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Going from beta to default branch again. let us know if you encounter any problems and we will take care of them asap! 0.16.6 (July 20) Fixes: - Fixed rare "mercenary could not be hired" bug (wrong region) - Fixed 2 crashes from being able to build off map - Fixed exploit that would allow players to build too close to a waypoint from attempting off map building resulting in building on the nearest tile. - Fixed sluggishness when hovering over build tiles. - Fixed transparent unrolled 'dead' scroll w/ some tile hovers - Fixed army disappearing w/ far zoom-out - Fixed no "normal" helper cards in the tutorial - Fixed missing custom helper cards - Fixed tutorial starts w/ second task unlocked in some cases - Fixed unable to build 'inn' tile in tutorial under certain circumstances - Fixed 1-sheep could visually disappear off field when zooming - Fixed 'doubled' field workers visual bug - Fixed canceling a building leaving tile remnants - Fixed minor tile warping - Fixed editor snapshots broken if camera hadn't moved over tiles - Fixed a massive custom user map crashing on load Changes: - trippled tool_tip timer for normal gameplay elements (small scrolls) - halfed bottom gui elements tool_tip timer and made the timer reset when mouse is moving - de and en language file adjustments - If several morale penalties happen at once, only display the most severe - Speed up loading of massive user levels - enabled starting bonuses to apply again for strong and very strong AI - added back in the '+' for buff hints - Modified reset warnings text to be reset helpers. - Added sound FX when hovering over menu items in title screen + abstract menus Hidden: - Added system to keep track of achievements and other data to a file. - Added encryption + decryption to the achievement file. - Added controller face back button. East on XBox. South on Switch. - Added controller face back button for provision menu. - Added controller diplomacy restriction to no longer fast switch to players that don't exist. - Added system to detect if keyboard or controller is being used at any moment. - Added drop shadows to controller hints. - Modified controller zoom to be LS + right stick instead of LS + left stick. - Added quick GUI tooltips for controllers. Seems imperfect when you keep jumping between the 2. - Fixed controller double speed in campaign options menu. - Fixed controller left / RMB not cycling left through scenario setup. - Added controller skipping the delete scenario button if there is no delete scenario button. - Added mouse tracker output to build tile checker for the log file. - Modified default controller deadzone to 0.1 instead of 0.5. - Added controller deadzone saving and loading. - Added controller debugger for non public build that will show what the analog stick is doing. - Modified the analog stick support to hopefully be more accurate with speeds when pointing it diaginally. - Modified controller pan screen to be 4x slower. - Modified left analog stick camera panning to offer 360 degrees rather than 8 directions. - Added controller up + down support for merchant menu. - Added L+R button hints to the merchant menu when using a controller. 0.16.7 (Oktober 6) New: - basic unit hover tooltip in army menu - ladder info in tutorial battle 1 - armies can now be done with clicks, like peasants - can now specify field upgrades in level editor Fixes: - Fixed a user reported three way battle lock - Fixed '(not) currently eating [resource]' tooltip getting stuck - Fixed incorrect 'spent XP' when re-opening skill tree - Fixed editor 'fixed tile' placement crash - Fixed tiles in editor not updating immediately - Fixed 'wall mode' button grayed out in some tutorial situations - Fixed crashes from user reports - Fixed custom tutorial cards potential double-display - Fixed story tree task hint indices not updating w/ task removal - Fixed number of click-depth issues with the editor / alt+fill crash - Fixed 'open water' tile placement not auto-tiling Changes: - Optimisations (mainly to resting frame rate) - Speed up end-turn time - added back in the 'Host closed game' loading notification - neighboring castles don't connect walls - hovering wall removes shield info, displays wall damage - only hovered workplace highlights, if none hovered all highlight - Chapel morale boost now applies to all defending armies - heritage no longer unlocks nearby skills - army names now limited to 24 characters - rewrote wall/house/tower rendering (see notes) - minimap scaling adjustments - Walls can be placed between castle tiles - Towers now render correctly in editor - Wall depth correct in editor - Towers render correctly on non-castle tiles w/ castle walls - Non-multi-layered tiles should properly render opposite half-houses on edges 0 and 3 improved notification scroll (see notes) - System now adjusts scroll size to match amount of text - Amount of text adjusts scroll 'stay open' timer - Multiple messages merge if they can - Back-to-back duplicate messages are properly ignored - Added optional 'timer' and '# of #' messages left note - notifications pause w/ mouse-over 0.16.8 (Oktober 10) Fixes: - fixed occasionally broken out-of-boundary auto-tiling - fixed missing 'story tree' button in editor - fixed spawning water on border in rare cases after game loads - fixed a notification scroll crash in battle - fixed notifications not always showing if queued on loading screen - Prevent crash from entering a code Changes: - Prevent AI armies starving at sea - Swapping (card) with a bound unit now swaps which unit is bound - Send food menu now changes avatar when a region is clicked on the minimap - improved AI behaviour with attacking walls (WIP) 0.16.9 (Oktober 16) Fixes: - crash reporter is working again - fixed a crash with clicking the rogue Changes: - battle AI improvements WIP - performance improvements WIP - small german language update
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