Release 3.0.7 contains a variety of Shadowrun: Hong Kong campaign fixes and general system fixes and improvements. If you are encountering any issues in Hong Kong, please update to build 3.0.7 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.) After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.
TROUBLESHOOTING & REPORTING BUGS
If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/
New Features, Improvements
- Added new Standing Water Electricity VFX.
Core/Engine Bug Fixes
- Resolve issue that caused Duncan’s weapon models to stop displaying after using Subdue ability.
- Resolved issue that caused Armor value to fail to update is some cases.
- Resolved issue that caused Cyberweapons to be equipped to Matrix Personas.
- Resolved issue that caused Duncan’s Beanbag shot ability to display incorrectly.
- Resolved issue that caused incorrect items to be equipped after sending loaned items to the stash during item pickup.
- Resolved issue that caused incorrect save data to be displayed in some cases.
- Resolved issue that caused item duplication on item pickups under specific conditions.
- Resolved issue that caused Move and Attack to not use ammo.
- Resolved issue that caused multi tile actors to take additional damage from tile based AoEs.
- Resolved issue that caused OSX Editor to crash when using the “Toggle Overdraw” command.
- Resolved issue that caused Player preview model to fail to update in the equip screen in some cases.
- Resolved issue that caused Proximity Mines to explode before actors entered the AoE.
- Resolved issue that caused Screen Labels to display incorrectly after performing a save and load.
- Resolved issue that caused some weapon abilities to not share cooldown across same weapon types.
- Resolved issue that caused Team Item transfer screen to open without a team present.
- Resolved issue that caused Toggled Turn Mode timer to display when Players had LoS to hostile actors.
- Resolved issue that caused Totem Selection screen to display incorrectly.
- Resolved issue that could cause Achievement “I feel Great!” to unlock incorrectly.
- Resolved issue that could cause Karma Spend screen to display incorrectly for some resolutions.
- Resolved issue that could cause unexpected behaviour when turm mode transitioned from Combat to Free move.
- Resolved issue that could cause unexpected behaviour while clicking and dragging with right or middle clicks in item equip and transfer screens.
- Resolved issue that prevented Gobbet’s Steal Spirit and Consume Spirit abilities from targeting Free Spirits.
- Resolved issue that prevented Is0bel’s Grenade launcher from targeting tiles.
- Resolved issue that prevented some VFX and other LoS visuals to not appear until after the
- Player moves.
- Resolved issue that prevented use of Doc-Wagons in Freemove in some cases.
- Minor UI tweaks and bug fixes.
- Minor VFX and animation polish and bug fixes.
Content Bug Fixes
- Electrified puddles in The Sinking Ship mission.
- Resolved issue that caused AI Shaman from summoning hostile spirits in several missions.
- Resolved issue that caused conversation to trigger incorrectly in the City of Death mission.
- Resolved issue that caused duplicated dialogue options to be displayed in Aftermath mission.
- Resolved issue that caused Gobbet to be in conversations while she is not present in Heoi in some cases.
- Resolved issue that caused music to stop unexpectedly in The Extraction mission.
- Resolved issue that caused Player to receive incorrect Nuyen from The Dig paydata.
- Resolved issue that caused some bound spirits to have incorrect item prerequisites.
- Resolved issue that caused some IC to have the incorrect model in the Prosperity Tower mission.
- Resolved issue that caused The Sinking Ship mission to end prematurely under specific conditions.
- Resolved issue that could cause hostile actors to take multiple combat turns before Player in the City of Death mission.
- Resolved issue that could cause players to fail to trigger hostile fight in the City of Death mission.
- Resolved issue that could cause some hostile actors to act incorrectly in The Fortune Engine mission.
- Resolved issue that prevented some guards from going hostile when attacked in the Prosperity Tower mission.
- Resolved issues that prevented some skill checks in Deckcon 2056 mission to be passed as expected.
- Minor typo and bug fixes.
[ 2015-10-12 22:47:03 CET ] [ Original post ]
Release 3.0.7 contains a variety of Shadowrun: Hong Kong campaign fixes and general system fixes and improvements. If you are encountering any issues in Hong Kong, please update to build 3.0.7 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.) After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.
TROUBLESHOOTING & REPORTING BUGS
If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/
New Features, Improvements
- Added new Standing Water Electricity VFX.
Core/Engine Bug Fixes
- Resolve issue that caused Duncans weapon models to stop displaying after using Subdue ability.
- Resolved issue that caused Armor value to fail to update is some cases.
- Resolved issue that caused Cyberweapons to be equipped to Matrix Personas.
- Resolved issue that caused Duncans Beanbag shot ability to display incorrectly.
- Resolved issue that caused incorrect items to be equipped after sending loaned items to the stash during item pickup.
- Resolved issue that caused incorrect save data to be displayed in some cases.
- Resolved issue that caused item duplication on item pickups under specific conditions.
- Resolved issue that caused Move and Attack to not use ammo.
- Resolved issue that caused multi tile actors to take additional damage from tile based AoEs.
- Resolved issue that caused OSX Editor to crash when using the Toggle Overdraw command.
- Resolved issue that caused Player preview model to fail to update in the equip screen in some cases.
- Resolved issue that caused Proximity Mines to explode before actors entered the AoE.
- Resolved issue that caused Screen Labels to display incorrectly after performing a save and load.
- Resolved issue that caused some weapon abilities to not share cooldown across same weapon types.
- Resolved issue that caused Team Item transfer screen to open without a team present.
- Resolved issue that caused Toggled Turn Mode timer to display when Players had LoS to hostile actors.
- Resolved issue that caused Totem Selection screen to display incorrectly.
- Resolved issue that could cause Achievement I feel Great! to unlock incorrectly.
- Resolved issue that could cause Karma Spend screen to display incorrectly for some resolutions.
- Resolved issue that could cause unexpected behaviour when turm mode transitioned from Combat to Free move.
- Resolved issue that could cause unexpected behaviour while clicking and dragging with right or middle clicks in item equip and transfer screens.
- Resolved issue that prevented Gobbets Steal Spirit and Consume Spirit abilities from targeting Free Spirits.
- Resolved issue that prevented Is0bels Grenade launcher from targeting tiles.
- Resolved issue that prevented some VFX and other LoS visuals to not appear until after the
- Player moves.
- Resolved issue that prevented use of Doc-Wagons in Freemove in some cases.
- Minor UI tweaks and bug fixes.
- Minor VFX and animation polish and bug fixes.
Content Bug Fixes
- Electrified puddles in The Sinking Ship mission.
- Resolved issue that caused AI Shaman from summoning hostile spirits in several missions.
- Resolved issue that caused conversation to trigger incorrectly in the City of Death mission.
- Resolved issue that caused duplicated dialogue options to be displayed in Aftermath mission.
- Resolved issue that caused Gobbet to be in conversations while she is not present in Heoi in some cases.
- Resolved issue that caused music to stop unexpectedly in The Extraction mission.
- Resolved issue that caused Player to receive incorrect Nuyen from The Dig paydata.
- Resolved issue that caused some bound spirits to have incorrect item prerequisites.
- Resolved issue that caused some IC to have the incorrect model in the Prosperity Tower mission.
- Resolved issue that caused The Sinking Ship mission to end prematurely under specific conditions.
- Resolved issue that could cause hostile actors to take multiple combat turns before Player in the City of Death mission.
- Resolved issue that could cause players to fail to trigger hostile fight in the City of Death mission.
- Resolved issue that could cause some hostile actors to act incorrectly in The Fortune Engine mission.
- Resolved issue that prevented some guards from going hostile when attacked in the Prosperity Tower mission.
- Resolved issues that prevented some skill checks in Deckcon 2056 mission to be passed as expected.
- Minor typo and bug fixes.
[ 2015-10-12 22:47:03 CET ] [ Original post ]
- Shadowrun: Hong Kong (Linux) [8.94 G]
- Shadowrun: Hong Kong Deluxe Upgrade DLC
"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best."
- Hardcore Gamer on Shadowrun: Hong Kong, their Best Strategy Game of 2015
Shadowrun: Hong Kong - Extended Edition is the definitive version of Shadowrun: Hong Kong, the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. This Extended Edition adds the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign to the game as a free upgrade - delivering on a funding goal achieved by fans in Harebrained Schemes’ wildly successful Shadowrun: Hong Kong Kickstarter. The Extended Edition also adds audio commentary to the game, and a long list of improvements since the game’s initial launch - including new visual effects, updated dialogue, and new editor features (for User-Generated Content). Experience the most impressive Shadowrun RPG yet, hailed as one of the best RPGs and strategy games of 2015!
HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.
New in Shadowrun: Hong Kong , thanks to our generous Kickstarter Backers:
- 6+ hour bonus campaign - Shadows of Hong Kong.
- 100+ minutes of developer commentary audio!
- Revamped Matrix art and gameplay!
- Illustrated transition animatics that play at key moments in the story.
- Enhanced sound, and dynamic combat music that ebbs and flows.
- Rebuilt Inventory UI and easier management of items in-mission.
- All-new Cyberware skill-tree and new Cyberweapons that can be installed to your character’s arms.
- The ability to enter turn-based combat mode as soon as an enemy is in view.
- Powerful new Foci objects for spellcasters.
Shadowrun: Hong Kong - Extended Edition Features
Shadows of Hong Kong Bonus Campaign: Set in the weeks following the events of the main campaign, the Shadows of Hong Kong bonus campaign will give you -- and your team -- the opportunity to turn the tables on the elite corporate police force that once hunted you. Through layers of corporate greed and urban strife, you will contend with dangerous enemies, uncover a deadly conspiracy, and cement your reputation as a Prime Runner… assuming that you survive, of course.A Classic, Story-Driven cRPG: Shadowrun: Hong Kong hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 15+ hour campaign with a diverse cast of all-too-human characters.
A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Hong Kong is a perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.
Command Your Team: Just like Dragonfall, Shadowrun: Hong Kong features a crew of flawed, dangerous runners with backstories that could only be possible in the tech-meets-magic Shadowrun setting. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. Each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.
Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.
Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Hong Kong’s classless skill system allows you to grow your character in any direction you choose.
- Processor: x86-compatible 1.8GHz or faster processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Modern 3D graphics card with at least 256MB of addressable memory
- Storage: 10 GB available space
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