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Devlog April 18/2022

First of all, Ill list the events (finished/planned) in the order of their size and importance. 1) The purification. One of the biggest events. It shows the relationship between the Pure Ones, deepens the lore of the game. Itll be available during the first three days and between the other events. The event will consist of a few stages, and itll be finished by evening of the third day. 2) The investigation arc. Were currently editing and proofreading some elements of this event. So far, we think about making it into a two-day event. The option to leave the town will be left for the third episode. I think many players didnt even realize that the castle part is in essence unfinished. The events are misplaced. There are no random events between the interrogations of different residents of the castle. About that slightly down below, most of these events are prepared though. Were doing a big overhaul and working on mistakes of the investigation arc. Our second writer is currently working on looking for any logical holes in this event. Of course, refining something always takes a lot of time and its easier to just make something from the scratch instead of trying to fix what you already have. However, therere plenty of mistakes in this arc and we cant just turn a blind eye to all of them. Allow me to go off-topic for this one. Back in the day when we had only one writer, we had some serious troubles with the scripts. Our main writer has a main job and when we were busy writing this arc, he had a lot on his hands and in such circumstances, we had to accept any text just so that we could move on. The opportunities we have now allow us to fix most of the problems weve accumulated over this long period of time. 3) Random events prior to the castle. This is a huge set of different events. Thats including events in Ilgas house, merchants events and new events in the castle. A lot of events are still in the works, somethings only yet to be proofread and edited. However, one thing is certain, therell be a lot smaller events in the next update compared to the early access release. Ive published a few renders of these events in the past. 4) Three alternative branches, for vampires, Fuhrim, and for Sarah. Well give you more options on how to access vampires arc and a few more options how to end this storyline. As for Fuhrim, even back in the early access build there was an option for an alternative route with him, but it was unavailable at the moment. Now its available. Weve also added an alternative branch for Sarah, and itll depend on whether you found her in the town in the first episode or not. These events are there to add variability and role-play elements to the game. However, we cant create a truly big number of different alternative branches. The events we create are too big to make more alternative branches for them. 5) Interaction options with Fiona and Mrisya have been expanded. 6) The event with Kilena is in the works. 7) The dreams are written. With a strong desire you can come up with a lot of different interactions between characters but at the end of the day, it all comes down to human resources. Moreover, things get a bit more complicated when you want to tie all these events and add some backstory to each one of them. Its quite hard to maintain the logic of the story. You always forget about something during the work and more often than not you had thought about those things before but you just forgot about them. When I was working on ToML everything was way easier. It was a simple story that I wrote without any serious plan, without any huge twists. I even managed to roll out updates every month even though back then I could devote way less time to the game. Anyway, its all water under the bridge. Even back then I noticed people saying that Im rude, that I cant take criticism and that I cant talk to people. In fact, its not really true. Im usually way more rude but my translators refuse to translate what I want to say and my level of English isnt good enough for me to be able to convey these thoughts on my own. Thats just who I am; I dont want to please; I dont give a damn about money, and I just take pleasure in the job Im doing. The games rating is 60%. Well, thats not so bad considering the game is unfinished. Its early access. With all that, people whove bought the game now will automatically have access to the full version of the game when we finally release it, even though well raise the price, of course. Therell be a lot more content in the second episode compared to the first one. And if you keep in mind that around 10-15% of those reviews were about the developer itself and not the game, the result of 70% positive reviews is quite good. When I was exhausted after the release, all these reviews made me feel bad and I even stopped working for almost a whole month, but now with a clear head and knowing how unfinished that build was, I consider the result to be quite good. Now let me get things straight about the criticism. Im the only one in our team who actually reads the reviews from time to time. And to be honest, I just dont take negative reviews seriously. Sometimes I dont even read them. I honestly dont believe that a player whos never had any experience in developing a game can know more than people whove been purposefully trying to get good at it for the last five years. And we still arent good enough for were still learning. Its a complex and hard work. My attitude to feedback doesnt imply that our games have no problems. Our games have tons of problems and were well aware of every single one of them. Some of them can be fixed, others are in the core of the game; its always a compromise between your desires and possibilities. And with all that, feedback can be important in those moments when a developer cant see a problem due to lack of fresh eyes. Like, something can be obvious for us who work on the game, but for a player who hasnt taken any part in the development process it might be a difficult problem. By the way, about problems. Not so long ago I watched a video about QTE, and it gave me some ideas. I noticed a few mistakes weve made when implementing QTE. For example, well make it so that MC cant die when fighting vampires during QTE sequence. All future QTE sequences wont be able to kill MC too. Other events couldnt kill the main character anyway. Well also give you more time to react to QTE if you play on easy difficulty. As for financial aspect of things, the question is still open. For as long as we have funds to get by, well keep working. I cant give you any exact dates, its possible well make a test release for our Patreon with around half content planned, just to test the build. After all, the bigger the update, the more difficult it is to catch all the bugs. Im not planning on making this release available on Steam. I think many of you know why. For those who dont, Ill explain Ive had enough of the early access release and those 10% of negative reviews from those who dont know what early access means. I dont want to engage in similar experiments anymore. Yes, considering the current situation, the early access release was a saving decision because we earned the money that helped us keep working, but when I read that we only did that to get money in short, its not the best feeling. I mean, of course we earned something, but why wouldnt we release only the finished product (with higher price) and thus earning even more money if we so cared about them, that I dont understand. But Ill repeat myself, that decision, which was heavily imposed by my colleagues, kind of saved the day. No matter whats happening, its all for the best. Maybe one day well even get the cut from current sales. Thanks everyone and bye.


[ 2022-04-17 15:46:36 CET ] [ Original post ]

Void's Calling ep. 2
Novel Developer
Novel Publisher
1970-01-01 Release
Game News Posts: 54
🎹🖱️Keyboard + Mouse
Very Positive (422 reviews)
Public Linux Depots:
  • [0 B]
  • [0 B]
"Void's Calling" - is a visual novel game with RPG elements where every decision you make can drastically change the course of game's story.

The story continues. Forlan will meet a lot of new faces, experience new things and go through an array of challenges. Sometimes it's not an easy task to figure out who's your enemy and who's your friend, especially when your life depends on it.

In the second episode we will reveal new dimensions of the World: mysterious forests and rivers, dangerous and enigmatic mountains. Fate will bring Forlan to a lot of new places but his main goal is always the same; he's there to make sure his close and loved ones are safe from the imminent threat hanging above everyone's head.
An eternal fight between heart and mind, debt and feelings, cowardice and courage. Every step he takes brings him closer to the point of no return with only two possible outcomes, victory or death.
And only you can help to either save or destroy this World...

Game features:
- Non-linear storytelling;
- Your choices influence the story;
- A number of parallel evolving story lines;
- Beautiful graphics;
- Interesting main story;
- Animated erotic scenes.

To be Pure isn't always about having clean hands. If you decided to become a mage's hunter, you'll see all sorts of things, shitty and bloody things. You just can't sit idle knowing that the high art that was prohibited by a royal edict can easily cause disturbance to the world's harmony crafted by the Almighty and let Void enter our realm, can you?

Lone warriors, led by mysterious Call and who go under the name of The Pure Ones, travel around the continent, always looking for those who decided to violate the world's harmony with the help of their "wonderful" gift. It doesn't mean a thing whether they're doing it out of selfish motives, simple curiosity or desire to help everyone.

A man or a woman, all the same. The punishment is inescapable. No mercy for no one! No mercy for no one!

Forlan is only 32 but he's already seen a lot and it may seem like he's up to anything the world can throw at him. However, at one point he stumbles upon a small town called Krazengoph while following the call of Void, that place turns out to be a real test to the hunter's abilites since Void has already wormed its way into the citizens' souls and poisons them, effect similar to post-mortem poison.

To find a sorcerer who broke the law in the town, citizens of which are slowly but steadily losing their minds and are falling into the cesspool of madness and lust, isn't going to be an easy thing to do. Will the Pure One be able to cope with it alone or should he look for a help from one of the town's citizens? Not matter what turn these events might take, there's one thing to be sure of. Forlan will never be the same after visiting this town, Krazengoph...

MINIMAL SETUP
  • OS: Linux
  • Processor: 1 GHzMemory: 1 GB RAMStorage: 2 GB available space
  • Memory: 1 GB RAMStorage: 2 GB available space
  • Storage: 2 GB available space
GAMEBILLET

[ 6144 ]

24.59$ (18%)
8.59$ (14%)
16.39$ (18%)
10.78$ (17%)
16.96$ (15%)
8.49$ (15%)
3.35$ (16%)
16.96$ (15%)
13.27$ (17%)
12.59$ (16%)
35.59$ (11%)
33.97$ (15%)
7.97$ (60%)
24.87$ (17%)
29.71$ (15%)
32.78$ (18%)
21.99$ (15%)
26.09$ (13%)
4.14$ (17%)
8.49$ (15%)
23.13$ (17%)
20.74$ (17%)
11.30$ (13%)
16.99$ (15%)
17.79$ (11%)
12.45$ (11%)
12.59$ (16%)
18.39$ (8%)
17.79$ (11%)
8.39$ (16%)
GAMERSGATE

[ 1449 ]

4.39$ (69%)
12.74$ (15%)
0.9$ (92%)
1.0$ (80%)
1.28$ (91%)
0.85$ (83%)
5.7$ (81%)
1.88$ (62%)
5.63$ (62%)
4.0$ (80%)
6.53$ (74%)
0.83$ (92%)
6.38$ (87%)
1.17$ (90%)
3.83$ (74%)
17.0$ (57%)
5.1$ (57%)
0.43$ (91%)
2.5$ (50%)
8.69$ (57%)
10.2$ (74%)
7.5$ (75%)
13.12$ (47%)
14.88$ (70%)
24.49$ (30%)
1.11$ (91%)
2.55$ (83%)
0.85$ (91%)
8.25$ (67%)
9.0$ (77%)

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