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Rising Lords: Prologue Update and 20% Celebratory Discount!

Lords and Ladies!


The time has come for another major update! We present Rising Lords: Prologue! Experience the beginning of the Story Campaign complete with a new and improved tutorial to teach you the ropes. Not only this, but you can grab Rising Lords from now until December 10th for a special 20% discount! Additionally, the Knights & Vikings Bundle is now available! With this special deal you can grab both Rising Lords and Wartile at a special discounted rate! Feels like christmas already Check it out right here: https://store.steampowered.com/bundle/23928/ In any case - here's the update and changelog with all the new and exciting additions, changes and fixes!

Rising Lords: Prologue



You can finally experience the beginning of our Story Campaign! Take the role of the young Tankred of Tannheim and take your first steps in the world of Aubelin. This was a big step towards the fully-featured campaign which will continue to be updated during the Early Access phase! The new campaign also comes with a completely new and improved tutorial that should help especially new players to learn the ins and outs of Rising Lords' systems. Please let us know what you think!

More Quality-of-Life improvements


Thanks to your amazing feedback, we were able to improve the general Quality-of-Life for Rising Lords even further! For example, you can now distribute and manage your peasants with a single mouse button, though for existing players we left the option to use the old left/right mouse button controls. Additionally it should now be much easier to notice when workplaces are occupied and you can finally demolish buildings! Oh! And your town center might look a bit more christmas-y than before - it's that time of the year after all And that's not all! See the full changelog below for everything we added, fixed and improved for this update! Don't forget: if you'd like to join the community and hang out with us, make sure to check out our Discord. Thank you!

Full Changelog


0.13.5 (December 3rd) - RISING LORDS: PROLOGUE


New:


  • Experience the beginning of our Story Campaign! The tutorial and first chapter of Rising Lords are now available! Assume the role of young Tankred of Tannheim, learn the basics of Rising Lords and play through the beginning of the story!
  • peasant distribution with the left mouse button along with some graphics and infos to support accessibility (community request)
  • added icon to show when a workplace is full.
  • added yellow outline around peasants when player can pick up a peasant
  • demolish buildings (community request)
  • new switch card graphic
  • allow mouse scrolling while over minimap and use left mouse to navigate/drag
  • christmas themed town center
  • new take aim card graphic
  • walls now visually change when targeted or damaged
  • added outlines to merchants + mercenaries when hovered to indicate possible interaction

Fixes:


  • fixed crop tooltip invalid seed projection
  • stables and shed fixes
  • fixed random wall in Colossal Coves map
  • fixed future cow/sheep not subtracting w/ sheds
  • fixed invalid battle unit colors upon load
  • Fixed a crash when unnecessarily checking for hunters.
  • fixed a bug where mercenaries counted as population and caused problems in max armies.
  • fixed a problem with recurring "neverending winter" event causing every winter to last 2 turns.
  • fixed missing beggars after battle
  • fixed GUI descriptions that needed a space
  • fixed a bug where archers where unable to attack units behind walls
  • Fixed rogue ending up stuck behind an army when dropping on army to infiltrate and it fails.
  • modified rogue failure to infiltrate to only show one death notification.
  • fixed crash upon MP victory
  • a few other rare crash fixes
  • fixed more dynamic token outlines.

Changes:


  • changed background clear to match seasons
  • efficiency improvements for end of turn
  • image editor improvements
  • removed livestock warning if shed is protecting all livestock


[ 2021-12-03 15:00:03 CET ] [ Original post ]



Rising Lords
Argonwood
  • Developer

  • Deck13
  • Publisher

  • 2020-05-27
  • Release

  • Strategy Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 92  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (810 reviews)


  • Review Score

  • https://www.Argonwood.com
  • Website

  • https://store.steampowered.com/app/835650 
  • Steam Store



  • Rising Lords Depot [455.4 M]

  • Public Linux depots


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.

    If you are viewing this page in your browser and want to open it with your Steam Account instead, you can do that here: steam://openurl/https://store.steampowered.com/app/835650/Rising_Lords/



    Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!



    Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…

    In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ special figures and spread false infos. Let them pay for their insolence in questioning your right to rule!



    Features
    Find the perfect balance - juggle production, resource gathering, diplomacy and treason, tax and rations - all vital in the success of your provinces
    Deep tactics - Use counters to troop types, morale, terrain and cards to get the upper hand even against seemingly impossible odds
    Strategic battles - besiege your enemy’s cities to starve them out, go all-out attack, or wait for them to come to you
    Up to 4-player simultaneous multiplayer - no need to wait for each individual player to take their turn
    The psychology of war - Play mind games by spreading false informations and use figures to pester your opponents
    Subtle variables - Morale, terrain and fortifications have a huge impact on battle, and the tide can turn quickly
    Customisation - Tailor your leader’s look and skills, and craft your perfect cities and troops
    Risks and opportunities - React to figures that visit your province. Find ways to take advantage, and work quickly to eliminate threats!
    Take your pick - React to many different events and collect unique cards to surprise your enemy! 
    MINIMAL SETUP
    • OS: Linux x86/x86_64
    GAMEBILLET

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    16.97$ (15%)
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    GAMERSGATE

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    14.4$ (64%)
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    27.99$ (30%)
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    1.5$ (90%)
    2.1$ (74%)
    3.75$ (62%)
    0.58$ (85%)
    1.13$ (92%)
    8.25$ (67%)
    9.37$ (63%)
    4.0$ (80%)
    3.33$ (52%)
    3.19$ (79%)
    6.75$ (66%)
    9.36$ (71%)
    2.36$ (66%)
    0.75$ (92%)
    3.39$ (32%)
    10.8$ (82%)
    4.0$ (60%)
    1.69$ (89%)
    2.0$ (90%)
    7.0$ (80%)

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