




Hi everyone! Exciting news for those of you who want to make an impact on Goodlands! If you've played the demo, then you might've bumped into Randy, who has a 2D cow... I want to give him a whole herd for the full release of Goodlands, and I'm hoping you all can help me out! Please submit original 2D cow drawings for use in the full release of Goodlands. All artistic abilities are welcome :) Some general guidelines:
- Please submit an image with dimensions: 1280 x 720
- The image must be recognizable as a cow...
- Please keep the cows appropriate (no gore, sexual themes, etc.)
- Images must be exclusively your own work (no use of copyrighted imagery, please!)
- If you would like to be credited for your cow, please provide the name you wish to use
- Be creative all skill levels are welcome! Variety is the goal :)

Please submit your artwork on Twitter or through the Goodlands Discord. You can submit it publicly on either of those platforms, or privately by DM-ing me. By submitting your cow, you are giving me permission to use it as an entity in the full release of Goodlands. If you have any questions, please comment below! I'm looking forward to creating a giant herd of 2D cows :) I'm excited to see what you all come up with! Thanks in advance, Josh
[ 2025-01-24 20:54:25 CET ] [ Original post ]
Hi all! I got a bug report in the discord earlier today and this is the patch report for it :) I think it was caused by the recent QoL #2 update...
- Main bug report: Spencer should not be able to interact while he's in the truck, but he could if the player is positioned very specifically! This led to a player having all their tickets stolen (the horror!). I've fixed this, and the Spencer quest line should work as intended now :)
- I added Nico the Nyctosaurus (a new pterosaur I modeled this weekend with a crazy crest) on top of the skull hill to further attract new players to this fossil's location.
- Spelling error in the 100%-ed invertebrate fossil display has been rectified.
[ 2025-01-21 02:11:23 CET ] [ Original post ]
Hi everyone! I'm trying to shore up the demo in anticipation of Steam Next Fest next month. As such, I've been going through feedback I've received from all of you (along with things I've noticed streamers encounter) to make the demo that much better for future players. So, thank you to those of you who have left me feedback and bug reports they really help. As it stands, there's still a lot I want to implement, but here are the changes that come with this updated build:
- Drastically lowered sensitivity for camera (main game) and crosshairs (fossil cleaning mini game), which should help with on-boarding
- There are now button glyphs for Xbox and Playstation controllers (instead of those silly "button west" etc. prompts) Steamdeck glyphs will be coming in a future update!
- I switched the joysticks for the fossil cleaning mini game (I hope this is better!)
- The sensitivity on the gamepad has been scaled to better match mouse sensitivity
- Fossil cleaning mini game SFX slider now works lol
- When taking a selfie, pressing the button again will get rid of the photo faster
- Spencer's interact outline is no longer visible when taking a selfie with him
- Spoiler warning: [spoiler] Officer Beak now has special dialogue once you find out Ova is stealing eggs [/spoiler]
- Spoiler warning: [spoiler] Quetzalcoatlus posing for a photo on a hoodoo now has dialogue! [/spoiler]
- Ranger Carlos no longer gives the clue about a dig site if you've already discovered it
- Transition animation for entering/exiting buildings has been sped up (still working on optimizing so the actual time to load the scene is lower)
- Other bits and bobs :)
[ 2025-01-18 02:36:14 CET ] [ Original post ]
Hi everyone! I passed my final exams last week (phew!), so that's freed me up to make some fixes to the demo. I have a few quality of life updates to the demo based on problems I've noticed through your amazing feedback, and by watching streams. The big points:
- The default sensitivity for the cleaning game has been lowered significantly.
- Input in the opposite direction of the truck velocity will now cause the truck to brake (a lot of players didn't realize that "space" is the brake button but now if the truck is moving forward, "S" also works!).
- The player can exit the truck at slightly higher velocities now.
- The truck handling has been modified slightly there should be less fishtailing, however the truck may flip more easily. I'm sure this is going to take more troubleshooting, but I hope it's moving in the right direction.
- There is now a slight delay after talking with an NPC to avoid situations where players accidentally restart the dialogue (I hate it when that happens!).
- Dig crew member will now mention sleep the first time you deliver a needed item to reinforce that idea.
[ 2024-12-19 07:16:30 CET ] [ Original post ]
Hi again! Just wanted to drop in and say that the discord server for Goodlands is up and running! Join if you'd like to keep updated on development or chat more about the demo, dinos, etc. We hit 1,000+ unique players on the demo today, too! Really cool stuff. I'm also thinking that sometime in the next month or so I'll do a beta test for a new-and-improved version of the fossil cleaning minigame. Thanks to all of you for being so supportive. I hope to see you in the server soon :)
[ 2024-12-10 02:45:57 CET ] [ Original post ]
Hi everyone! I've heard from a lot of people that the mouse/look sensitivity kinda sucks! I've messed around with the settings and I think I've got the sensitivity to a much better place. One player who reviewed the demo pointed out that the mouse seemed to be clamped to a maximum speed (which was true!). So I've switched to a different setting for the camera, along with new sensitivity values, and I think it feels better. You may still need to adjust the sensitivity (and there is still no separate x vs. y slider), but I hope that the camera feels less unwieldy at this point. For those of you who have already played some, the camera sensitivity will be set to the new mode the next time you load the game. I hope it makes the demo more enjoyable/playable :) Please let me know if it feels worse, or if it's still not in a place that you would like! Thank you to all of you who have tried the demo and given me feedback! You're amazing! Additional changes in this patch:
- Y-Axis inversion is no longer the default (sorry about that!)
- Ann gives a button prompt the first time she radios you
- Tori at the camp tells the player to sleep when they run out of fuel
[ 2024-12-07 19:56:42 CET ] [ Original post ]
Hi all! Thanks for playing the demo I hope you're having a good time with it :) Two players alerted me to a bug with the invertebrate fossil achievement: despite finding 8/8 invertebrate fossils, the steam achievement was logging it as 7/8. This patch fixes that issue, and it also should award players who have found all 8 invertebrate fossils with the achievement the next time they load their save file. If there's any issues with this, please let me know! Thanks for all the support, Josh
[ 2024-12-07 06:07:10 CET ] [ Original post ]
Play as a paleontologist trying to revitalize a decrepit museum by filling it with beautiful fossils straight out the Cretaceous.
FEATURES:
- A cast of cute dinosaur townsfolk
- Discover 20 fully-realized vertebrate fossils
- Discover a total of 500 invertebrate, teeth, and plant fossils
- Drive across a curated open world and explore environments inspired by real-world dig sites
- Uncover the geological history of the region with puzzles
- Discover hidden content and easter eggs!
- OS: Ubuntu 16.04+
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