Greetings pilots! This update fully re-implements the mouse input and visualisation widget and re-introduces maps back into the main roster.
Some big fixes for the mouse input arrive this time around with much more control for continuous and relative input modes, fixes to sensitivity and dead-zones and a fully re-implemented mouse widget with optional value text for those that really want to know what's happening under the hood when dialling-in power curves etc.
Additionally, the sprint maps (and associated music) have been re-organised to better reflect the difficulty curve. For context, In the big Update 2 patch all old maps were moved to the legacy category. A large chunk of these have been re-introduced with billboards, updated thumbnails etc bringing the Sprint map count to 31!
Have fun! <3
- Juki
---
Patch notes
0.6.3
New
- Re-added most legacy maps into rotation with added billboards and updated thumbnails
- Added mouse input relative return curve
- Added mouse input relative return only when no input (default on)
- Added ability to specify separate sensitivity for relative mouse mode
- Added visualisation for both deadzone and extents to mouse widget
- Added toggle-able option to draw the actual input values generated by mouse (useful for fine-tuning power curve etc)
Changed
- Re-ordered maps and music to better control the ramp-up of difficulty for the sprint maps
- Continuous mouse input now properly constrains to the extents (no more hunting for the center)
- Mouse widget arrow now maps correctly to a circle (previous input square values)
- Mouse widget auto-hides while using mouselook
- Slider text boxes now constrain the values to a sensible contextual decimal value
- In-game timer now only shows to 10th of a millisecond (it updated in increments of 20ms anyway). Note this does not apply to actual recorded times or split times!
Fixed
- Map list no longer loses position from navigating back from leaderboard
- Scroll panels now scroll all the way to the top and bottom when navigating with gamepad
- Mouse relative return rate no longer framerate-determined (WHOOPS!)
- Mouse sensitivity now ... uhm, works?
[ 2023-06-30 21:18:55 CET ] [ Original post ]
🎮 Full Controller Support
- Sixteen Content [2.32 G]
Fly Dangerous is a game where 60Gs of acceleration is just fine because who needs realism? Configure your flight stick (or mouse, keyboard, gamepad or ... steering wheel, no judgements here but good luck) and take to the skies at absurd speeds.
Test your skill on the leaderboards with drift, careful boost control and 6dof flight model! Use flight assists to keep your balance and work towards turning them off for the best times!
Put some music on and chill in the infinite free roam modes.
Party up with friends in the various online multiplayer modes!
Jump into VR for the full stomach-wrenching experience!
- OS: SteamOS. Ubuntu 18.04+. and CentOS 7
- Processor: Quad core x86/64 CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ GPU with 2GB VRAM
- Storage: 2 GB available spaceAdditional Notes: VR is not supported on Linux. Infinite terrain generation benefits linearly with more cores
[ 6132 ]
[ 2625 ]