





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
* Redesign mod menus * Redesign Settings menu * Redesign Save menu * Swap Mod and Settings buttons * disable delete button on DLC + add magic numbers for mods to track changes * make font sizes more consistent + added mod cost calculation, not fully implemented + added trello buttons
+ motion blur (TAA) + rounded some corners * game now validates save names * fixed save loading * fix discount mod * fix icon * fix exploit with buy next button + invalid mods nolonger break mod menu * cleanup debug logs + modal window blur + added server list load + added official dedicated server to list
+ tab now navigates menus + f11 works * fix some menus not opening steam workshop * steam DLC now requests to install
* modded multiplayer enabled + added json to docs * Multiplayer Game controller Get score fix + added official server to list
* fix multiplayer + DLC now requests install instead of workshop
NOTE: Mods will currently be disabled in multiplayer for security reasons + added multiplayer + mod scoring system + rewrote mod loader * input boxes no longer resize * backend cleanup * fix debug console * fix linux builds * fix upload mod button * fix modal window input * fix onload never running * Allow mod updates * scoring system rewrite * the buy next button now costs 1.5x the previous if score is blank * seeds are now loaded with a save * rewrote rng, all seeds are changed to 3.0.0 now + mods now have fairness * mods store a sha256 to detect changes * redesign main menu
I am now opening a beta for the 4.0.0 update to the public, this update will mostly be bug patches, but will also include a full tutorial and a tool tip system for mods. Along with this you will also now be able to upload to the workshop again as I have finally tested and improved the upload code. To join the beta, go into game properties > betas and enter the password "LetsGoGetTheBeta"
* loading bars no longer freeze before getting to the middle of the screen * fix processing of addmod command
* quick console ui fix * added error tracking for modules * backend cleanup
+ added prompt for playing with no mods. * fix bug with play button
+ button sounds + tap and hold purchase + disable tool tips setting * more cleanup
* cleanup pyc & meta files from release * fix infinite load on bad mod * update ingame changelog
+ add tool tip system + added some basic tooltips * sandboxed python env for safety
* made social icons smaller * update slider colors + Add ui tweening * made mod pick menu use tmp
* fix prestige required stopped going up + added loading text * fix rand + added setting to disable confirmations + added get mods button + cleanup old scripts
I just want to start off by thanking everyone who has kept me on track for this monuments release, without you this game would still probably still be an itch exclusive, with no level editor and so on. While this is the initial release, I will still be working on IP non-stop to implement a better help system as the major downfall to IP is currently the rough learning curve for both modding and game play.
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