0.22.3 (November 22) New: - Event cards are now able to stack together to avoid cluttering up the right side-bar. This only occurs with similar types of event cards. Clicking on a card will now open up the 'stack' instead of the individual card. This just means that when >1 card of a type is opened you now have arrows that you can cycle through each one. - also added seasonal & video launch options since some players disliked the halloween changes New launch options: --enable-halloween, -s --disable-halloween, -S --enable-christmas, -c --disable-christmas, -C --disable-seasonal, -S --disable-video, -V Parameter styles can be mixed and POSIX style can be combined: e.g., -sCV Launch parameters can be specified when launching via CLI or by specifying them in Steam's "Launch Options" for the game. - added story tree Change army resource for easier adjustments of armies Fixes: - Fixed language change crash with chinese - Fixed regression w/ army menu radial depth + other gui depth adjustments - Fixed some HUD buttons not always spawning/despawning at correct times - Fixed added some mising polish characters to several fonts - Fixed regression causing tablet to sometimes render on top of battle units - Fixed tutorial / campaign / special maps not resetting custom user name - Fixed left-most skill tree card in hand unclickable - Fixed case where tile's house could draw on top of neighbor's wall improperly - Fixed region battles not always including castles - Fixed incorrect rare wanderer facing direction - Fixed construction on ports + builders on ports not rendering correctly - Fixed a rare battle diplomatic crash when loading a game. - Fixed bug where you get a message that you conquere an ally region when you did not. - Fixed rare end-battle crash if loaded from save in campaign - Fixed rare crash building after a region conquer - Fixed Low quality 'build here' highlight interpolation artifacts - Fixed problems with hovering tiles in battle mode - Fixed placing baricades not blocking own unit for single turn - Fixed hard-freeze w/ some specific skill-tree layouts - Fixed rare case of dropping peasants in a different region - Fixed 'broken arrow' showing even w/ extra range due to walls - Fixed beggar popin + text color (in some cases) + font - Fixed regression where animals not re-centering to tiles when peasants removed - Fixed army 'waypoint flag' remaining if defeated by AI - Fixed offset general placement hover highlight - Fixed skill tree 'preview' card affecting skill alphas - Fixed raiders that are created with story tree don't conquer regions. - Fixed bug in get settings that could cause game issues related to game settings. - Fixed bloodbrothers idle animation speeds - Fixed general w/ lance shish kababbing own head - Fixed peasants sometimes not properly updating after load / transition - Fixed rendering depth issues w/ story book + click level - Fixed animals w/ wolf not accounting missing peasant loss Changes: - peasants & dynamic tokens now partially scale up w/ view - placing battle units stick to cursor instead of requiring drag - force hourglass cursor until end-turn fade is dismissed - Allow diplomacy when victory is "none". (for story editor) - removed 'region belongs to' for sea regions - adjusted story book to prevent blank / sparse final pages - adjusted applied card icons to prevent overlaying over generals - battle card presentation to use delta timing - added editor button highlights for active tiles - story mission improvements - improvements to controller gameplay
Rising Lords
Argonwood
Deck13
2020-05-27
Strategy Simulation Singleplayer Multiplayer Coop EA
Game News Posts 92
🎹🖱️Keyboard + Mouse
Mostly Positive
(810 reviews)
https://www.Argonwood.com
https://store.steampowered.com/app/835650 
Rising Lords Depot [455.4 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!
Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…
In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ special figures and spread false infos. Let them pay for their insolence in questioning your right to rule!
Features
● Find the perfect balance - juggle production, resource gathering, diplomacy and treason, tax and rations - all vital in the success of your provinces
● Deep tactics - Use counters to troop types, morale, terrain and cards to get the upper hand even against seemingly impossible odds
● Strategic battles - besiege your enemy’s cities to starve them out, go all-out attack, or wait for them to come to you
● Up to 4-player simultaneous multiplayer - no need to wait for each individual player to take their turn
● The psychology of war - Play mind games by spreading false informations and use figures to pester your opponents
● Subtle variables - Morale, terrain and fortifications have a huge impact on battle, and the tide can turn quickly
● Customisation - Tailor your leader’s look and skills, and craft your perfect cities and troops
● Risks and opportunities - React to figures that visit your province. Find ways to take advantage, and work quickly to eliminate threats!
● Take your pick - React to many different events and collect unique cards to surprise your enemy!
- OS: Linux x86/x86_64
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