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0.19.9 (April 22) BETA

0.19.9 (April 22) BETA Fixed a few reported bugs and crashes and significantly improved end turn times. Let us know if you encounter any issues and we will fix them asap! To access the beta branch, go to your steam library, right click on Rising Lords, then properties, go to the betas tab and in the submenu choose beta - unstable. The game then automatically changes the branch. No password needed. 0.19.9 (April 22) BETA New: - Added "U" hotkey to jump to a peasant of yours that is relaxing. - Allow +- current XP for change general node in story editor - Added I hot key to cycle through merchants in regions. Fixes: - fixed loading save games added all tiles to all chunks, leading to severe end turn lags and long end turn times - fixed a crash with fire damage in battle - fixed rogue/spy unable to be placed - fixed mercenary only allowing initial selection/ popup problems - fixed missing fog / tiles in battle mode - fixed missing scale bias for new minimap render - fixed border stones not rendering between two regions w/ same owner - fixed render stones drawing on top of hills / trees - fixed split wood/stone castle tower types default to center keep type - fixed workplace tiles (and peasant colors/text) not updating w/ region conquer - fixed missing obj_field 'token highlight drop' effect - fixed potential minimap crash returning from battle - fixed other rare bugs fixed that were reported by players - fixed crash for invalidated region instance with map tile - fixed upgraded buildings from showing how many peasants still needed to be construction. - fixed minimap 'click region' offset & overlapping taxes button - fixed cpu-bottleneck with tile render requests - fixed rare muster army hard-lock with new runtime - fixed memory leaks with the tile surfaces & dh maps Changes: - improved end turn times - Modified autogovern "abandon livestock variables". now keeps even small lifestock since the economic behaviour of abandoning <30 sheep for example was not received well by the playerbase - improved AI behaviour for attacking overseas territory - changed so that AI army trying to merge with others doesn't pick paths through player territory (seemed like AI is attacking again and again with minimal forces) - changed tile update priority lowered during transition effect - changed better optimized out spines / dynamic tile rendering when out of view - lessened minimap frametime allotment


[ 2023-04-22 08:44:02 CET ] [ Original post ]



Rising Lords
Argonwood
  • Developer

  • Deck13
  • Publisher

  • 2020-05-27
  • Release

  • Strategy Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 92  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (810 reviews)


  • Review Score

  • https://www.Argonwood.com
  • Website

  • https://store.steampowered.com/app/835650 
  • Steam Store



  • Rising Lords Depot [455.4 M]

  • Public Linux depots


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.

    If you are viewing this page in your browser and want to open it with your Steam Account instead, you can do that here: steam://openurl/https://store.steampowered.com/app/835650/Rising_Lords/



    Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!



    Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…

    In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ special figures and spread false infos. Let them pay for their insolence in questioning your right to rule!



    Features
    Find the perfect balance - juggle production, resource gathering, diplomacy and treason, tax and rations - all vital in the success of your provinces
    Deep tactics - Use counters to troop types, morale, terrain and cards to get the upper hand even against seemingly impossible odds
    Strategic battles - besiege your enemy’s cities to starve them out, go all-out attack, or wait for them to come to you
    Up to 4-player simultaneous multiplayer - no need to wait for each individual player to take their turn
    The psychology of war - Play mind games by spreading false informations and use figures to pester your opponents
    Subtle variables - Morale, terrain and fortifications have a huge impact on battle, and the tide can turn quickly
    Customisation - Tailor your leader’s look and skills, and craft your perfect cities and troops
    Risks and opportunities - React to figures that visit your province. Find ways to take advantage, and work quickly to eliminate threats!
    Take your pick - React to many different events and collect unique cards to surprise your enemy! 
    MINIMAL SETUP
    • OS: Linux x86/x86_64
    GAMEBILLET

    [ 5946 ]

    11.20$ (63%)
    2.22$ (78%)
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    2.22$ (78%)
    8.39$ (16%)
    1.90$ (81%)
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    24.95$ (17%)
    1.36$ (86%)
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    40.95$ (18%)
    12.25$ (69%)
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    10.00$ (50%)
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    12.98$ (57%)
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    16.97$ (15%)
    9.19$ (8%)
    2.06$ (79%)
    25.19$ (16%)
    4.70$ (76%)
    3.76$ (85%)
    GAMERSGATE

    [ 3178 ]

    5.0$ (75%)
    1.31$ (81%)
    14.99$ (25%)
    13.49$ (55%)
    1.5$ (81%)
    0.75$ (92%)
    3.63$ (83%)
    0.08$ (92%)
    0.38$ (92%)
    11.67$ (27%)
    14.87$ (40%)
    16.24$ (35%)
    1.5$ (85%)
    0.75$ (92%)
    1.3$ (90%)
    0.23$ (92%)
    11.69$ (35%)
    3.75$ (85%)
    10.91$ (22%)
    4.5$ (70%)
    3.0$ (90%)
    9.99$ (50%)
    7.49$ (63%)
    3.0$ (85%)
    0.9$ (85%)
    9.74$ (51%)
    7.49$ (63%)
    1.13$ (89%)
    0.3$ (92%)
    3.9$ (70%)

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