Lords and Ladies!
It is time for another major update for Rising Lords: the
Scenario Editor Update! The new and improved
Scenario Editor gives you all the tools you need to not only create new multiplayer maps like before, but finally also
to create your own storylines, with their own custom balancing, goals and much, much more! The new editor actually gives you most of the same tools and options we're using for crafting Rising Lords' story campaign! This will also mark a small change we will be doing in some of the game's naming conventions in a future patch: every map that has a story connected to it will be playable in
Scenario Mode, while basic free-for-all maps will fall under the new
Skirmish Mode umbrella!
This is a very community-focused update and a love letter to the
amazing community who helped (and are still continuing to help) shaping Rising Lords to what it has become so far.
Thank you all so very much!
As such, we will have a special contest starting
*right now* on our
Community Discord server, where interested map creators can not only win cash prizes and Steam keys, but also
the paid opportunity to help shape the actual story campaign of Rising Lords! More infos down below!
And in addition to that: Rising Lords is also part of the
Steam Summer Sale, so if you haven't grabbed the game yet, you can do so right now at a
20% discount!
Rising Lords: Scenario Editor Update

Unleash your creativity and tell your own story in the new
Scenario Editor! With this new tool you can finally add custom storylines, balancing, goals and much, much more to your maps and share them with everyone via the
Steam Workshop!
To help you get started with all the new tools, we prepared a short overview video for you, giving you the basics of handling the editor.
You can watch it right here!
[previewyoutube=ITvmnACrMnQ;full][/previewyoutube]
And if you'd like a deeper dive into the editor, you can find the
full documentation right here:
SCENARIO EDITOR DOCUMENTATION
BUILDER CONTEST
To celebrate the launch of this new update and our
amazing community, we are also starting a special contest
*right now* until July 15th, 2022 on our
Community Discord!
The goal is... to create a new scenario using the new Scenario Editor! From all submissions,
three winners will be chosen who will be eligible for the following prizes:
- 1st place: 100$ cash prize + a selection of Deck13 Steam Keys
- 2nd place: 50$ cash prize + a selection of Deck13 Steam Keys
- 3rd place: 25$ cash prize + a selection of Deck13 Steam Keys
In addition to that, everyone who is partaking in the contest will get access to a
special outfit your character can wear in game. The three winners will even get a
very special "bloody" variant of that same outfit!
And, as a GRAND SPECIAL PRICE: the 1st place winner of the contest will be eligible for the
paid(!) opportunity to actively help build and shape the Story Campaign of Rising Lords!
To join the contest:
- Create your very own scenario using the Scenario Editor
- Upload the map to the Steam Workshop and put "Builder Contest" either in the title or description
- Join our Discord and post your creation to the #modding-and-maps channel
We wish all contestants the best of luck! We can't wait to see your creations!
This competition is in memory of Gwizz41, who sadly passed away on 01/03/2022.
He spent over 800 hours modding Rising Lords and the cosmetic item you can win is dedicated to him.
Full Changelog
0.15.2 (June 24th) - RISING LORDS: SCENARIO EDITOR UPDATE
New:
- Added scenario editor for the public that allows creating complete custom maps with story, adjusted values, goals etc
- Added language updates for Chinese, Japanese, and Korean (WIP)
- Show the X when holding peasants in another region if there is no arrow to drop peasants at a nearby workplace in that peasant's region.
- Added tutorial 'rebuild dwelling' circle hint
- Clients can see and adjust custom starting positions
- Added a castle building mode showing castle icons on tiles that can have castles on them
- Added siege camps when an attacking army has come into a region, but not taken its castle.
- Added revolt modifiers to region unhappines graphics to show a more accurate revolt icon.
- Added terrain bonuses w/ mouse hover as requested by the community
- Added a tool tip to explain why the player can't drop a peasant into a region they do not belong.
- Added swamp forest tiles (currently working as normal swamps)
- Added more language support to some places that didn't have it.
- Added tutorial task explaining tutorial usage
- Tutorial explains missing units on muster
- Added a warning to prevent imported maps crashing the test map system in the editor.
- Show up arrow when lifting peasants
- Added new region overview GUI icons to replace the old versions.
- Added dynamic font sizing for notification scrolls
- Added language updates for jp, ko, ch, and zh
Fixes:
- Fixed Steam features not working (workshop + challenge mode highscore upload)
- Fixed castles not giving extra general
- Fixed missing 'upgrade' option after watch-towers built
- Fixed battle cam state freeze leading to softlocks in rare cases
- Fixed army menu crash when changing unit types in some cases
- Fixed no 'victory' screens w/ 1-player game
- Fixed slow tile loading w/ huge resolutions
- Fixed several crashes and bugs with the select starting region.
- Fixed a lategame crash caused by not enough free generals
- Fixed bright-red color w/ white text / brightness formula
- Prevent sometimes picking up extra peasants, and always pick up when hovering right over peasant
- Fixed unresponsive skill unlock
- Fixed low-morale turn interruption bug
- Fixed avatar portraits always facign the same way
- Fixed enemy battle meter anchoring to wrong edge
- Fixed smithy not rendering fire fighters
- Fixed army-hover font for ants
- Fixed boat flicker bug on AI move
- Fixed dragging peasant rendering incorrectly
- Fixed static mercenary crash when loading a challange map in battle
- Fixed army unit selection left-arrow broken
- Fixed lord menu not displaying custom generals
- Fixed editor screenshot zoom incorrect
- Fixed avatar portrait crash
- Fixed potential crash w/ window min / tab-out
- Prevent mounted unit going through swamp when it can go around
- Fixed editor screenshot outline bug
- Fixed tutorial 'back' missaligned selected option
- Fixed a rare bug showing no tiles
- Fixed wooden castle walls in the middle of no where on Meath map.
- Fixed tutorial circle tip bug w/ merchant menu
- Fixed both Chinese languages missing data despite having the key.
- Fixed game sometimes crashing when starting Chinese due to missing region_translations.
- Fixed [chinese] text-wrap in tutorial book
- Fixed [chinese] tool-tip vertical align / hight align issues
- Fixed language support for skill card notifications having their name rather than translated name.
- Fixed other language support issues.
- Fixed other rare campaign, load game and multiplayer crashes
- Fixed custom battle fog / map tile bug
- Fixed text for ants on battle card presentation
- Prevent army tooltip stretching out so much when using Bree font
- Fixed missing village tiles
- Fixed battle timeline cut in half sometimes
- Fixed inconsistent battle card scale flicker
- Fixed 'hunt successful' incorrect graphic
- Fixed tutorial could bypass skill selection
- Fixed missing region names in editor
- Fixed "army already in conflict" bug
- Adjusted some graphics settings to properly trigger tile updates
- Fixed sword icon not displaying when attacking an obstacle
- Fixed region name being at the top of the screen.
- Fixed event cards not expanding correctly
- Fixed 'fake orders' tile highlight flicker
- Fixed inverted loading screen in some situations
- Remove garrison if story tree editor is set to take over a region in first turn.
- Fixed overview-switch peasants not rendering until zoom
- Fixed 'export game' not remove fullscreen properly
- Fixed tokenized elements behind region color
- Fixed unusual resolutions bottom-gap bug
- Fixed miss-aligned units on tablet w/ some resolutions
- Fixed '#' not being converted to "next line" in story book
- Fixed tutorial requiring exactly 0 of some units
- Fixed more battle-tile flicker / highlight not resetting bugs
- Fixed tool tip for radial menu not changing when hovering over something new.
- Fixed alt-tab not refreshing tiles
- Fixed card text overlapping in some situations
Changes:
- Allow dropping peasants again with right mouse button
- Battle camera improvements
- Further end-turn stutter reduction
- Building walls disabled in challenge mode
- Modified mouse pan border from 1 pixel to 3, because south border wasn't panning.
- Army morales from previous victories do not show as + or - at the start of new battles.
- Cannot place units in water unless sea attack
- Armies placement during sieges
- Allow rapid-click inc/dec army unit count
- Added revolt_minimum = 5 to be revolts still happen if under the minimum no matter what the player characteristics.
- Strong AI now sends out early land grab armies
- QOL tutorial changes
- Brought rendering up to speed for <16/9 ratios
- Tutorial prevents invalid army creation
- Added ability to click end turn while in "scroll and zoom" state.
[ 2022-06-24 12:59:57 CET ] [ Original post ]