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Autumn's Favor: A New Patch Graces the Lands!

Dear Lords and Ladies!


Just in time for the Steam Autumn Sale, we're not only discounting the game by 35%, we're also delivering a load of exciting updates straight to your castle gates! This patch brings a mix of fixes, changes, and improvements, along with some exciting new additions. Heres a look at some of the major updates. For more details, check out the full patch notes below

Dress to Make Thy Mark


Also new is this grim armour set inspired by the events of Tankred's Journey: a cultist's robe, forged for battle and ready to be worn with pride!

Where Have You Gone, Hunter?


Our Special Figures have received a bit more attention in this update as well. We've recognised that their presence could be more strategic: No longer tied to events, they can now be hired from their respective buildings, making it easier and more rewarding to outwit and deceive your foes!

And where do I belong?


Our Heritage system has undergone a major update. We've removed their cost, and you can now find your selected heritage proudly displayed on a shield next to your scenario character. Choose your faction wisely, as it will still play a key role in shaping your strategy. And keep an eye on the enemy's shield - it will tell you a lot about their strengths!

But that's not all...


Of course, there are many more changes in this update, and work continues on a certain desert themed add-on. We're getting ready to share more news and give you a sneak peek at the story early next year. Until then, enjoy this patch and, as always, let us know what you think in the comments or on our Community Discord! ~ Team Argonwood

1.1.6 (November 27th)


New


  • Special Figures can now be hired in Buildings instead of relying on events
  • multiplayer save/load and editor load menus switched to scroll system
  • added new bridge tiles
  • added 2 smaller merc units that scale from 20 to 50 troops from turn 1 to 20
  • added warning icon / text for armies w/o any cards
  • added editor hover tool-tips for workplace tiles
  • added unit detail tooltips hovering units in battle placement
  • added warning card at end turn if attacking ally
  • added watchtower to Editor
  • added menu toggle to disable non-story-tree tutorial cards
  • added visual-only scrollbar to story tree editor
  • holding shift while scrolling in story tree increases scroll speed
  • right-click in story tree editor will close the menu if open
  • army now moves if hovered for >2 seconds so you can build a tile underneath
  • new Matek General
  • new Cultist armor

Fixes


  • fixed issues with decision values for the different campaign endings
  • fixed auto-govern spending gold on merchant items
  • fixed missing joystick snap + unable to send to regions you should be able
  • fixed potential SDS callback crash for game first startups
  • fixed save files sometimes not writing / reading correctly when exiting straight to home during saving
  • fixed some issues with XP gain on loot card
  • fixed mission story 'forward' arrow appearing on options page
  • fixed (REALLY) old tutorial save w/ new tutorial crashing w/ second battle
  • fixed old battle save archers crashing w/ new game version
  • fixed rarely and randomly missing winter tiles in Editor
  • fixed painting water in editor randomly spawning trees
  • fixed inn not properly applying heritage adjustments
  • fixed soft-lock when closing the save menu via 'enter'
  • fixed obj_battle destruction crash when going into battle in rare case
  • fixed right-click wolf putting controller in 'radial mode'
  • fixed building walls not showing up correctly sometimes
  • fixed beggars able to overlap w/ some dynamic tokens and peasants
  • fixed some users having problems w/ click lock layers dismissing
  • fixed soft-lock in some cases w/ ally retreating
  • fixed campaign -> battle not reflecting workplace levels correctly
  • fixed ports in battle not auto-tiling water correctly
  • fixed heritage forcing cards into deck / free xp coming from heritage
  • fixed bug where applied heritage was giving different heritage buff/debuff
  • fixed rare crash due to particle freeing before initialization
  • fixed peasant token loading in center instead of side w/ wild animals
  • fixed joystick auto-closing merchant menu / LB/RB switching to disabled merchant sell
  • fixed army flag not rendering at cursor when selecting waypoint
  • fixed opening menu while moving army breaks menu joystick snap
  • fixed closing editor menu not always freeing up all joystick snap Points
  • fixed invalid wall attack work-around still crashing in some cases
  • fixed 'checking enemies' on border waypoints w/ only 1 region causing a crash
  • fixed out of sync MP crash for ranged moves values
  • fixed path-related 'read only variable' crash
  • fixed overflowing text on custom-battle buttons in some languages
  • fixed some dynamic tokens not adjusting text color to match player
  • fixed hunter rendering turn count Offset
  • fixed construction on inns rendering spine incorrectly
  • fixed a number of issue w/ editor waypoint graph rendering / region calculations
  • fixed 'used points' not calculating correctly sometimes on in-game general screen
  • fixed changing cards when moving army removes army movement target
  • fixed some issues with Rendering houses between player built structures
  • fixed some waypoint positions shifting upon level save
  • fixed unable to 'save as' w/o 3 auto-saves already in place
  • fixed clicking on invalid location w/ battle setup dismissing units
  • fixed cursor doesn't jump to 'okay' sometimes when event card pops up
  • fixed missing console icons '+' and '/' on non-Switch Exports
  • fixed 'blind fire' not appearing in right-click radial
  • fixed menu map background ugly overflow on ultra-wide displays
  • fixed battle 'skill tree' clearing w/ non-black on ultra-wide displays
  • fixed muster menu text briefly popping up when it shouldn't have
  • fixed marketplace negative gold in rare situations
  • fixed false-positive 'going to war' warning popup
  • fixed 'enter code' box not getting destroyed upon menu close
  • fixed deleting custom map 0 + navigating left causing crash in campaign setup
  • fixed invalid deconstruct tiles default to plains
  • fixed mercenary 'fire' button Depth
  • fixed saving to 'empty slot' sometimes saying the slot was locked
  • fixed some tokens rendering dotted path to invalid area
  • fixed some chunk flicker in the editor on Switch
  • fixed Switch tile-selection bleed-through painting tiles
  • fixed an issue with upgrading courtyard
  • fixed radial icon on wrong texture page causing delayed render
  • fixed ladders sometimes cut off in LQ mode
  • fixed 'previous page' not resetting region data in editor
  • fixed workers revealing outline colors in unowned regions
  • fixed rare crash in MP battle setup, going to battle
  • fixed auto biome adjustments in editor to tiles that shouldn't have it applied
  • fixed field uppgrades triggering 'build' sound when lacking resources
  • fixed event card joystick snaps applying while menus are open
  • fixed offering treaty not releasing click lock until manual menu close
  • fixed crash reporter not initializing until after opening video
  • fixed MP client key cache bug where the client could not reconnect to a host.
  • fixed blue 'ready' button alignment in multiplayer
  • fixed 'connection lost' loading error not dismissing in MP
  • fixed some crashes in MP due to poor network Quality
  • fixed story book button overlapping gold + missions condense if >6
  • fixed rare crash going from chapter 5 to 6
  • fixed startup crash if crash log exists (beta issue only)
  • fixed bypass wall & kill unit bug
  • fixed potential crash w/ beggars moving to burned tiles
  • fixed missing camps in battle
  • fixed wasted fields not spawning correctly
  • fixed 'going to war' warning when tresspassing w/ 'open borders
  • fixed broken 'nothing' sprite rendering 'missing texture'
  • fixed rare invisible armies
  • fixed clicking 'auto-place' while holding unit causing a crash (removed button during drag)
  • fixed eraser broken in Editor
  • fixed window not in fullscreen / behind taskbar after alt+tab in beta

Changes


  • rogue placement GUI improvements
  • Restrict challenge mode to only allow edit army after the battle.
  • '(AUTO)' keyword in front of autosave files
  • consoles fully update general cache at game start
  • improved and expanded Editor autotiling
  • removed heritage 2p cost from general Setup, it's now free
  • Allow AI to attack obstacles in narrow pathways
  • Skip save if other player quit while client is in a unsafe environment.
  • enabled east/west house rendering on consoles
  • singleplayer load/save converted to scrollable + several related cache system fixes
  • mission tasks are now rendered behind popup elements
  • new troop count to mercenary hire button
  • different menus now use 'moving map' background
  • 'button disabled' tooltip hovering over disabled menu buttons
  • added new 'move' button icon in battle
  • several small editor QoL improvements
  • removed 'tile hover' build icon during turn processing
  • adjusted pop-up menus in-game not to overlap HUD
  • improved fog Rendering performance
  • improved army setup screen framerate on consoles
  • 'start' in game menus now moves cursor to 'ok' button
  • Changed number alignment on beggars to fit better
  • tiles w/ animals highlight when dragging hunter
  • top resources abbreviate unless hovered
  • right-click cancels figure placement
  • tool-tips reflect 'speedier' deconstruction when applicable
  • increased general item display size + removed some extra item numbers cluttering Display
  • mission 3 harbour escape point improvements
  • long tool-tips in general setup/modification to regular tool-tips
  • force initial empty map to fully render before dismissing the loading screen
  • shifted 'skill tree' icon so it doesn't get covered by general
  • update to localisation files
  • arrows/bumpers to change Heritage/faction
  • tripple tithe now reduces happiness by an extra unit
  • AI heritages randomly shuffle on first game start
  • Show point cost to heritage selection
  • made region colors brighter in Campaign
  • modified Story Tree task render size + grouping on SteamDeck to match Switch


[ 2024-11-28 11:02:55 CET ] [ Original post ]

Rising Lords
Argonwood Developer
Deck13 Publisher
2020-05-27 Release
Game News Posts: 96
🎹🖱️Keyboard + Mouse
Mostly Positive (838 reviews)
Public Linux Depots:
  • Rising Lords Depot [455.4 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
If you are viewing this page in your browser and want to open it with your Steam Account instead, you can do that here: steam://openurl/https://store.steampowered.com/app/835650/Rising_Lords/



Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!



Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…

In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ special figures and spread false infos. Let them pay for their insolence in questioning your right to rule!



Features
Find the perfect balance - juggle production, resource gathering, diplomacy and treason, tax and rations - all vital in the success of your provinces
Deep tactics - Use counters to troop types, morale, terrain and cards to get the upper hand even against seemingly impossible odds
Strategic battles - besiege your enemy’s cities to starve them out, go all-out attack, or wait for them to come to you
Up to 4-player simultaneous multiplayer - no need to wait for each individual player to take their turn
The psychology of war - Play mind games by spreading false informations and use figures to pester your opponents
Subtle variables - Morale, terrain and fortifications have a huge impact on battle, and the tide can turn quickly
Customisation - Tailor your leader’s look and skills, and craft your perfect cities and troops
Risks and opportunities - React to figures that visit your province. Find ways to take advantage, and work quickly to eliminate threats!
Take your pick - React to many different events and collect unique cards to surprise your enemy! 

MINIMAL SETUP
  • OS: Linux x86/x86_64
GAMEBILLET

[ 5803 ]

16.79$ (16%)
16.99$ (15%)
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2.36$ (92%)
20.99$ (16%)
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GAMERSGATE

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1.0$ (80%)
5.0$ (90%)
1.57$ (47%)
2.0$ (90%)
0.65$ (89%)
7.49$ (63%)
12.0$ (70%)
1.8$ (91%)
1.35$ (91%)
11.69$ (10%)
13.5$ (77%)
6.0$ (60%)
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0.61$ (85%)

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