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0.23.6 (January 3)

0.23.6 (January 3) The last bigger patch before 1.0 release. If necessary, hotfixes will still be released asap, let us know :) Also 1.0 will not be the end of the line. stay tuned for more info! Please also note that this patch includes the previous 0.23.3 patch that was not pushed to the default steam branch yet. Savegames should be compatible, we warn you anyway ;) You can also always revert to the "previous" steam branch. New: - (story) intro video ! - big localisation update - 'confirm' buttons to event card groups Fixes: - reduced the minimum battle map size to prevent autobattles without choice in some cases - Fixed editing army providing incorrect maximums until refresh - Fixed broken flag/starting position placement on multiplayer - Fixed game menu rendering behind 'processing turn' fade - Fixed info display lockup in Spanish language - Fixed army unit setup hover bleed-through to general screen - Fixed auto-capitalization applying to non-english languages - Fixed story book pop-up not correctly having click inputs blocked - Fixed different issues with new gameengine runtime - Fixed visible mission story potentially locking up end-turn process - Fixed escape key triggering 'end turn'in specific cases - Fixed battle animation lock-up w/ low FPS + more delta-time conversions - Fixed open menu = potential crash during end turn - Fixed 'load' menu behind battle pop-up menu - Fixed saving in unsafe states being possible - Fixed rare soft lock in battle when AI was able to finish thinking before the AI cards was shown - Fixed 'confirm' popup sometimes behind menu elements - Fixed morale change icon behind units - Fixed trait scrolling can scroll past last trait - Fixed multiplayer 'committed turn' icon not updating sometimes - Fixed some workshop maps not loading correctly w/ steam - Fixed rare FOW tile crash - Fixed rare crash when going into the editor due to missing render layers - Fixed unit 'inc/dec' buttons not always snapping w/ controller - Fixed rare case of controller stuck in 'radial' mode + rare end-game crash - Fixed joystick snap-points in incorrect position w/ story book on rare occasions - Fixed rare crash on game load if event card textures not fully loaded - Fixed waypoint crash in editor on map borders - Fixed 'invisible cards' in skill tree in some cases - Fixed mission story only hiding portions of army menu - Fixed numerous 'input box' issues w/ controllers on Steam Changes: - tiles around battle camp are now always owned by camp owner - make 'go to battle!' force-close event cards - improved wanderer boats on land - controller button 'end turn' no longer moves cursor - editor auto zooms-out & centers camera upon launch & load - tool-tips now auto-dismiss when attacking in battle - AI now cannot propose treaties on first turn - AI battle 'use card' to delta time + speed up animation - cursor auto-snaps to 'continue' on story book w/ controllers - loot is now given in campaign after defending territory - adjusted some font mismatches - d-pad can now adjust sliders - terrain benefits now display during hover w/ deployment - new entries to the credits display - added more story editor options - right-joystick now acts like d-pad w/ open menus - army menu unit spawn arangement to not alternate left and right - adjusted controller deadzone thresholds & default - added more controller hints - removed or simplified particles from 'low quality' mode Campaign and battle AI improvements: - tweaked aggressive AI conqering behaviour - Added AI armies to disband if they are beneath the PARA.army_too_weak - Fixed AI armies not attacking regions next to their allies. It was set to false. - Modified disbanding armies due to lacking gold to use AI personality's definition of what army is too weak rather than the static PARA. - Fixed AI not enhancing existing armies if there were not enough generals. - Added AI to disband army when in revolting region that has no fields. - Modified disband armies via no gold + too many armies to be different scripts. - Fixed AI not eating crops when food was low on regions without fields. AI thought it had to save crops to seed, but there were no fields.


[ 2024-01-03 20:44:21 CET ] [ Original post ]



Rising Lords
Argonwood
  • Developer

  • Deck13
  • Publisher

  • 2020-05-27
  • Release

  • Strategy Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 92  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (810 reviews)


  • Review Score

  • https://www.Argonwood.com
  • Website

  • https://store.steampowered.com/app/835650 
  • Steam Store



  • Rising Lords Depot [455.4 M]

  • Public Linux depots


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.

    If you are viewing this page in your browser and want to open it with your Steam Account instead, you can do that here: steam://openurl/https://store.steampowered.com/app/835650/Rising_Lords/



    Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!



    Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…

    In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ special figures and spread false infos. Let them pay for their insolence in questioning your right to rule!



    Features
    Find the perfect balance - juggle production, resource gathering, diplomacy and treason, tax and rations - all vital in the success of your provinces
    Deep tactics - Use counters to troop types, morale, terrain and cards to get the upper hand even against seemingly impossible odds
    Strategic battles - besiege your enemy’s cities to starve them out, go all-out attack, or wait for them to come to you
    Up to 4-player simultaneous multiplayer - no need to wait for each individual player to take their turn
    The psychology of war - Play mind games by spreading false informations and use figures to pester your opponents
    Subtle variables - Morale, terrain and fortifications have a huge impact on battle, and the tide can turn quickly
    Customisation - Tailor your leader’s look and skills, and craft your perfect cities and troops
    Risks and opportunities - React to figures that visit your province. Find ways to take advantage, and work quickly to eliminate threats!
    Take your pick - React to many different events and collect unique cards to surprise your enemy! 
    MINIMAL SETUP
    • OS: Linux x86/x86_64
    GAMEBILLET

    [ 5946 ]

    6.00$ (70%)
    16.79$ (16%)
    16.52$ (17%)
    41.49$ (17%)
    1.93$ (81%)
    3.40$ (83%)
    31.59$ (21%)
    8.79$ (12%)
    3.75$ (85%)
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    13.99$ (30%)
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    21.24$ (15%)
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    16.81$ (72%)
    18.39$ (8%)
    11.95$ (20%)
    18.44$ (54%)
    42.49$ (15%)
    33.59$ (16%)
    GAMERSGATE

    [ 3178 ]

    3.0$ (85%)
    1.7$ (91%)
    12.49$ (50%)
    0.68$ (89%)
    0.66$ (92%)
    2.25$ (85%)
    27.99$ (30%)
    8.44$ (66%)
    6.0$ (70%)
    3.04$ (70%)
    1.34$ (55%)
    3.0$ (70%)
    3.4$ (66%)
    6.25$ (75%)
    27.99$ (30%)
    19.0$ (52%)
    2.25$ (92%)
    14.99$ (50%)
    2.25$ (85%)
    5.4$ (82%)
    15.0$ (62%)
    2.0$ (75%)
    4.34$ (71%)
    1.88$ (81%)
    3.0$ (70%)
    2.01$ (85%)
    0.6$ (70%)
    2.25$ (89%)
    6.18$ (59%)
    2.5$ (75%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

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