Update 0.14.9 (May 9) New: - Add a choose position option to the menu - Show possible starting positions on scenario menu - Added shift + ctrl to army + / - to increase or decrease by 100 / 10 - arrows pointing to slots during battle placement - send food displays avatar - initial widescreen camera support in editor - allied region stats are visible - Added more 18 more tips while loading - Added more tips to the game based on a Steam user's questions. Fixes: - fix to menu scale in sub 1080p fullscreen res - fixed incorrect input box highlight detection - fixed unable to change generals - fixed escape radial crash - Fixed victory card simple english font being out of bounds. - Fixed scenario setup hovering over one word would trigger all other words to enlarge on 2 player maps - fixed a multiplayer battle crash - Fixed messed up battle outcome screen not having correct Y, or correct units, or correct directions. - fixed blank army after opening the skill tree - fixed skill tree re-load card spawn position - addressed several 'stutter' situations - enabled highscore system for challenge island - Fixed dynamic tokens from getting dropped on border regions and map tiles without regions - Fixed troubadour crash from unfinished description over army. - Fixed crash from dropping peasant on dynamic token. - Fixed Mercia + Wessex map having a walled tree farm. - Fixed tutorial battlespeed reset - Fixed several battle setup text issues - Fixed draw bug when hover mercenary in illegal campaign state. - Fixed knight being able to move through swamp when passing allied unit afterward - Fixed demolish option available for harbor - Fixed demolish stable not updating tile - Fixed mercenary size / color issue w/ hover @ campaign - Fixed 'retreat' radial appearing when it shouldn't - Fixed 'tile demolish' update render issue - Fixed 'camp' inside castle w/ quick-battle - Fixed fires in battle sometimes not saving/loading - Fixed odd camera clamps w/ widescreen - Fixed 'To Battle!' incorrect pan in tutorial - Fixed tile overlap update w/ construction / demolish - Fixed laggy army menu sliders - Fixed max zoom-out bounds to be dynamic - Fixed large map stuttering - Fixed 'claim region' button out of place - Fixed victory card text scale - Fixed stuck in 'Over HUD' state in campaign (soft lock/freeze) - Fixed end-game banner sizes broken - Fixed ally region reveal tiles not updating correctly sometimes - Fixed editor map-shrink tiles not updating correctly sometimes - Fixed chapel/courtyard/stable incorrect battle label - Fixed AI getting stuck in a loop trying to merge large armies - Fixed server menu not having a title. - Fixed other rare crashes Changes: - castles provide an extra general again - major fps improments through optimising migration visuals, tiles, GUI elements, camera - dissallow 2x walls on same border - Modified 4 tutorial text lines for accuracy and clarity - AI improvements (best regions for army creation, best target regions) - Modified vertical + horizontal edge of screen panning to be 1px and 5px - improved save data validation - raider camp visual - disabled 'sell' option in tutorial - Allow opening rename region dialog - flag in battle renders behind wall - upgrade tiles re-render after season change & fade in - unit count colors adjust for player color - numerous 'skill tree' dialogs from black - editor min size down to 6 from 15 - slight rewording for tutorial / beer task - each 'tip box' dynamically scales to fit - tithe/food label scales to fit - story editor improvements, can now transfer data between levels - addressed several 'stutter' situations - AI card, siege and target selection improvements
Rising Lords
Argonwood
Deck13
2020-05-27
Strategy Simulation Singleplayer Multiplayer Coop EA
Game News Posts 92
🎹🖱️Keyboard + Mouse
Mostly Positive
(810 reviews)
https://www.Argonwood.com
https://store.steampowered.com/app/835650 
Rising Lords Depot [455.4 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!
Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…
In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ special figures and spread false infos. Let them pay for their insolence in questioning your right to rule!
Features
● Find the perfect balance - juggle production, resource gathering, diplomacy and treason, tax and rations - all vital in the success of your provinces
● Deep tactics - Use counters to troop types, morale, terrain and cards to get the upper hand even against seemingly impossible odds
● Strategic battles - besiege your enemy’s cities to starve them out, go all-out attack, or wait for them to come to you
● Up to 4-player simultaneous multiplayer - no need to wait for each individual player to take their turn
● The psychology of war - Play mind games by spreading false informations and use figures to pester your opponents
● Subtle variables - Morale, terrain and fortifications have a huge impact on battle, and the tide can turn quickly
● Customisation - Tailor your leader’s look and skills, and craft your perfect cities and troops
● Risks and opportunities - React to figures that visit your province. Find ways to take advantage, and work quickly to eliminate threats!
● Take your pick - React to many different events and collect unique cards to surprise your enemy!
- OS: Linux x86/x86_64
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