Scenario Editor Update + Builder Contest!
It is time for another major update for Rising Lords: the Scenario Editor Update! The new and improved Scenario Editor gives you all the tools you need to not only create new multiplayer maps like before, but finally also to create your own storylines, with their own custom balancing, goals and much, much more! The new editor actually gives you most of the same tools and options we're using for crafting Rising Lords' story campaign! This will also mark a small change we will be doing in some of the game's naming conventions in a future patch: every map that has a story connected to it will be playable in Scenario Mode, while basic free-for-all maps will fall under the new Skirmish Mode umbrella! This is a very community-focused update and a love letter to the amazing community who helped (and are still continuing to help) shaping Rising Lords to what it has become so far. Thank you all so very much! As such, we will have a special contest starting *right now* on our Community Discord server, where interested map creators can not only win cash prizes and Steam keys, but also the paid opportunity to help shape the actual story campaign of Rising Lords! More infos down below! And in addition to that: Rising Lords is also part of the Steam Summer Sale, so if you haven't grabbed the game yet, you can do so right now at a 20% discount!
Unleash your creativity and tell your own story in the new Scenario Editor! With this new tool you can finally add custom storylines, balancing, goals and much, much more to your maps and share them with everyone via the Steam Workshop! To help you get started with all the new tools, we prepared a short overview video for you, giving you the basics of handling the editor. You can watch it right here! [previewyoutube=ITvmnACrMnQ;full][/previewyoutube] And if you'd like a deeper dive into the editor, you can find the full documentation right here: SCENARIO EDITOR DOCUMENTATION
To celebrate the launch of this new update and our amazing community, we are also starting a special contest *right now* until July 15th, 2022 on our Community Discord! The goal is... to create a new scenario using the new Scenario Editor! From all submissions, three winners will be chosen who will be eligible for the following prizes:
[ 2022-06-24 12:59:57 CET ] [ Original post ]
Lords and Ladies!
It is time for another major update for Rising Lords: the Scenario Editor Update! The new and improved Scenario Editor gives you all the tools you need to not only create new multiplayer maps like before, but finally also to create your own storylines, with their own custom balancing, goals and much, much more! The new editor actually gives you most of the same tools and options we're using for crafting Rising Lords' story campaign! This will also mark a small change we will be doing in some of the game's naming conventions in a future patch: every map that has a story connected to it will be playable in Scenario Mode, while basic free-for-all maps will fall under the new Skirmish Mode umbrella! This is a very community-focused update and a love letter to the amazing community who helped (and are still continuing to help) shaping Rising Lords to what it has become so far. Thank you all so very much! As such, we will have a special contest starting *right now* on our Community Discord server, where interested map creators can not only win cash prizes and Steam keys, but also the paid opportunity to help shape the actual story campaign of Rising Lords! More infos down below! And in addition to that: Rising Lords is also part of the Steam Summer Sale, so if you haven't grabbed the game yet, you can do so right now at a 20% discount!
Rising Lords: Scenario Editor Update
Unleash your creativity and tell your own story in the new Scenario Editor! With this new tool you can finally add custom storylines, balancing, goals and much, much more to your maps and share them with everyone via the Steam Workshop! To help you get started with all the new tools, we prepared a short overview video for you, giving you the basics of handling the editor. You can watch it right here! [previewyoutube=ITvmnACrMnQ;full][/previewyoutube] And if you'd like a deeper dive into the editor, you can find the full documentation right here: SCENARIO EDITOR DOCUMENTATION
BUILDER CONTEST
To celebrate the launch of this new update and our amazing community, we are also starting a special contest *right now* until July 15th, 2022 on our Community Discord! The goal is... to create a new scenario using the new Scenario Editor! From all submissions, three winners will be chosen who will be eligible for the following prizes:
- 1st place: 100$ cash prize + a selection of Deck13 Steam Keys
- 2nd place: 50$ cash prize + a selection of Deck13 Steam Keys
- 3rd place: 25$ cash prize + a selection of Deck13 Steam Keys
- Create your very own scenario using the Scenario Editor
- Upload the map to the Steam Workshop and put "Builder Contest" either in the title or description
- Join our Discord and post your creation to the #modding-and-maps channel
Full Changelog
0.15.2 (June 24th) - RISING LORDS: SCENARIO EDITOR UPDATE
New:
- Added scenario editor for the public that allows creating complete custom maps with story, adjusted values, goals etc
- Added language updates for Chinese, Japanese, and Korean (WIP)
- Show the X when holding peasants in another region if there is no arrow to drop peasants at a nearby workplace in that peasant's region.
- Added tutorial 'rebuild dwelling' circle hint
- Clients can see and adjust custom starting positions
- Added a castle building mode showing castle icons on tiles that can have castles on them
- Added siege camps when an attacking army has come into a region, but not taken its castle.
- Added revolt modifiers to region unhappines graphics to show a more accurate revolt icon.
- Added terrain bonuses w/ mouse hover as requested by the community
- Added a tool tip to explain why the player can't drop a peasant into a region they do not belong.
- Added swamp forest tiles (currently working as normal swamps)
- Added more language support to some places that didn't have it.
- Added tutorial task explaining tutorial usage
- Tutorial explains missing units on muster
- Added a warning to prevent imported maps crashing the test map system in the editor.
- Show up arrow when lifting peasants
- Added new region overview GUI icons to replace the old versions.
- Added dynamic font sizing for notification scrolls
- Added language updates for jp, ko, ch, and zh
Fixes:
- Fixed Steam features not working (workshop + challenge mode highscore upload)
- Fixed castles not giving extra general
- Fixed missing 'upgrade' option after watch-towers built
- Fixed battle cam state freeze leading to softlocks in rare cases
- Fixed army menu crash when changing unit types in some cases
- Fixed no 'victory' screens w/ 1-player game
- Fixed slow tile loading w/ huge resolutions
- Fixed several crashes and bugs with the select starting region.
- Fixed a lategame crash caused by not enough free generals
- Fixed bright-red color w/ white text / brightness formula
- Prevent sometimes picking up extra peasants, and always pick up when hovering right over peasant
- Fixed unresponsive skill unlock
- Fixed low-morale turn interruption bug
- Fixed avatar portraits always facign the same way
- Fixed enemy battle meter anchoring to wrong edge
- Fixed smithy not rendering fire fighters
- Fixed army-hover font for ants
- Fixed boat flicker bug on AI move
- Fixed dragging peasant rendering incorrectly
- Fixed static mercenary crash when loading a challange map in battle
- Fixed army unit selection left-arrow broken
- Fixed lord menu not displaying custom generals
- Fixed editor screenshot zoom incorrect
- Fixed avatar portrait crash
- Fixed potential crash w/ window min / tab-out
- Prevent mounted unit going through swamp when it can go around
- Fixed editor screenshot outline bug
- Fixed tutorial 'back' missaligned selected option
- Fixed a rare bug showing no tiles
- Fixed wooden castle walls in the middle of no where on Meath map.
- Fixed tutorial circle tip bug w/ merchant menu
- Fixed both Chinese languages missing data despite having the key.
- Fixed game sometimes crashing when starting Chinese due to missing region_translations.
- Fixed [chinese] text-wrap in tutorial book
- Fixed [chinese] tool-tip vertical align / hight align issues
- Fixed language support for skill card notifications having their name rather than translated name.
- Fixed other language support issues.
- Fixed other rare campaign, load game and multiplayer crashes
- Fixed custom battle fog / map tile bug
- Fixed text for ants on battle card presentation
- Prevent army tooltip stretching out so much when using Bree font
- Fixed missing village tiles
- Fixed battle timeline cut in half sometimes
- Fixed inconsistent battle card scale flicker
- Fixed 'hunt successful' incorrect graphic
- Fixed tutorial could bypass skill selection
- Fixed missing region names in editor
- Fixed "army already in conflict" bug
- Adjusted some graphics settings to properly trigger tile updates
- Fixed sword icon not displaying when attacking an obstacle
- Fixed region name being at the top of the screen.
- Fixed event cards not expanding correctly
- Fixed 'fake orders' tile highlight flicker
- Fixed inverted loading screen in some situations
- Remove garrison if story tree editor is set to take over a region in first turn.
- Fixed overview-switch peasants not rendering until zoom
- Fixed 'export game' not remove fullscreen properly
- Fixed tokenized elements behind region color
- Fixed unusual resolutions bottom-gap bug
- Fixed miss-aligned units on tablet w/ some resolutions
- Fixed '#' not being converted to "next line" in story book
- Fixed tutorial requiring exactly 0 of some units
- Fixed more battle-tile flicker / highlight not resetting bugs
- Fixed tool tip for radial menu not changing when hovering over something new.
- Fixed alt-tab not refreshing tiles
- Fixed card text overlapping in some situations
Changes:
- Allow dropping peasants again with right mouse button
- Battle camera improvements
- Further end-turn stutter reduction
- Building walls disabled in challenge mode
- Modified mouse pan border from 1 pixel to 3, because south border wasn't panning.
- Army morales from previous victories do not show as + or - at the start of new battles.
- Cannot place units in water unless sea attack
- Armies placement during sieges
- Allow rapid-click inc/dec army unit count
- Added revolt_minimum = 5 to be revolts still happen if under the minimum no matter what the player characteristics.
- Strong AI now sends out early land grab armies
- QOL tutorial changes
- Brought rendering up to speed for <16/9 ratios
- Tutorial prevents invalid army creation
- Added ability to click end turn while in "scroll and zoom" state.
Rising Lords
Argonwood
Deck13
2020-05-27
Strategy Simulation Singleplayer Multiplayer Coop EA
Game News Posts 92
🎹🖱️Keyboard + Mouse
Mostly Positive
(810 reviews)
https://www.Argonwood.com
https://store.steampowered.com/app/835650 
Rising Lords Depot [455.4 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
If you are viewing this page in your browser and want to open it with your Steam Account instead, you can do that here: steam://openurl/https://store.steampowered.com/app/835650/Rising_Lords/
Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!
Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…
In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ special figures and spread false infos. Let them pay for their insolence in questioning your right to rule!
Features
● Find the perfect balance - juggle production, resource gathering, diplomacy and treason, tax and rations - all vital in the success of your provinces
● Deep tactics - Use counters to troop types, morale, terrain and cards to get the upper hand even against seemingly impossible odds
● Strategic battles - besiege your enemy’s cities to starve them out, go all-out attack, or wait for them to come to you
● Up to 4-player simultaneous multiplayer - no need to wait for each individual player to take their turn
● The psychology of war - Play mind games by spreading false informations and use figures to pester your opponents
● Subtle variables - Morale, terrain and fortifications have a huge impact on battle, and the tide can turn quickly
● Customisation - Tailor your leader’s look and skills, and craft your perfect cities and troops
● Risks and opportunities - React to figures that visit your province. Find ways to take advantage, and work quickly to eliminate threats!
● Take your pick - React to many different events and collect unique cards to surprise your enemy!
Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!
Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…
In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ special figures and spread false infos. Let them pay for their insolence in questioning your right to rule!
Features
● Find the perfect balance - juggle production, resource gathering, diplomacy and treason, tax and rations - all vital in the success of your provinces
● Deep tactics - Use counters to troop types, morale, terrain and cards to get the upper hand even against seemingly impossible odds
● Strategic battles - besiege your enemy’s cities to starve them out, go all-out attack, or wait for them to come to you
● Up to 4-player simultaneous multiplayer - no need to wait for each individual player to take their turn
● The psychology of war - Play mind games by spreading false informations and use figures to pester your opponents
● Subtle variables - Morale, terrain and fortifications have a huge impact on battle, and the tide can turn quickly
● Customisation - Tailor your leader’s look and skills, and craft your perfect cities and troops
● Risks and opportunities - React to figures that visit your province. Find ways to take advantage, and work quickly to eliminate threats!
● Take your pick - React to many different events and collect unique cards to surprise your enemy!
MINIMAL SETUP
- OS: Linux x86/x86_64
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