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0.19.6 (March 31) BETA

0.19.6 (March 31) BETA New: - added 'invasion' description to victory mode tooltip - added dynamic staggered chunk load/unload and scaling for performance - enabled changing generals in the story editor - enabled hiding the GUI from the story editor - story editor enabled node(0) reference to objective values. - story editor now allows player without regions - story editor allows importing images for the story book - Added prevention to cycle regions with gamepad triggers to only happen with over map + over HUD states. - Added merchant 10 + 100 increases for gamepad with right west and right north buttons. - steam workshop maps are now snyced on the client - enabled reference nodes for navigating and referencing story editor notes - option to keep a general through a series of missions - prepared basic game parameters to be modable in the future - new chunk based render system in scenarios - addition dynamic loading screen at game start - Added L + R gamepad triggers to cycle through regions Fixes: - fixed fisherman facing incorrect direction / missing outline - fixed crash with second tutorial battle - fixed numerous render bugs w/ chunked render - Walls not rendering right after placement near chunk edges - Chunk 'tile deletion' not refreshing render list - Map tiles not properly being set to 'multilayer' causing half-houses - Season transitions not fading towers & walls correctly - raider army now uses 'raider style boat', fixed the visual bugs - game-restart freezing in loading screen - fixed game-load screen locking up if failure to load resource Fixed a crash after morale victory Fix a raider end turn crash fixed potential crash due to missing army instance Changes: - Added restriction to gamepad bumper buttons to not show when pressed, while in states other than over map + over HUD. - Added gamepad start + select to let army unit amounts be finely tweaked. - Fixed region arrows not working - Fixed region arrows not lighting up - better vRAM management w/ 'loading screen' textures - consoles now have limit zoom snap levels - 'end turn fade' waits until texture pages loaded - 'loading screen' logo & background adjustments


[ 2023-03-31 15:52:24 CET ] [ Original post ]



Rising Lords
Argonwood
  • Developer

  • Deck13
  • Publisher

  • 2020-05-27
  • Release

  • Strategy Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 92  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (810 reviews)


  • Review Score

  • https://www.Argonwood.com
  • Website

  • https://store.steampowered.com/app/835650 
  • Steam Store



  • Rising Lords Depot [455.4 M]

  • Public Linux depots


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.

    If you are viewing this page in your browser and want to open it with your Steam Account instead, you can do that here: steam://openurl/https://store.steampowered.com/app/835650/Rising_Lords/



    Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!



    Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…

    In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ special figures and spread false infos. Let them pay for their insolence in questioning your right to rule!



    Features
    Find the perfect balance - juggle production, resource gathering, diplomacy and treason, tax and rations - all vital in the success of your provinces
    Deep tactics - Use counters to troop types, morale, terrain and cards to get the upper hand even against seemingly impossible odds
    Strategic battles - besiege your enemy’s cities to starve them out, go all-out attack, or wait for them to come to you
    Up to 4-player simultaneous multiplayer - no need to wait for each individual player to take their turn
    The psychology of war - Play mind games by spreading false informations and use figures to pester your opponents
    Subtle variables - Morale, terrain and fortifications have a huge impact on battle, and the tide can turn quickly
    Customisation - Tailor your leader’s look and skills, and craft your perfect cities and troops
    Risks and opportunities - React to figures that visit your province. Find ways to take advantage, and work quickly to eliminate threats!
    Take your pick - React to many different events and collect unique cards to surprise your enemy! 
    MINIMAL SETUP
    • OS: Linux x86/x86_64
    GAMEBILLET

    [ 5946 ]

    10.00$ (75%)
    10.17$ (15%)
    0.80$ (90%)
    24.98$ (58%)
    12.21$ (59%)
    4.59$ (8%)
    15.99$ (20%)
    10.00$ (50%)
    13.36$ (47%)
    12.74$ (-28%)
    5.94$ (15%)
    9.90$ (67%)
    1.50$ (90%)
    12.59$ (16%)
    6.00$ (70%)
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    10.91$ (16%)
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    21.26$ (57%)
    13.04$ (13%)
    10.78$ (17%)
    20.00$ (50%)
    2.47$ (81%)
    24.95$ (17%)
    16.64$ (33%)
    33.17$ (17%)
    8.47$ (15%)
    4.95$ (67%)
    5.39$ (87%)
    GAMERSGATE

    [ 3178 ]

    7.2$ (64%)
    6.0$ (70%)
    3.0$ (92%)
    1.91$ (89%)
    8.99$ (55%)
    6.74$ (55%)
    17.05$ (51%)
    2.81$ (81%)
    2.0$ (80%)
    3.6$ (82%)
    1.35$ (77%)
    3.0$ (80%)
    4.5$ (77%)
    4.75$ (81%)
    7.19$ (28%)
    12.0$ (70%)
    2.25$ (92%)
    2.63$ (92%)
    11.99$ (25%)
    0.75$ (85%)
    4.25$ (79%)
    4.5$ (85%)
    4.95$ (67%)
    2.0$ (90%)
    2.0$ (80%)
    5.25$ (74%)
    0.53$ (92%)
    3.4$ (80%)
    8.0$ (60%)
    31.99$ (20%)

    FANATICAL BUNDLES

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