0.13.9 (December 20) New: Adjusted tutorial to include auto govern task. Game now saves mid game data in singleplayer when the player goes to the menu. Added warning when clicking merchant or mercenary outside your regions. changes to the beer mechanic. should be easier to use now. Added carry token and drop it on the mini map. Added carry token to light up the mini map region it is hovering over. By hovering over armies it will now move any hidden tokens beneath Added some new battle sounds. Fixes: Fixed bathhouse upgrade system being problematic and not allowing peasants to be dropped on some of the time. fixed army upgrade cost bug fixed no tile outlines in battle fixed manor upgrade missing wall bug Prevent map zooming with tutorial bear card showing merchants & mercenaries to no longer have a hover glow when outside your region. Prevent story book icon disappearing while options menu is open fixed vsync/interp settings not saving fixed slow battle cam scroll Fix battles autoresolving when the peasants are revolting fixed fakeorders battle freeze fixed battle cards not following camera fixed battle unit missing hover tooltip fixed tile placement particle render issues fixed skill tree crash due to missing card instance Fixed glitch that allowed a player placing a single peasant to place more if holding the button and getting stuck in the wrong state. Fixed tithe GUI text crash Fixed AI from trying to upgrade a cathedral. Fixed armies 50% of time being able to cross enemy region if at border of friendly region fixed a problem with farmer animations Prevent newly loaded game hiding some regions in FOW that should be visible to armies fixed loading screen behind campaign GUI banner rare crash fixes from crash reports removed houses on battle camps sometimes appearing Fixed snow ruins in the editor that should be non snow ruins fixed disband army menu missalignment fixed potential half-house on mountain Changes: Autoresolve battle when a player got less than 7 tiles to play on. Tutorial text adjustments pressing escape to back out of wall mode will no longer open the pause menu. Modified the pumpkin helmet to only be a Halloween item. Added Cathedral so there is a ruins form and a constructed form. Added Cathedral and Cathedral Ruins to the editor. Modified Cathedral tiles to have ruins. Disable equipment loss on disbanding armies in tutorial. Allow ships at sea to see into neighbouring regions adjusting texture pages for better memory management
Rising Lords
Argonwood
Deck13
2020-05-27
Strategy Simulation Singleplayer Multiplayer Coop EA
Game News Posts 92
🎹🖱️Keyboard + Mouse
Mostly Positive
(810 reviews)
https://www.Argonwood.com
https://store.steampowered.com/app/835650 
Rising Lords Depot [455.4 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!
Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…
In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ special figures and spread false infos. Let them pay for their insolence in questioning your right to rule!
Features
● Find the perfect balance - juggle production, resource gathering, diplomacy and treason, tax and rations - all vital in the success of your provinces
● Deep tactics - Use counters to troop types, morale, terrain and cards to get the upper hand even against seemingly impossible odds
● Strategic battles - besiege your enemy’s cities to starve them out, go all-out attack, or wait for them to come to you
● Up to 4-player simultaneous multiplayer - no need to wait for each individual player to take their turn
● The psychology of war - Play mind games by spreading false informations and use figures to pester your opponents
● Subtle variables - Morale, terrain and fortifications have a huge impact on battle, and the tide can turn quickly
● Customisation - Tailor your leader’s look and skills, and craft your perfect cities and troops
● Risks and opportunities - React to figures that visit your province. Find ways to take advantage, and work quickly to eliminate threats!
● Take your pick - React to many different events and collect unique cards to surprise your enemy!
- OS: Linux x86/x86_64
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