Patch 1.1.6 - Fixed horde mode not being playable - Added dev console cheat for setting horde mode wave - Fixed incorrect GUI alignment in player inventory - Optimised grenade movement - Fixed pause state breaking when returning to main menu while inventory is open - Fixed Oasis smuggler contraband being accessible before quest is complete - Fixed Oasis scavenger ship achievement not being unlockable
Patch 1.1.6 - Fixed horde mode not being playable - Added dev console cheat for setting horde mode wave - Fixed incorrect GUI alignment in player inventory - Optimised grenade movement - Fixed pause state breaking when returning to main menu while inventory is open - Fixed Oasis smuggler contraband being accessible before quest is complete - Fixed Oasis scavenger ship achievement not being unlockable ----- This update is on the beta branch To switch to the branch in the Steam client, right-click on the game from the library page and select "Properties". Among the available tabs will be the "BETAS" tab. The beta branch should be listed in the dropdown menu under "Select the beta you would like to opt into:"
Patch 1.1.5 - Using the dev console now pauses the game - Added dev console cheats: - God mode - Teleporting between areas - Warping to position in area - Forcing progression flags (this one is very non-user friendly so feel free not to include this) - Fixed "bullet whizzing past head" SFX not playing - Fixed M1 Mac shader issues - Fixed Turn axis inversion bug - Optimised bullet performance - Added further logging statements ----- This update is on the beta branch To switch to the branch in the Steam client, right-click on the game from the library page and select "Properties". Among the available tabs will be the "BETAS" tab. The beta branch should be listed in the dropdown menu under "Select the beta you would like to opt into:"
Patch Notes - Fixed crash preventing player from loading their save in the purple sands area - Added a logging library and added log statements around inventory actions, NPC deaths, and save file loading - Scroll wheel up/down now toggles weapon - MMB, M4, M5 can now be bound in the input settings - Bullets no longer cast shadows - Optimised auto-aim
Patch Notes - Fixed crash preventing player from loading their save in the purple sands area - Added a logging library and added log statements around inventory actions, NPC deaths, and save file loading - Scroll wheel up/down now toggles weapon - MMB, M4, M5 can now be bound in the input settings - Bullets no longer cast shadows - Optimised auto-aim ----- This update is on the beta branch To switch to the branch in the Steam client, right-click on the game from the library page and select "Properties". Among the available tabs will be the "BETAS" tab. The beta branch should be listed in the dropdown menu under "Select the beta you would like to opt into:"
Fixed crash when terraworm kills player Misc small performance optimizations
Fixed crash when terraworm kills player Misc small performance optimizations ----- This update is on the beta branch To switch to the branch in the Steam client, right-click on the game from the library page and select "Properties". Among the available tabs will be the "BETAS" tab. The beta branch should be listed in the dropdown menu under "Select the beta you would like to opt into:"
I've moved patch 1.1.2 from the beta branch to the main branch, you should all get an option to update soon more info on the patch: https://store.steampowered.com/news/app/1762010/view/3336624562988362974
NEW HIRE
Everyone welcome Callum Mackay(https://twitter.com/MenacingMecha) who I've hired to do bug fixing and performance improvements on Wrought Flesh.
BETA BRANCH:
I've set up a beta branch so you can all test changes before I put them live. To switch to a custom branch in the Steam client, right-click on the game from the library page and select "Properties". Among the available tabs will be the "BETAS" tab. The beta branch should be listed in the dropdown menu under "Select the beta you would like to opt into:"
CLASSIC BRANCH
I've also added a 'classic' branch where you can play wrought flesh from before the Oasis of Cumulun update.
PATCH NOTES
(these are all on the beta branch, I'll put them on main after a week) Updated to Godot Engine 3.5 Fixed priests only accepting herbs if you had exactly 3 Fixed position resetting in crashed arcship level Fixed typo in post-Terraworm boss dialogue Fixed quelushe dialogue typo Fixed item duplication bug - this also fixes a major crash that happened often Fixed being able to swap to both weapon slots on the same tick Improved pathfinding multithreading Be sure to continue using the #wrought-flesh-bug-reports channel on my discord to report bugs. https://discord.gg/JXA74uG
fixed random crash when picking up dropped weapon fixed lung_left being picked up as a flawed lung fixed random crash bug fixed bug where quests weren't showing as complete after reloading the game fixed holes in oasis city plateau mesh fixed weird vibrating npc in orvian temple fixed dialog path in horde mode terminal
[previewyoutube=g4QIzqoSjjI;full][/previewyoutube] The new content update is finally here! Featuring: Completely reworked oasis area Tons of new quests New guns New music tracks A new monster called the Choir Reworked ai and enemies Bioguns now deal elemental damage based on organs equipped Lots of new achievements All writing reworked by an actual writer What's next: I'll be taking a break from Wrought Flesh to work on my next game, a small horror game I'm hoping to have done by halloween. While I do that I'm planning to hire someone to improve performance in Wrought Flesh. Later in fall I'll be finishing up another Wrought Flesh content update being done in collaboration with Breogan Hackett and Val Loughcrewe. It will be a new area set in the tundra that will replace the existing tundra section and have new quests and enemies.
again, a last minute change broke something vital :/ hotfix published so waterways are accessible again
NEW STUFF
added aim assist - can adjust it under 'Gameplay' in 'Settings'
added new passive creature to desert with new organ
CHANGES
renamed 'speed' to 'agility' to make it clearer that it affects jump height as well
improved textures on double barrel grenade launcher and double barrel shotgun
improved double barrel shotgun fire animation
placed a sand dune between desert town and nearby enemies so they don't trigger a long distance fight
added burrow attack back to terraworm
Improved performance when lots of bullets are flying around
hid journal in horde mode
improved character creator ui at lower resolutions
beetle bombers now move around a little between attacks
added some more cliffs to desert
BUG FIXES
fixed lag spikes that appear when first shooting something
fixed characters playing aim animation on grab
fixed some random crashes
fixed some ui graphics reverting to engine default
fixed bug where switching to journal while dragging item made item get stuck
fixed crash that happened when you picked up a body and pause then unpause
made so 'hide_ui' option doesn't hide essential ui like dialog and death screen
made so main menu doesn't keep playing after loading a save
fixed some sliders in settings not having sfx
fixed bug where lenhe would not attack you if placed acid or fire next to him
fixed bug where you'd see two killfuck needles on use if your fov wasn't 70
fixed bug where shotgun at the end of tutorial would be missing if you loaded the autosave opening the chest triggered
fixed bug where skii sound kept playing if you read a terminal while skiing
fixed a small error in player textures
fixed bug where you sometimes had less than max hp after changing scenes with max hp
So apparently I uploaded the wrong builds for the last patch and none of those issues were actually fixed :/ The actual patch is now live along with some other fixes: fixed weapons not using loot seed fixed rabbit organs using wrong texture on decay fixed seams in level meshes added hint at entrance of spinecat fight ALSO, I've hired a writer for the new content I'm working on, commissioned Jazz to make some more tracks, and am hiring a QA person to help me with fixing bugs. Thanks for all your support; your money is directly going to making Wrought Flesh better.
CHANGES big performance improvements (thanks @lawnjelly) massively improved performance in Terraworm fight added more increments to mouse sensitivity setting renamed wizard to pollop BUG FIXES fixed bug where things weren't being saved on returning to scene fixed bug where you would get infinite slow motion if you died in horde mode with killfuck enabled fixed bug where fires do 0 damage on easy
NEW STUFF added horde mode added 3 new achievements for horde mode added 1x1 intestines and lungs as quest rewards in desert area added stun mechanic, electric damage now stuns enemies, making them move slower added skip dialog scroll button CHANGES made intestines increase max hp in addition to digestion changed tundra level mesh so you can skii through most of it reordered computer terminals for unlocking maintenance hatch in arcship reworked lung durability so it's lower and decreases less often attached biokeys to chest lids so it's easier to see them moved desert town save point to center of town changed terraworm fight entrance note to be more clear how the fight works added note hinting what levers in desert town do changed fog color increased intestines durability decreased terraworm health made terraworm only do arc attacks as the burrow ones were too hard to see made fov setting not change first person weapon fov changed default difficulty to normal changed splash screen make spinecat fight more difficult made dragging organ outside of inventory drop it BUG FIXES fixed bug where bosses were dead and quest items picked up on new game fixed bug where null ref exceptions were getting thrown when you went out of range of enemies fixed bug where all crates were searchable fixed some typos fixed bug where opening inventory next to lever caused a crash fixed bug where frox hitting you can cause a crash fixed floating rocks in oasis fixed bug where you can drag organs while in journal
fixed explosions not doing splash damage (woops lol) fixed bug where picking up quest items while standing on them causes a crash added mouse invert setting added note at entrance of terraworm fight explaining how it works fixed floating tents fixed bug where you can still talk to someone mid combat fixed holes in walls in terraworm fight fixed issue where you could get stuck on ramp made max sensitivty lower Moved tutorial prompts to center of screen added a note on character creator saying you can hover over the stats part moved dialog up a little so options dont go offscreen nerfed tickler by making it take more health to reload made grid render over body on player in inventory fixed biokey journal entries having wrong numbers added tickler in storage room before final boss fight fixed bug where you could get stuck running forward when interacting with a dialog object
Wrought Flesh
Narayana Walters
Narayana Walters
2021-11-10
RPG Singleplayer
Game News Posts 17
🎹🖱️Keyboard + Mouse
Mostly Positive
(693 reviews)
https://store.steampowered.com/app/1762010 
Wrought Flesh Linux Depot [541.35 M]
Features:
- organ based stat system
- literal finger gun
- 10 unique enemies
- 8 guns
- 3 boss fights
- dozens of quests
- 3 biomes to explore
- OS: Ubuntu 19.04
- Processor: 1.6GhzMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: GP108M [GeForce MX150]
- Storage: 600 MB available space
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