult. Health upgrades already exist in the game, but for the later stages we're also throwing in shields to help players get through the really tough areas.
A good chunk of development time over the past couple months has been spent on stage design and building. The Dawn, Morning, and Noon stages are complete now and we are now focused on the Sunset and Night stages. Check out this lovely work in progress screenshot of one of the Sunset stages: [img=http://www.aquiverofcrows.com/images/sunsetShack.png]
So that's it for this progress update. If you have any questions, please feel free to contact us at crows@sheado.net or start a discussion in our community hub. And don't forget to wishlist the game on Steam and follow us on Twitter @AQuiverOfCrows for more frequent updates!
[ 2016-02-29 21:37:30 CET ] [ Original post ]
Hey All! It's time for another progress update on our upcoming twin-stick shoot'em up!
Developer Let's Play Video
Check out the latest developer let's play we recorded - sine waves, skulls, and more weapon upgrades! https://www.youtube.com/watch?v=wSdgCtLWOAk
Press Previews
Last month we finally got around to completing and sending out the press preview build. A whole bunch of press and let's players streamed the game on Twitch and YouTube. It was really fun to watch their reactions, especially how different gamers handled enemy swarms when they happened. Here's a couple of our favorites: https://www.youtube.com/watch?v=XbzZ0J5P3oQ https://www.youtube.com/watch?list=PLU_ZeWUJO1LZn1E5VqG9lol_9sQul8gTL&v=5CjI4ZYGb7c
Sine Wave
We've been balancing and fine tuning the sine wave weapon. This is the fastest weapon in the game, but it's the lightest. It's good for taking out fast moving enemies like the wasps, but the light weight of these bullets makes them ineffective at moving heavy enemy corpses. [img=http://www.aquiverofcrows.com/images/sineWave480.gif]
Shield
The stages are getting more and more difficult. Health upgrades already exist in the game, but for the later stages we're also throwing in shields to help players get through the really tough areas.
More Stages
A good chunk of development time over the past couple months has been spent on stage design and building. The Dawn, Morning, and Noon stages are complete now and we are now focused on the Sunset and Night stages. Check out this lovely work in progress screenshot of one of the Sunset stages: [img=http://www.aquiverofcrows.com/images/sunsetShack.png]
Stay Tuned!
So that's it for this progress update. If you have any questions, please feel free to contact us at crows@sheado.net or start a discussion in our community hub. And don't forget to wishlist the game on Steam and follow us on Twitter @AQuiverOfCrows for more frequent updates!
[ 2016-02-29 21:37:30 CET ] [ Original post ]
Progress Update #26
Check out the latest developer let's play we recorded - sine waves, skulls, and more weapon upgrades! https://www.youtube.com/watch?v=wSdgCtLWOAk
Last month we finally got around to completing and sending out the press preview build. A whole bunch of press and let's players streamed the game on Twitch and YouTube. It was really fun to watch their reactions, especially how different gamers handled enemy swarms when they happened. Here's a couple of our favorites: https://www.youtube.com/watch?v=XbzZ0J5P3oQ https://www.youtube.com/watch?list=PLU_ZeWUJO1LZn1E5VqG9lol_9sQul8gTL&v=5CjI4ZYGb7c
We've been balancing and fine tuning the sine wave weapon. This is the fastest weapon in the game, but it's the lightest. It's good for taking out fast moving enemies like the wasps, but the light weight of these bullets makes them ineffective at moving heavy enemy corpses. [img=http://www.aquiverofcrows.com/images/sineWave480.gif]
The stages are getting more and more difficult. Health upgrades already exist in the game, but for the later stages we're also throwing in shields to help players get through the really tough areas.
A good chunk of development time over the past couple months has been spent on stage design and building. The Dawn, Morning, and Noon stages are complete now and we are now focused on the Sunset and Night stages. Check out this lovely work in progress screenshot of one of the Sunset stages: [img=http://www.aquiverofcrows.com/images/sunsetShack.png]
So that's it for this progress update. If you have any questions, please feel free to contact us at crows@sheado.net or start a discussion in our community hub. And don't forget to wishlist the game on Steam and follow us on Twitter @AQuiverOfCrows for more frequent updates!
[ 2016-02-29 21:37:30 CET ] [ Original post ]
Hey All! It's time for another progress update on our upcoming twin-stick shoot'em up!
Developer Let's Play Video
Check out the latest developer let's play we recorded - sine waves, skulls, and more weapon upgrades! https://www.youtube.com/watch?v=wSdgCtLWOAk
Press Previews
Last month we finally got around to completing and sending out the press preview build. A whole bunch of press and let's players streamed the game on Twitch and YouTube. It was really fun to watch their reactions, especially how different gamers handled enemy swarms when they happened. Here's a couple of our favorites: https://www.youtube.com/watch?v=XbzZ0J5P3oQ https://www.youtube.com/watch?list=PLU_ZeWUJO1LZn1E5VqG9lol_9sQul8gTL&v=5CjI4ZYGb7c
Sine Wave
We've been balancing and fine tuning the sine wave weapon. This is the fastest weapon in the game, but it's the lightest. It's good for taking out fast moving enemies like the wasps, but the light weight of these bullets makes them ineffective at moving heavy enemy corpses. [img=http://www.aquiverofcrows.com/images/sineWave480.gif]
Shield
The stages are getting more and more difficult. Health upgrades already exist in the game, but for the later stages we're also throwing in shields to help players get through the really tough areas.
More Stages
A good chunk of development time over the past couple months has been spent on stage design and building. The Dawn, Morning, and Noon stages are complete now and we are now focused on the Sunset and Night stages. Check out this lovely work in progress screenshot of one of the Sunset stages: [img=http://www.aquiverofcrows.com/images/sunsetShack.png]
Stay Tuned!
So that's it for this progress update. If you have any questions, please feel free to contact us at crows@sheado.net or start a discussion in our community hub. And don't forget to wishlist the game on Steam and follow us on Twitter @AQuiverOfCrows for more frequent updates!
[ 2016-02-29 21:37:30 CET ] [ Original post ]
A Quiver of Crows
Sheado.net
Developer
Sheado.net
Publisher
2016-10-19
Release
Game News Posts:
30
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(23 reviews)
The Game includes VR Support
Public Linux Depots:
- A Quiver of Crows - Linux [164.1 M]
A twin-stick shmup set in a grim world cursed by demons and ghouls.
Frantic Battles in a Grim World
- Unlike most shmups, this world is made up of flesh, bones, and dirt instead of the common rigid objects such as ships set in space.
- Each enemy type has a unique set of behaviors.
- Most foes do not follow preset patterns. Instead, they try to hunt you down.
- Some enemies fly in close for melee combat. Others will shoot from a far away range.
Co-op Twin-Stick Action
- The game blends the insanity of shmups with the free range of motion of twin-stick shooters.
- Find a friend. Find a couch. Have tons of fun with the optional single-screen couch co-op!
Upgradeable Weapons, Bombs, and Shields
- Collect and enhance a variety of weapons. Influenced by traditional shmups, watch as your weapons’ firing trajectory and pattern change with each upgrade.
- From heat seeking quills to things that go BOOM, collect them all and use them to crush your foes!
- Upgrade your shields to withstand relentless attacks.
Coming to Windows, Mac, Linux
- Best played with a twin-stick controller. Steer with the left stick, aim with the right.
- Never fear! You can also use your keyboard and mouse.
MINIMAL SETUP
- OS: Linux
- Processor: Dual-core 2.2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 260 / ATI Radeon 4870 HD / Intel HD 4600 / or equivalent with at least 512 MB VRAM
- Storage: 250 MB available space
- OS: Ubuntu 16.04 LTS
- Processor: Dual-core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Equivalent of GeForce 9800 GTX / Radeon HD 5000 / Intel HD 5200
- Storage: 250 MB available spaceAdditional Notes: Twin-stick controller highly recommended.
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