0.10.9 (July 9th) New: added 'under construction' sprites for walls - Added gold tooltip for what the rogue is doing to cost you money. - Added icon for armies not having enough gold. - Added editor's flood fill when holding alt + pressing left mouse button. - Added editor message warning against having a sea region as an odd region number rather than an even number. - editor now checks for 'disconnected' map pieces possibly leading to battle problems Fixes: A few rare crashes fixed fixed ladder rendering wrong / adjusted depth sorting w/ walls allow gray cards to be selected for discard fixed full-zoom prevented movement Fixed morale sync in MP battle Fixed rogues from being set to assassinate when they have no target. Fixed rogue stealing that resulted in a reduction of funds. can no longer pay to place walls on coasts unless single water fixed archer zoom-out to corner after shot fixed half-houses in water and on mountains fixed editor region tiles having incorrect numbers Prevent gold tooltip counting mercenary cost twice Fixed gold tool tip being inaccurate in other cases as well Fixed Tile fixation in the editor potential fix for alt+tab window scroll bug - Fixed mercenaries not being in merge army menu. fixed some black line issues in autumn tiles addressed crops not changing seasons (winter tile) fixed walls not loading states properly in battle sometimes - Fixed AI from not prioritizing livestock fields and letting the livestock die. - Fixed AI from eating horses unless it can't tend for them. - Fixed AI not eating livestock it is abandoning. - added more case where the AI goes for mounted units Changes: - Added extra cases for german language files to fix poor grammar of "the people". more to come - hide editor cursor during 'shot mode' - Added updates to Traditional Chinese and Simplified Chinese - Added AI to place more workers at upgraded smiths. - Updated AI peasant distribution for very large regions - allow wall drawing an coasts w/ only 1 water tile across - Modified distance of dynamic tokens to stand away from one another and much further away from armies - small performance improvements (fog of war) - Fire mercenaries automatically that aren't part of an army when out of money Adjust battle area in border battle to include castle owners to have their own castle as placement area Disband army does no longer give the region happiness. - adjusted resolution for title screen image - Modified fixed tile sprite to look less fuchsia - Modified roaring_fire sound to be 50% of the sound volume.
Rising Lords
Argonwood
Deck13
2020-05-27
Strategy Simulation Singleplayer Multiplayer Coop EA
Game News Posts 92
🎹🖱️Keyboard + Mouse
Mostly Positive
(810 reviews)
https://www.Argonwood.com
https://store.steampowered.com/app/835650 
Rising Lords Depot [455.4 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!
Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…
In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ special figures and spread false infos. Let them pay for their insolence in questioning your right to rule!
Features
● Find the perfect balance - juggle production, resource gathering, diplomacy and treason, tax and rations - all vital in the success of your provinces
● Deep tactics - Use counters to troop types, morale, terrain and cards to get the upper hand even against seemingly impossible odds
● Strategic battles - besiege your enemy’s cities to starve them out, go all-out attack, or wait for them to come to you
● Up to 4-player simultaneous multiplayer - no need to wait for each individual player to take their turn
● The psychology of war - Play mind games by spreading false informations and use figures to pester your opponents
● Subtle variables - Morale, terrain and fortifications have a huge impact on battle, and the tide can turn quickly
● Customisation - Tailor your leader’s look and skills, and craft your perfect cities and troops
● Risks and opportunities - React to figures that visit your province. Find ways to take advantage, and work quickly to eliminate threats!
● Take your pick - React to many different events and collect unique cards to surprise your enemy!
- OS: Linux x86/x86_64
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