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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
New: - story tree can now circle some GUI elements - challenge mode highscore entries are now possible again - 'open army menu' and 'send food' now circles button in tutorial Fixes: - fixed a freeze that occured on some systems when zooming out while bathhouses are in the region - fixed skill purchase costs incorrect - fixed server-mod victory conditions triggering wrong condition - fixed rare-case where knight doesn't show up in army menu - fixed tutorial disabled armyMenu 'confirm' on second open - fixed tile-place lag on large maps (undo system) / increased undo limit to 1024 (editor) - fixed incorrect player sprite w/ trade menu if custom avatar - fixed semi-borked flood-fill algorythm / flood fill not retiling tiles (editor) - prevent wrong max. knob value in army menu which could cause bigger armies than allowed, and thus negative happiness. - Fixed german language having ,,, at the end of new entries. Changes: - changed left-click behaviour on empty workplace. now always drops peasants - significantly improved render performance w/ editor pan / zoom - you know get a new general immediately when you build a castle outside your capital or conquer 3 regions without a castle. - now max of 2 merchants focus on visiting players first - 'shoot area' mow gets blocked by 'shields up' - Adjust so AI ranged units focus on ranged attacks more often, even when attacked in close combat - editor wall placement auto-upgrade to castle around castles - tutorial tool-tips open quicker and don't requiree all to close first - 'skill tree' button disabled when creating army in tutorial - en and de text changes for the tutorial to make things clearer - building cost increase in a region per building lowered from 20% to 15% - cheaper and faster secondary castle buildings - chapel morale boost from 15 to 20 - adjusted region overview tutorial wording - small tutorial improvements
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