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Update 0.14.9 (May 9) New: - Add a choose position option to the menu - Show possible starting positions on scenario menu - Added shift + ctrl to army + / - to increase or decrease by 100 / 10 - arrows pointing to slots during battle placement - send food displays avatar - initial widescreen camera support in editor - allied region stats are visible - Added more 18 more tips while loading - Added more tips to the game based on a Steam user's questions. Fixes: - fix to menu scale in sub 1080p fullscreen res - fixed incorrect input box highlight detection - fixed unable to change generals - fixed escape radial crash - Fixed victory card simple english font being out of bounds. - Fixed scenario setup hovering over one word would trigger all other words to enlarge on 2 player maps - fixed a multiplayer battle crash - Fixed messed up battle outcome screen not having correct Y, or correct units, or correct directions. - fixed blank army after opening the skill tree - fixed skill tree re-load card spawn position - addressed several 'stutter' situations - enabled highscore system for challenge island - Fixed dynamic tokens from getting dropped on border regions and map tiles without regions - Fixed troubadour crash from unfinished description over army. - Fixed crash from dropping peasant on dynamic token. - Fixed Mercia + Wessex map having a walled tree farm. - Fixed tutorial battlespeed reset - Fixed several battle setup text issues - Fixed draw bug when hover mercenary in illegal campaign state. - Fixed knight being able to move through swamp when passing allied unit afterward - Fixed demolish option available for harbor - Fixed demolish stable not updating tile - Fixed mercenary size / color issue w/ hover @ campaign - Fixed 'retreat' radial appearing when it shouldn't - Fixed 'tile demolish' update render issue - Fixed 'camp' inside castle w/ quick-battle - Fixed fires in battle sometimes not saving/loading - Fixed odd camera clamps w/ widescreen - Fixed 'To Battle!' incorrect pan in tutorial - Fixed tile overlap update w/ construction / demolish - Fixed laggy army menu sliders - Fixed max zoom-out bounds to be dynamic - Fixed large map stuttering - Fixed 'claim region' button out of place - Fixed victory card text scale - Fixed stuck in 'Over HUD' state in campaign (soft lock/freeze) - Fixed end-game banner sizes broken - Fixed ally region reveal tiles not updating correctly sometimes - Fixed editor map-shrink tiles not updating correctly sometimes - Fixed chapel/courtyard/stable incorrect battle label - Fixed AI getting stuck in a loop trying to merge large armies - Fixed server menu not having a title. - Fixed other rare crashes Changes: - castles provide an extra general again - major fps improments through optimising migration visuals, tiles, GUI elements, camera - dissallow 2x walls on same border - Modified 4 tutorial text lines for accuracy and clarity - AI improvements (best regions for army creation, best target regions) - Modified vertical + horizontal edge of screen panning to be 1px and 5px - improved save data validation - raider camp visual - disabled 'sell' option in tutorial - Allow opening rename region dialog - flag in battle renders behind wall - upgrade tiles re-render after season change & fade in - unit count colors adjust for player color - numerous 'skill tree' dialogs from black - editor min size down to 6 from 15 - slight rewording for tutorial / beer task - each 'tip box' dynamically scales to fit - tithe/food label scales to fit - story editor improvements, can now transfer data between levels - addressed several 'stutter' situations - AI card, siege and target selection improvements
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