I'm excited to introduce Chrysalis, a hybrid tower-defense/survival RPG set in a world of natural mythology, with an emphasis on procedural generation, customizability, and replayability. Play the role of an incorporeal Wisp tasked with defending a magical chrysalis against forces of corruption and darkness. Search for resources and enlist the aid of friendly plants and animals as you explore each randomly generated level. Fend off waves of monsters, with each level offering new challenges, specialized wave types, procedurally generated bosses, and more. Chrysalis will soon begin an alpha testing phase using the new Steam Playtest feature. Click the "Request Access" button on the store page to join the next group of playtesters! [previewyoutube=JEdygcfjcJs;full][/previewyoutube]
[ 2021-11-04 03:07:57 CET ] [ Original post ]
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Key Features:
- Symbiosis: take control of any friendly plant or animal in the game.
- Metamorphosis: level up your creatures and plants, transform them into more powerful versions, and apply elemental Spirits for further customization.
- Mutation: a complex mutation system combines different species to create new creatures with unique sets of abilities and metamorphoses.
- Customization: at the beginning of each playthrough, you choose a Chrysalis that caters to a specific style of play, with unlockable abilities that increase your power as you progress. By defeating waves of monsters, you will earn Boons which grant additional passive or active abilities, offering further ways to enhance your controlled creatures.
- Modability: add new creature and plant species, abilities, art, and more by simply editing text files and dropping your images into the appropriate folder. Specific instructions and documentation will be forthcoming.
- OS: Ubuntu 14.04 LTS
- Processor: Celeron 1.8 GHzMemory: 3 MB RAM
- Memory: 3 MB RAM
- Graphics: 256 MB Video Memory. OpenGL 3.0
- Storage: 80 MB available space
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 3.0 GHzMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: 256 MB Video Memory. OpenGL 3.0
- Storage: 80 MB available space
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