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Update notes for 14th April 2023
New
[ 2023-04-14 17:27:50 CET ] [ Original post ]
Greetings pilots! This update brings some much-requested fixes and quality-of-life updates to Fly Dangerous - most notable, native libs for both Linux (and therefore Steam Deck) and Apple Silicon which brings these builds in-line with the Windows version in terms of terrain generation and load times.
Additionally, this build contains a feisty new Sprint map (Twists and Turns), a new flight vector indicator (which has been asked for a LOT) and a heap of bug-fixes and other QoL tweaks.
Have a great weekend!
Patch notes
0.6.1
New
- Added support for threaded terrain generation on Linux / Steam Deck (#108)
- Added new sprint map "Twists and Turns"
- Added global texture quality setting to Options panel - use this for low video memory systems to squeeze the most out of them on terrain worlds! Note this does not affect UI textures / sprites - you will need to be in-game to visually identify this change.
- Added flight vector indicators and associated options toggle (#18)
- Added animated loading spinner to level loader canvas
- Moved level order around a little to compensate for brick-wall difficulty
- Removed fade to black on level restarts in terrain maps with checkpoints (all necessary terrain is always in memory to prevent stutters for time-sensitive game modes so this was never necessary in anything but free roam) (#166)
- Moved some options into new Gameplay options tab
- Updated HUD elements to be white with new font
- Updated Mirror Networking to v78.3.0
- Updated Steamworks SDK to v1.53 via updated Steamworks.NET
- Updated to Unity 2022.2.13f1
- Support for Apple Silicon should now actually work... (#108)
- No longer possible to get the leaderboard into a weird state by restarting just before collision with final checkpoint (#166)
- Modifying dev settings and resetting to default no longer permanently invalidates runs (#216)
- Mouse return to center (both input bind and on level restart) now applies to relative mouse mode (#215)
- Quitting to Lobby in Multiplayer now ... uhm, quits to the lobby (#217)
- Target indicators in HUD are no longer fixed to head rotation in VR (fixed to ship rotation instead)
- 3d target indicators no longer jitter with floating origin
[ 2023-04-14 17:27:50 CET ] [ Original post ]
Fly Dangerous
Stargoat Games
Developer
Stargoat Games
Publisher
2022-02-01
Release
Game News Posts:
9
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(347 reviews)
Public Linux Depots:
- Sixteen Content [2.32 G]
Ever wanted to take a ridiculously fast, fully-controllable rocket ship and fly it like the lunatic that lives inside of all of us? Well now you can!
Fly Dangerous is a game where 60Gs of acceleration is just fine because who needs realism? Configure your flight stick (or mouse, keyboard, gamepad or ... steering wheel, no judgements here but good luck) and take to the skies at absurd speeds.
Test your skill on the leaderboards with drift, careful boost control and 6dof flight model! Use flight assists to keep your balance and work towards turning them off for the best times!
Put some music on and chill in the infinite free roam modes.
Party up with friends in the various online multiplayer modes!
Jump into VR for the full stomach-wrenching experience!
Fly Dangerous is a game where 60Gs of acceleration is just fine because who needs realism? Configure your flight stick (or mouse, keyboard, gamepad or ... steering wheel, no judgements here but good luck) and take to the skies at absurd speeds.
Test your skill on the leaderboards with drift, careful boost control and 6dof flight model! Use flight assists to keep your balance and work towards turning them off for the best times!
Put some music on and chill in the infinite free roam modes.
Party up with friends in the various online multiplayer modes!
Jump into VR for the full stomach-wrenching experience!
MINIMAL SETUP
- OS: SteamOS. Ubuntu 18.04+. and CentOS 7
- Processor: Quad core x86/64 CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ GPU with 2GB VRAM
- Storage: 2 GB available spaceAdditional Notes: VR is not supported on Linux. Infinite terrain generation benefits linearly with more cores
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