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0.11.6 -> 0.12.1 (Oktober 2) BETA BRANCH

0.11.6 -> 0.12.1 (Oktober 2) BETA BRANCH New: - Added click (left or right) GUI to trigger tool tip for those who don't want to wait. Fixes: - Fixed skill card decks getting overwritten - Fixed bugs related to conquered regions not changing ownership - Fixed cavalry to have breathing animations. - Fixed movement of autogovern button and made it a toggle for every region - some fixes regarding the new battle camera and drawing on battle tiles - Fixed an auto govern button crash going into battles. - Fixed the crash reporter to actually send savegames again - Fixed mercenary costing 0 gold - Fixed battle setup rounding errors - Fixed 'sea region' label missing in editor - Fixed mercenary grouping in one region - Fixed invalid walls on two maps - Fixed tile seams - Added minimum XP for custom battles to prevent a soft lock. - Fixed manors starting on bridges when using high populations to start with. - Fixed some ruins being town halls on the Baltic map. - Fixed problems with general sprites in campaign - Prevent crash from hiring two of same mercenary - Fixed random deck not drawing available cards - Fixed a softlock in battle - Fixed future animal prediction error - Fixed auto-govern sending out treaties. - Fixed AI peasant priority for not using remaining workers on farms. - Fixed a conflict crash in border battle. - Fixed tile grabbing so the camp is town or castle - Fixed fog not hiding black tiles - Fixed some other rare crashes related to data structures - Prevent battle turn order from repeatedly changing - Prevent crash in fog of war manager when returning from battle Changes: - Modified crackling fire to be half volume, because roaring fire was already half volume. - tool_tip timer for GUI increased to 2 seconds - Added click (left or right) GUI to trigger tool tip for those who don't want to wait. - Added diplomacy + provisions menu to close GUI tool tips. - Modified editor text to elaborate that sea regions won't work if there is any land. - minor performance enhancement during campaign - minor performance optimizations for AI in battle - updated map previews - changed shed animal protection amounts if completely neglected to 1/4 - can now confirm on empty skill tree


[ 2021-10-01 14:29:48 CET ] [ Original post ]



Rising Lords
Argonwood
  • Developer

  • Deck13
  • Publisher

  • 2020-05-27
  • Release

  • Strategy Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 92  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (810 reviews)


  • Review Score

  • https://www.Argonwood.com
  • Website

  • https://store.steampowered.com/app/835650 
  • Steam Store



  • Rising Lords Depot [455.4 M]

  • Public Linux depots


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.

    If you are viewing this page in your browser and want to open it with your Steam Account instead, you can do that here: steam://openurl/https://store.steampowered.com/app/835650/Rising_Lords/



    Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!



    Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…

    In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ special figures and spread false infos. Let them pay for their insolence in questioning your right to rule!



    Features
    Find the perfect balance - juggle production, resource gathering, diplomacy and treason, tax and rations - all vital in the success of your provinces
    Deep tactics - Use counters to troop types, morale, terrain and cards to get the upper hand even against seemingly impossible odds
    Strategic battles - besiege your enemy’s cities to starve them out, go all-out attack, or wait for them to come to you
    Up to 4-player simultaneous multiplayer - no need to wait for each individual player to take their turn
    The psychology of war - Play mind games by spreading false informations and use figures to pester your opponents
    Subtle variables - Morale, terrain and fortifications have a huge impact on battle, and the tide can turn quickly
    Customisation - Tailor your leader’s look and skills, and craft your perfect cities and troops
    Risks and opportunities - React to figures that visit your province. Find ways to take advantage, and work quickly to eliminate threats!
    Take your pick - React to many different events and collect unique cards to surprise your enemy! 
    MINIMAL SETUP
    • OS: Linux x86/x86_64
    GAMEBILLET

    [ 5946 ]

    31.36$ (48%)
    45.98$ (34%)
    6.71$ (16%)
    5.83$ (81%)
    20.89$ (40%)
    25.47$ (15%)
    7.82$ (87%)
    4.23$ (79%)
    3.35$ (16%)
    12.46$ (38%)
    8.79$ (12%)
    1.62$ (84%)
    4.72$ (69%)
    16.39$ (18%)
    12.48$ (72%)
    1.38$ (83%)
    16.99$ (15%)
    20.56$ (59%)
    2.47$ (17%)
    1.15$ (81%)
    12.87$ (8%)
    12.89$ (14%)
    13.19$ (18%)
    8.00$ (60%)
    3.36$ (89%)
    8.48$ (83%)
    12.59$ (16%)
    18.83$ (62%)
    24.47$ (18%)
    16.79$ (16%)
    GAMERSGATE

    [ 3178 ]

    3.0$ (85%)
    1.13$ (89%)
    4.0$ (80%)
    0.75$ (92%)
    9.89$ (34%)
    3.75$ (85%)
    0.6$ (92%)
    3.38$ (66%)
    11.99$ (60%)
    2.25$ (92%)
    2.0$ (75%)
    1.0$ (90%)
    0.8$ (90%)
    5.0$ (80%)
    1.88$ (62%)
    0.68$ (92%)
    1.69$ (89%)
    12.0$ (70%)
    8.93$ (74%)
    1.88$ (92%)
    1.0$ (90%)
    6.74$ (55%)
    2.81$ (81%)
    3.0$ (85%)
    3.0$ (50%)
    5.78$ (71%)
    1.31$ (81%)
    0.56$ (89%)
    2.72$ (84%)
    2.0$ (80%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

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