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0.20.6 (May 10) BETA BRANCH

0.20.6 (May 10) BETA BRANCH Reverted to the last game engine version due to a runtime related crash to dektop without error message that would inconsistently happen when pressing "play game" in the scenario setup screen. This made some compatibility changes on our side necessary. New: - option to transfer region ownership between missions in story editor Fixes: - fixed common crash with Turkish language - fixed post defeat particle crash. - fixed crash when enabling gamepad hints and closing the pause menu. - fixed a problem with corrupted save files - fixed particle crashes due to recent particle memory leak fixes :) - fixed spamming 'end turn' w/ ai-battle to victory/defeat failing fade-screen dismiss - fixed army menu general 'falls' briefly / disband appears then disappears (army menu) - fixed battle card 'radials' sometimes behind unit - fixed window resize w/ merchant menu open displacing elements - fixed manors not rendering correctly at game start when choosing high prosperity - fixed player color turning 'white' after save - fixed tutorial stating 'place general' when extra units may exist - fixed 'cancel' button available, but checkmark button not working in "view army menu" - fixed destroyed wall graphic being 'cut off' at edge of tile - fixed chunk render crash w/ upgrading manors on some maps - fixed some walls not properly rendering after load in editor - fixed wasteland peasants incorrect sprite after game load Changes: - Additional generals for AI - Modified quick end turn via gamepad to only show hour glass if quick end turn is enabled. - Modified AI personalities to aim to construct castles every X regions (2 Knightly, 3 for Prosperity, 4 for Aggressive). - modified AI to also have different preferences for castle sizes - reduces rainy weather and other weather effects - slight minimap render improvements - removed 'panning' while season fade is running - changed AI to keep at least one general as a defense general for when it gets attacked, more dependant on owned regions and castles - Added advanced quickstart cards (deck) that unlock skills of an AI general, then creates a stack from them. - improved system for AI to not bring useless skills into battle. - changed "-" to "0" consistenly in the UI


[ 2023-05-10 10:33:26 CET ] [ Original post ]



Rising Lords
Argonwood
  • Developer

  • Deck13
  • Publisher

  • 2020-05-27
  • Release

  • Strategy Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 92  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (810 reviews)


  • Review Score

  • https://www.Argonwood.com
  • Website

  • https://store.steampowered.com/app/835650 
  • Steam Store



  • Rising Lords Depot [455.4 M]

  • Public Linux depots


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.

    If you are viewing this page in your browser and want to open it with your Steam Account instead, you can do that here: steam://openurl/https://store.steampowered.com/app/835650/Rising_Lords/



    Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!



    Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…

    In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ special figures and spread false infos. Let them pay for their insolence in questioning your right to rule!



    Features
    Find the perfect balance - juggle production, resource gathering, diplomacy and treason, tax and rations - all vital in the success of your provinces
    Deep tactics - Use counters to troop types, morale, terrain and cards to get the upper hand even against seemingly impossible odds
    Strategic battles - besiege your enemy’s cities to starve them out, go all-out attack, or wait for them to come to you
    Up to 4-player simultaneous multiplayer - no need to wait for each individual player to take their turn
    The psychology of war - Play mind games by spreading false informations and use figures to pester your opponents
    Subtle variables - Morale, terrain and fortifications have a huge impact on battle, and the tide can turn quickly
    Customisation - Tailor your leader’s look and skills, and craft your perfect cities and troops
    Risks and opportunities - React to figures that visit your province. Find ways to take advantage, and work quickly to eliminate threats!
    Take your pick - React to many different events and collect unique cards to surprise your enemy! 
    MINIMAL SETUP
    • OS: Linux x86/x86_64
    GAMEBILLET

    [ 5946 ]

    4.00$ (80%)
    0.68$ (86%)
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    26.39$ (15%)
    6.27$ (79%)
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    3.99$ (84%)
    19.97$ (20%)
    4.12$ (17%)
    8.09$ (80%)
    16.88$ (58%)
    10.00$ (80%)
    16.59$ (17%)
    7.35$ (8%)
    GAMERSGATE

    [ 3178 ]

    1.88$ (81%)
    3.75$ (75%)
    3.75$ (62%)
    0.3$ (92%)
    3.75$ (85%)
    3.19$ (79%)
    6.4$ (60%)
    4.5$ (77%)
    1.13$ (92%)
    5.63$ (62%)
    5.63$ (62%)
    1.35$ (89%)
    3.38$ (66%)
    6.75$ (77%)
    16.2$ (73%)
    1.69$ (89%)
    14.99$ (25%)
    0.23$ (77%)
    8.91$ (70%)
    7.5$ (85%)
    6.8$ (66%)
    11.99$ (20%)
    8.91$ (70%)
    1.5$ (90%)
    6.74$ (55%)
    4.5$ (70%)
    23.99$ (40%)
    2.5$ (75%)
    6.0$ (85%)
    15.99$ (20%)

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