New: - Allow players to have no start region in story editor - Story tree filter tools to hide unwanted nodes to make the story tree more clean - Include node id when using filter in story tree editor - Added 'discard button' to each card in skill tree when hovered - added 'END_TURN_CALCULATIONS' note during battle processing - option to play music from story tree Fixes: - Fixed runtime related crash without message when loading a scenario map - Fixed global morale bug when adding units in army menu - Fixed incorrect error message when saving a battle map of less than 7 tiles in a region. - Fixed crash going back from hosting MP battle - Fixed +/- button in army edit not updating slider limits - Fixed dynamic player objects not properly rendering boats - Fixed testing map from editor and returning breaks map render - Fixed player reported negative drinkers bug - Fixed sea battle (from river) not allowing placement on water - Fixed castle battles always executing auto-battles - Fixed several units falling down instead of backward when eliminated. (runtime changes again) - Fixed story-tree removing HUD causing constant HUD / joystick point recalculations - Fixed disabled workplace interaction when GUI is disabled - Fixed instant proton crash at game start - Fixed battle cam not zooming / tracking in some situations - Fixed unit effects / archer arrows sometimes rendered behind units - Fixed card-to-stack depth issues - Fixed card-to-stack sprite flicker - Fixed cards sometimes zooming off screen - Fixed 'don't show again' tutorial card button missing controller snap point - Fixed main menu input boxes setting incorrect click level - Fixed a couple remaining memory leaks - Fixed tutorial tasks not updating in wall mode - Fixed user reported conflict string crash - Fixed turn number flickering back and forth on some occasions - Fixed text colors not inverting for winter properly all the time - Fixed CPU drain on 'claim region' menu - Fixed reported crash when not enough slots for escape tiles - Fixed a rare crash with the invader/raider AI - Fixed siege crash if defender has 7 units - Fixed removed click detection / joystick anchors w/ hidden GUI - Fixed blurry splash screen going from splash -> fullscreen menu - Fixed army and peasant number fonts different - Fixed invisible hovered army w/ disabled GUI Changes: - hide GUI tool tips when player uses invisible GUI. - AI to prioritize clearing wastelands when there are no available fields. - changed neutral AI to not have huge amounts of wheat in stock after a while - Disabled mercenaries for raiders and invaders - removed 'X' button from border army menu - optimization for castle battle tile calculations - changed skill tree right-click unlock to left-click - Sped up some animations a little / switched to use delta time - changed battle cam max zoom to 1.4x from 2x - changed save files now compress to 10% their old size - changed updated EN entries to match new skill tree controls - Performance improvements (text render, outline shader and caching to surface) - changed controller east face button opens battle radial regardless of cursor position - changed a number of tooltips to switch between 'left/right mouse' and controller buttons - Disable disband army in tutorial map - changed adjusted army font to better fit / align on army sprite - some tweaks to token animation frequency / surface handling - started implementing new token rendering system fpr performance improvements (wip) - performance improvement to dictionary substitutions in strings
Rising Lords
Argonwood
Deck13
2020-05-27
Strategy Simulation Singleplayer Multiplayer Coop EA
Game News Posts 92
🎹🖱️Keyboard + Mouse
Mostly Positive
(810 reviews)
https://www.Argonwood.com
https://store.steampowered.com/app/835650 
Rising Lords Depot [455.4 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!
Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…
In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ special figures and spread false infos. Let them pay for their insolence in questioning your right to rule!
Features
● Find the perfect balance - juggle production, resource gathering, diplomacy and treason, tax and rations - all vital in the success of your provinces
● Deep tactics - Use counters to troop types, morale, terrain and cards to get the upper hand even against seemingly impossible odds
● Strategic battles - besiege your enemy’s cities to starve them out, go all-out attack, or wait for them to come to you
● Up to 4-player simultaneous multiplayer - no need to wait for each individual player to take their turn
● The psychology of war - Play mind games by spreading false informations and use figures to pester your opponents
● Subtle variables - Morale, terrain and fortifications have a huge impact on battle, and the tide can turn quickly
● Customisation - Tailor your leader’s look and skills, and craft your perfect cities and troops
● Risks and opportunities - React to figures that visit your province. Find ways to take advantage, and work quickly to eliminate threats!
● Take your pick - React to many different events and collect unique cards to surprise your enemy!
- OS: Linux x86/x86_64
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