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InnerSpace
PolyKnight Games Developer
PolyKnight Games Publisher
2018-01-16 Release
Game News Posts: 15
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed (143 reviews)
The Game includes VR Support
Public Linux Depots:
  • InnerSpace Depot Linux [1.85 G]
Available DLCs:
  • InnerSpace - Soundtrack
InnerSpace Free Content Update!


Salutations explorers! InnerSpace has been live for almost three months now, and we’ve been listening closely to our players and to critic reviews. As a small team of just seven developers, we are always trying to learn and improve, so we’re super excited to deliver our free content update. This update addresses a lot of critical feedback, offers new airframes for new playstyles, and adds customizations designed by our very own Kickstarter backers!

Without further ado, here are our two new airframes, the Hopper and Glass Piano.


Hopper: A craft for slow contemplation and observation. This airframe stops completely when drifting, allowing players to look around without fear of crashing. It also sports a nifty compass that always points towards the world’s center, which is the closest thing the Inverse has to “North.” Glass Piano: A fragile variant of the piano airframe. A lot of players came away with the impression that you can’t die in InnerSpace. Technically this isn’t true, and we wanted to give intrepid pilots the chance to make their own legend. This airframe shares most stats with the regular Piano but is much easier to break. This is our way of adding HARD MODE. Good luck!

Full update notes below. And remember, your greatest journey is within!


Airframes:
  • Added unlockable airframe skins! Visit the Archaeologist to unlock new colors for all of your airframes.
  • Added 2 new relics: Hopper Wing (Sunchamber) and Glass Wing (Dawnvessel).
  • Added 2 new planes: Hopper and Glass Piano. Hopper can stop completely when drifting, whereas Glass Piano is a fragile, challenge-mode plane.
  • Woodwind airframe has a much slower brake speed, so learning the game is easier for new players in the tutorial.
  • Zephyr Spark airframe drift/airbrake is slower and has faster turning speeds. Game-Wide Improvements:
  • Revised Archaeologist dialogue for Sunchamber discussions, especially if you're looking for help or hints.
  • Added an inspector pillar for the statue in Mornsea.
  • Added an inspector pillar for new statues in the Eventide.
  • Respawning rope interactions change color if they’ve been cut before.
  • Added a relic-counter to pause menu.
  • Invert button on start-screen fixed.
  • Various minor bug fixes. P.S. For those of you interested in a photo-mode, combine the Hopper airframe with the invisible skin to get wide-angle stills!


    [ 2018-06-08 16:20:37 CET ] [ Original post ]

  • InnerSpace is an exploration flying game for PC, Mac, and Linux. Set in a world where physics are inverted, the player flies in a spherical world surrounded by water, where gravity falls away from the center. Take the role of an unnamed cartographer to explore the various bubble-worlds, collect relics, and encounter each bubble’s mythical demigod, in order to discover more about the universe, its history, and its future.

    Exploration

    In InnerSpace, exploration takes center stage. We’ve found that exploration in open-world games often harbor a tension between stretches of scripted story missions and open exploration. It’s often more interesting to pursue your own interests, sometimes in spite of the narrative. With InnerSpace, we wanted to erase the dichotomy between the two, interweaving the intrigue of a story with the thrill of finding and pursuing new expanses.

    Our end goal was to create a game that encouraged exploration by the player’s volition, as in games like Proteus, Journey, and Minecraft, while delivering a mechanically satisfying experience. This is done by providing an interesting vehicle for action, the plane, and by bringing you to epic encounters with powerful creatures tied closely to the worlds they inhabit. In this way, InnerSpace feels like a mix between Proteus and Shadow of the Colossus.

    Gameplay

    Flying
    Flying in InnerSpace is designed to be fun and never frustrating. When playing, you should be able to observe and learn about the world without ever worrying about accidentally crashing because of frustrating controls. Since the world disregards our own world’s physics, the plane flies free from the rules of gravity, which allows you to focus on the experience of exploring, instead of worrying about staying upright.

    Stalling/Air Drifting
    To keep the plane agile for easier maneuvering, the plane can stall, which allows you to slow down, turn in any direction, and start flying again. Stalling is borrowed from racing mechanics, and almost feels like “air drifting.” Just like drifting in racing games, stalling lets you face a direction before actually moving towards it, all while retaining momentum. Mastering this mechanic is the key to executing faster and sharper turns, allowing you to traverse tighter and more difficult passages.

    Diving
    Diving allows you to experience the world of InnerSpace from an entirely different perspective. Throughout the game, we emphasize the distinction between air and water, yet as the cartographer, you’re able to seamlessly transition between the two different areas, effectively connecting the two.

    World Interaction
    A main focus of InnerSpace is the expression of narrative through the interaction between the player and the environment.
    Destructible Environments- Parts of the environment, such as degraded walls or old pillars, can be destroyed in order to open new areas or, perhaps, to confound enemies in pursuit.
    Wing Blades- The cartographer’s plane can extend the effective reach of its wingspan by extending wing blades. These blade wings allow you to solve puzzles, destroy structures, and trigger events.

    The Bosses/ Demigods
    Imagine taking notice of a giant, whale-like behemoth swimming in the ocean below. The player may ignore it, attack it, or simply observe it. Eventually, the interaction with it may intensify, but not always through hostility. Encounters with the deities aren’t just boss battles. Instead, they’re the stage for incredible cinematic experiences, in which you come into direct contact with the very pillars of life in the realms of InnerSpace.

    MINIMAL SETUP
    • OS: Ubuntu 16.04 / SteamOS
    • Processor: AMD A8-7600 (3.1 GHz) OR Intel Core i3 4170 (3.7 GHz)Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GPU GeForce GTX 650 / AMD GPU Radeon R9 290
    • Storage: 5 GB available spaceAdditional Notes: 1 GB VRAM

    GAMEBILLET

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