Rising Lords 1.0 is OUT NOW!
Lords and Ladies, the time has finally come: Rising Lords 1.0 is now available! After almost four years of passion and hard work, we have left Early Access! First and foremost, we want to express our heartfelt thank you for your invaluable feedback and unwavering trust. Your support has been the driving force behind our journey, and we are so grateful for the incredible community that has formed around our game. Together, we've built something special, and we couldn't have done it without you. Here's to the future and many more adventures together! To celebrate this special day, we're offering a two-week launch discount of 15%, available from today until the 1st of February! So if you've been hesitating to join us in Early Access, this is your chance to step into the medieval world of Aubelin. [previewyoutube=nmcbnWE6luA;full][/previewyoutube]
Get ready for a major content update to our Story Campaign, following the story of our protagonist, Tankred of Tannheim! Embark on a journey filled with intriguing characters, unexpected plot twists, and challenging quests that will test your strategic skills. Discover new twists and turns as you navigate through four all-new chapters and see the impact of your decisions! These chapters conclude the journey of Tankred of Tannheim, so get ready to discover the next phase of our saga!
Our new intro video tells the story of Aubelin, immersing you even further into this deep medieval world we've created. It will now play on startup, so look forward to it next time you play the game!
We know that some of you have been waiting for this opportunity to hunt for Achievements in our game! With their varying degrees of difficulty, we can't wait to see how long it will take you to complete all twelve of them!
Of course, our journey is far from over! Below you will find detailed notes outlining the various changes and fixes that have been made in this patch. Over the coming days and weeks, we'll be working hard to iron out any bugs and tweak thingsbased on your valuable feedback. At the same time, we may also have some other things in the works... Stay tuned for more exciting updates and in the meantime, join our Community Discord!
[ 2024-01-18 17:21:34 CET ] [ Original post ]
Lords and Ladies!
Lords and Ladies, the time has finally come: Rising Lords 1.0 is now available! After almost four years of passion and hard work, we have left Early Access! First and foremost, we want to express our heartfelt thank you for your invaluable feedback and unwavering trust. Your support has been the driving force behind our journey, and we are so grateful for the incredible community that has formed around our game. Together, we've built something special, and we couldn't have done it without you. Here's to the future and many more adventures together! To celebrate this special day, we're offering a two-week launch discount of 15%, available from today until the 1st of February! So if you've been hesitating to join us in Early Access, this is your chance to step into the medieval world of Aubelin. [previewyoutube=nmcbnWE6luA;full][/previewyoutube]
The saga unfolds
Get ready for a major content update to our Story Campaign, following the story of our protagonist, Tankred of Tannheim! Embark on a journey filled with intriguing characters, unexpected plot twists, and challenging quests that will test your strategic skills. Discover new twists and turns as you navigate through four all-new chapters and see the impact of your decisions! These chapters conclude the journey of Tankred of Tannheim, so get ready to discover the next phase of our saga!
Setting the tone
Our new intro video tells the story of Aubelin, immersing you even further into this deep medieval world we've created. It will now play on startup, so look forward to it next time you play the game!
Achievements!
We know that some of you have been waiting for this opportunity to hunt for Achievements in our game! With their varying degrees of difficulty, we can't wait to see how long it will take you to complete all twelve of them!
... and more!
Of course, our journey is far from over! Below you will find detailed notes outlining the various changes and fixes that have been made in this patch. Over the coming days and weeks, we'll be working hard to iron out any bugs and tweak thingsbased on your valuable feedback. At the same time, we may also have some other things in the works... Stay tuned for more exciting updates and in the meantime, join our Community Discord!
Patch Notes
1.0.0 (January 18, 1.0 release!)
New
- complete story campaign - Guide Tankred of Tannheim through troubled medieval times in Aubelin!
- Intro Video explaining the past story of Aubelin!
- Achievements!
Fixes
- fixed crash when conceding while the game was processing AI movement or saving
- fixed auto-resolve if castle is causing 'region split'
- fixed region re-name not displaying textbox
- fixed ultra-wide monitors soft-locking on smaller battle maps
- fixed cursor double-jumping in-battle
- fixed some mission task depth oddities
- fixed rare inability to use merchant due to incorrect 'not your region' check
- fixed merchant menu 'sell' tab rendering white instead of black
- fixed merchant assets rendering on top of mission story
- fixed 'end turn' joystick hint off-center
- fixed battle gamepad hints having the potential to be small.
- fixed regression that broke d-pad support in custom battle
- fixed tool-tips covering currently hovered field upgrade button
- fixed tooltips spawning @ hardware mouse pos instead of virtual in some cases
- fixed controller 'back button' in skill-tree confirm dismissing all changes
- fixed 'over HUD' tool-tips not being triggered sometimes
- fixed controller shortcuts signals incorrectly being attached
- fixed 'falcon' not giving extra spy card
- fixed added numerous missing hover sounds
- fixed crash due to traveler figure missing dest_x or dest_y values
- fixed crash when no valid tiles for wanderer to move to
- fixed potential crash w/ obj_unitPath (battle related)
- fixed 'set server' menu missing currently active server
- fixed adjusting army sliders not resetting d-pad auto-snap
- fixed event cards not dismissing when menu opens
- fixed a number of cases where joystick mouse jumps to top-left corner
- fixed 'shared general' audiogroup volume linked to music instead of SFX
Changes
- 'send food' tutorial tool-tip now shows in regular game modes
- localisation update
- removed waypoint debugging info display on map save
- removed 'early access' and FPS debug test from all builds
- tooltips dismissed when story book opens
- removed irrelevant controller tips when placing general
- reworked AI behaviour when defending for normal+ difficulty (use walls and castles more, especially ranged units)
Rising Lords
Argonwood
Deck13
2020-05-27
Strategy Simulation Singleplayer Multiplayer Coop EA
Game News Posts 92
🎹🖱️Keyboard + Mouse
Mostly Positive
(810 reviews)
https://www.Argonwood.com
https://store.steampowered.com/app/835650 
Rising Lords Depot [455.4 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
If you are viewing this page in your browser and want to open it with your Steam Account instead, you can do that here: steam://openurl/https://store.steampowered.com/app/835650/Rising_Lords/
Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!
Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…
In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ special figures and spread false infos. Let them pay for their insolence in questioning your right to rule!
Features
● Find the perfect balance - juggle production, resource gathering, diplomacy and treason, tax and rations - all vital in the success of your provinces
● Deep tactics - Use counters to troop types, morale, terrain and cards to get the upper hand even against seemingly impossible odds
● Strategic battles - besiege your enemy’s cities to starve them out, go all-out attack, or wait for them to come to you
● Up to 4-player simultaneous multiplayer - no need to wait for each individual player to take their turn
● The psychology of war - Play mind games by spreading false informations and use figures to pester your opponents
● Subtle variables - Morale, terrain and fortifications have a huge impact on battle, and the tide can turn quickly
● Customisation - Tailor your leader’s look and skills, and craft your perfect cities and troops
● Risks and opportunities - React to figures that visit your province. Find ways to take advantage, and work quickly to eliminate threats!
● Take your pick - React to many different events and collect unique cards to surprise your enemy!
Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!
Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…
In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ special figures and spread false infos. Let them pay for their insolence in questioning your right to rule!
Features
● Find the perfect balance - juggle production, resource gathering, diplomacy and treason, tax and rations - all vital in the success of your provinces
● Deep tactics - Use counters to troop types, morale, terrain and cards to get the upper hand even against seemingly impossible odds
● Strategic battles - besiege your enemy’s cities to starve them out, go all-out attack, or wait for them to come to you
● Up to 4-player simultaneous multiplayer - no need to wait for each individual player to take their turn
● The psychology of war - Play mind games by spreading false informations and use figures to pester your opponents
● Subtle variables - Morale, terrain and fortifications have a huge impact on battle, and the tide can turn quickly
● Customisation - Tailor your leader’s look and skills, and craft your perfect cities and troops
● Risks and opportunities - React to figures that visit your province. Find ways to take advantage, and work quickly to eliminate threats!
● Take your pick - React to many different events and collect unique cards to surprise your enemy!
MINIMAL SETUP
- OS: Linux x86/x86_64
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