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0.11.6 -> 0.12.1 (Oktober 2) BETA BRANCH New: - Added click (left or right) GUI to trigger tool tip for those who don't want to wait. Fixes: - Fixed skill card decks getting overwritten - Fixed bugs related to conquered regions not changing ownership - Fixed cavalry to have breathing animations. - Fixed movement of autogovern button and made it a toggle for every region - some fixes regarding the new battle camera and drawing on battle tiles - Fixed an auto govern button crash going into battles. - Fixed the crash reporter to actually send savegames again - Fixed mercenary costing 0 gold - Fixed battle setup rounding errors - Fixed 'sea region' label missing in editor - Fixed mercenary grouping in one region - Fixed invalid walls on two maps - Fixed tile seams - Added minimum XP for custom battles to prevent a soft lock. - Fixed manors starting on bridges when using high populations to start with. - Fixed some ruins being town halls on the Baltic map. - Fixed problems with general sprites in campaign - Prevent crash from hiring two of same mercenary - Fixed random deck not drawing available cards - Fixed a softlock in battle - Fixed future animal prediction error - Fixed auto-govern sending out treaties. - Fixed AI peasant priority for not using remaining workers on farms. - Fixed a conflict crash in border battle. - Fixed tile grabbing so the camp is town or castle - Fixed fog not hiding black tiles - Fixed some other rare crashes related to data structures - Prevent battle turn order from repeatedly changing - Prevent crash in fog of war manager when returning from battle Changes: - Modified crackling fire to be half volume, because roaring fire was already half volume. - tool_tip timer for GUI increased to 2 seconds - Added click (left or right) GUI to trigger tool tip for those who don't want to wait. - Added diplomacy + provisions menu to close GUI tool tips. - Modified editor text to elaborate that sea regions won't work if there is any land. - minor performance enhancement during campaign - minor performance optimizations for AI in battle - updated map previews - changed shed animal protection amounts if completely neglected to 1/4 - can now confirm on empty skill tree
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