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1.0.3 (February 6) Dear Lords and Ladies, our first bigger patch since 1.0 release. We also added the promised changes to difficulty and saving: - added new more relaxed difficulty mode. next update will bring an option to change the difficulty when restarting a chapter - changed the autosave system to show the beginning of the last 3 turns New: - Added'confirm' dialog to deleting saves - continue game button back to first level of main menu instead of having to click "singleplayer" first - Added gamepad and hot key support for all <<< and >>> buttons. RB + LB, or arrow keys. - Added audio slider for intro video - Added video setting for MMB + LMB + RMB to grab and pan the camera. - Added Node reference for xp in change general node - Added gamepad hints to multiplayer buttons and hints for multiplayer lobbies. - Added gamepad RB + LB functionality to multiplayer buttons to cycle through <<< + >>>. - Added missing localization credits - Added ability to skip intro video w/ right-press (or east-face button) Fixes: - Fixed challenge mode entries not going to global highscore for some players - Fixed inventory not always saving correctly - Fixed rare merchant crash caused by an unknown tile or a tile without data. - Fixed pause menu opening when ending wall mode by pressing escape key. - Fixed rare bathhouse crash caused by force_singlelayer. - Fixed game menu sometimes not properly 'enabling' in multiplayer - Fixed numerous card-related text overflows in chinese / japanese - Fixed 'Baltic' map showing up as 'Map Name' - Fixed weird 'unit placement' click detection on ultra-wide monitors - Fixed smithy icons sometimes floating incorrectly on ultra-widescreen monitors - Fixed broken 'tips' page font w/ asian languages - Fixed some connection issues with direct connection due to IP junk - Fixed 'send 500 wheat' tooltip showing up in all game modes - Fixed happiness tooltips report being inaccurate (food diversity, beggars, negative gold) - Fixed upgrade being on smith lvl2 instead of demolish. - Fixed smith when upgrading having another upgrade, rather than demolish like the other structures. - Fixed fog sometimes not revealing / hiding properly w/ story tree nodes - Fixed manors not rendering correctly in LQ mode - Fixed 'end turn' button flicker in campaign map 4 - Fixed mountains in the fog not tiling correctly - Fixed 'white flash' game start graphical bug - Fixed 'invisible workers' bug w/ LQ graphics mode - Fixed invalid wallslot id crash & battle 'double arrows' - Fixed non-instanced snap points out-of-view not being ignored (controller) - Fixed soft-lock in load when pressing 'back' over 'play game' button - Fixed 'merge armies' titles not substituting dictionary look-ups - Fixed merge army menu not releasing click lock at game close via esc menu Changes: - speed improvement to chunk update and render timing - performance improvement for story missions - performance improvements on consoles (battle + scenario) - balancing adjustments to campaign levels - minor localisation update (for the new entries mainly) - Modified multiplayer Next + Prev buttons to be <<< + >>> for consistency. - added controller tips w/ campaign camera movement to reduce 'flicker' - QOL update w/ unit placement joystick snapping in battle - connecting a controller now auto-switches prompts to console - updated a few story images AI: - Added AI system to want wool for light armor for an abundance of spears. This solves AIs that don't want livestock from having a forest of spears with no light armor. - Added PARA.spears_to_light_per to tweak the percentage. - Modified wealth victory AI to only consider land regions rather than all regions. - Modified AI to not need to buy wool if it has more sheep than the abandon amount instead of allowing for any amount of sheep. - Fixed AI buying iron from merchant thinking it was wool. - Fixed AI not eating wheat when it didn't have enough to plant, but still needed to harvest. - Added AI to edit big armies that are just sitting around in some cases. - Fixed unknown army strengths not getting set when AI establishes if it should edit an army. - Fixed AI bailing flooded fields that had nothing of value to be saved while still bailing empty fields if there is only one clear field. - Reduced max percentage of peasants in AI armies known issues for the next patch: - sandbox AI treaties sometimes not rejected correctly - a few remaining display issues with chinese font - automatic battles happening in rare cases where regions are oddly shaped or too small
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