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0.19.6 (March 31) BETA New: - added 'invasion' description to victory mode tooltip - added dynamic staggered chunk load/unload and scaling for performance - enabled changing generals in the story editor - enabled hiding the GUI from the story editor - story editor enabled node(0) reference to objective values. - story editor now allows player without regions - story editor allows importing images for the story book - Added prevention to cycle regions with gamepad triggers to only happen with over map + over HUD states. - Added merchant 10 + 100 increases for gamepad with right west and right north buttons. - steam workshop maps are now snyced on the client - enabled reference nodes for navigating and referencing story editor notes - option to keep a general through a series of missions - prepared basic game parameters to be modable in the future - new chunk based render system in scenarios - addition dynamic loading screen at game start - Added L + R gamepad triggers to cycle through regions Fixes: - fixed fisherman facing incorrect direction / missing outline - fixed crash with second tutorial battle - fixed numerous render bugs w/ chunked render - Walls not rendering right after placement near chunk edges - Chunk 'tile deletion' not refreshing render list - Map tiles not properly being set to 'multilayer' causing half-houses - Season transitions not fading towers & walls correctly - raider army now uses 'raider style boat', fixed the visual bugs - game-restart freezing in loading screen - fixed game-load screen locking up if failure to load resource Fixed a crash after morale victory Fix a raider end turn crash fixed potential crash due to missing army instance Changes: - Added restriction to gamepad bumper buttons to not show when pressed, while in states other than over map + over HUD. - Added gamepad start + select to let army unit amounts be finely tweaked. - Fixed region arrows not working - Fixed region arrows not lighting up - better vRAM management w/ 'loading screen' textures - consoles now have limit zoom snap levels - 'end turn fade' waits until texture pages loaded - 'loading screen' logo & background adjustments
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