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Hi everyone ! We have been working on improvements and bugfixes silently and also started implementing a new mode. It's still in a beta phase, but let us know what you think of the idea! 0.19.4 (March 18) BETA New: - Invasion mode/ victory condition WIP - addition cattle/sheep tutorial cards / added 'pages' to tutorial cards - finalized steam keyboard support - enabled controller support for public build - Story tree editor add target so you can add nodes after a specific node - surface 'chunking' for map tiles -> smoother scrolling - radial button hover info boxes upgraded to new system Fixes: - fixed general place & card apply highlight not working - fixed region waypoint crash in some map designs - fixed several text alignments for tutorial cards - fixed 'region beliongs to' incorrect alignment - fixed broken/glitchy mouse-edge scroll (top / down mostly) - fixed loading spinner overlap - fixed tile highlight particles not destroying - other minor graphical fixes - fixed event card text alignment / size issues w/ BREE - fixed tool-tips not following font settings - fixed harbours not highlighting w/ drag / tile highlight timing bug - fixed broken tokenized harbour water render - fixed 'save as' menu not properly forcing click level - fixed event card broken spacing - fixed fast-scroll (shift) unusably fast - fixed incorrectly printing 'the people' in region ownership in some languages - fixed some events triggering both event cards & notification scrolls - fixed merchant 'off-center' & hover render shift - fixed HUD not updating after tile upgrade - fixed peasant count updates not updating tokenized tiles 100% of the time - fixed cleared tiles not re-rendering during MP 'wait for player' - Fix disband to region bug - force proper token update w/ animal set/get - regression where 'custom battle' wouldn't load tile textures - fixed unit death by fire soft-lock in some cases - fixed card backs not displaying correctly w/ skill tree confirm - fixed some story tree / custom battle situations not loading correct season tiles - fixed incorrect retaliation prediction - workaround loading save games not prefetching correct seasons - fixed tile upgrade starting pop incorrect - fixed loading campaign only loads needed tile textures, not all seasons - fixed numerous font-align inconsistencies between different fonts - fixed animals not loading w/ tutorial loaD - fixed some unit / general / flag / shield depth issues - fixed regression causing units to appear above blur filter - workaround incorrect avatar (if custom) w/ diplomacy & cards - fixed crash on game restart - fixed glitchy map edge tiling system - fixed potential tile-update failure w/ end turn - fixed draw_text_boxed causing performance degredation - fixed severe render lag w/ editor 'save menu' - fixed wall & house issues w/ new chunked render - fixed rare tooltip system crash - fixed regression causing a rare crash w/ battle start - fixed rare crash w/ battle end - fixed some tile highlights rendering in incorrect places w/ battle - fixed edge marker rendering issues w/ new system - fixed event card 'effect' text extremely small in some cases - fixed incorrect turn number in some situations Changes: - changed max zoom from 2x in to 1x in (scenario) - changed font defaults to BREE upon first load - disabled steam 'invite' button when not applicable - spawn point 'bases' for custom starting positions follow player colors - changed pikeman move sound switched to match peasant - Custom slot fire damage - changed sped up 'tool tip setup' (from ~4-5% frame time to ~1%) - changed merchant 'hold increase/decrease' contextually snaps to 1s, 10s, 100s - Adjusted raider strength formula.(now more dependant on the wealth and strength of the players as well as passed turns) - improved stutter w/ wall & tile placement
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