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Devlog September 07/2022


Its been a while since we last made any news posts and its all due to the lack of time. The last month was just a never-ending cycle of tests. Were basically running out of time here because its time for our coder to move on to his project. Most of what needed to be done was finished for the release version, but we still need to improve the castle part. Add things to the first day and create the second one. Weve lost two weeks sadly. Some time was lost due to illnesses, some to rewriting the code of the inventory. We hired another coder to build the inventory code for us, but it ended up being rather clunky to work with. We needed new functions but it was impossible to add them. As a result, I think we just shouldve done the rewriting with our own coder. Weve wrapped up all the content before the castle, the build is currently being tested by our community. The coder will take a few days to rest and then were going to siege the castle part. That part of the game has some problems to it but its three times smaller. Theres hope we can get it done in a few weeks but then well have to test it and itll take around the same period of time. We lack testers, especially Russian speaking ones. Simply because localization comes later. Talking about gameplay, we havent been able to do all the tasks. The option to equip potions mid-battle is a balance-breaking feature. I wanted to let you equip one potion at a time and after that youd take on a fight with a group of enemies, but itd require four or even five days of coding which we didnt have. We left it as it is but added a hard level of difficulty. I tested the game on that difficulty and I was quite comfortable playing that way. For QTE therell be three modes, the standard one (the one you all know) and two simplified modes. A lot of things have been cut or postponed because we don't have time for it. It's a very hard update for us morally. You know, Im interested in the history of game development and noticed the following pattern: "In agony, either masterpieces are born or deafening failures, other games are made peacefully." Torment we have already experienced, it remains to understand whether we created a masterpiece or a failure. However, personally, I will be satisfied with both options, because often failures are the beginning of a new path. As for ETA, we really need to get it all done before October. We wont waste any time on achievements, simply because we wont have time to make them. In a situation where events and mechanics are cut out, wasting time on achievements is a questionable idea for me as a developer. Yes, it affects sales, but I don't care. Anyway, the next news post will be the release, but for now I have to go focus on game development. For even writing this post takes time which I don't have right now. All the best Novel.


[ 2022-09-07 16:25:58 CET ] [ Original post ]

Void's Calling ep. 2
Novel Developer
Novel Publisher
1970-01-01 Release
Game News Posts: 54
🎹🖱️Keyboard + Mouse
Very Positive (422 reviews)
Public Linux Depots:
  • [0 B]
  • [0 B]
"Void's Calling" - is a visual novel game with RPG elements where every decision you make can drastically change the course of game's story.

The story continues. Forlan will meet a lot of new faces, experience new things and go through an array of challenges. Sometimes it's not an easy task to figure out who's your enemy and who's your friend, especially when your life depends on it.

In the second episode we will reveal new dimensions of the World: mysterious forests and rivers, dangerous and enigmatic mountains. Fate will bring Forlan to a lot of new places but his main goal is always the same; he's there to make sure his close and loved ones are safe from the imminent threat hanging above everyone's head.
An eternal fight between heart and mind, debt and feelings, cowardice and courage. Every step he takes brings him closer to the point of no return with only two possible outcomes, victory or death.
And only you can help to either save or destroy this World...

Game features:
- Non-linear storytelling;
- Your choices influence the story;
- A number of parallel evolving story lines;
- Beautiful graphics;
- Interesting main story;
- Animated erotic scenes.

To be Pure isn't always about having clean hands. If you decided to become a mage's hunter, you'll see all sorts of things, shitty and bloody things. You just can't sit idle knowing that the high art that was prohibited by a royal edict can easily cause disturbance to the world's harmony crafted by the Almighty and let Void enter our realm, can you?

Lone warriors, led by mysterious Call and who go under the name of The Pure Ones, travel around the continent, always looking for those who decided to violate the world's harmony with the help of their "wonderful" gift. It doesn't mean a thing whether they're doing it out of selfish motives, simple curiosity or desire to help everyone.

A man or a woman, all the same. The punishment is inescapable. No mercy for no one! No mercy for no one!

Forlan is only 32 but he's already seen a lot and it may seem like he's up to anything the world can throw at him. However, at one point he stumbles upon a small town called Krazengoph while following the call of Void, that place turns out to be a real test to the hunter's abilites since Void has already wormed its way into the citizens' souls and poisons them, effect similar to post-mortem poison.

To find a sorcerer who broke the law in the town, citizens of which are slowly but steadily losing their minds and are falling into the cesspool of madness and lust, isn't going to be an easy thing to do. Will the Pure One be able to cope with it alone or should he look for a help from one of the town's citizens? Not matter what turn these events might take, there's one thing to be sure of. Forlan will never be the same after visiting this town, Krazengoph...

MINIMAL SETUP
  • OS: Linux
  • Processor: 1 GHzMemory: 1 GB RAMStorage: 2 GB available space
  • Memory: 1 GB RAMStorage: 2 GB available space
  • Storage: 2 GB available space
GAMEBILLET

[ 6144 ]

4.95$ (17%)
16.99$ (15%)
7.03$ (22%)
12.71$ (15%)
26.69$ (11%)
25.79$ (14%)
41.96$ (16%)
10.91$ (45%)
6.00$ (70%)
24.87$ (17%)
26.69$ (11%)
17.59$ (12%)
22.24$ (11%)
13.34$ (11%)
12.89$ (14%)
15.95$ (16%)
16.57$ (17%)
17.59$ (12%)
16.97$ (15%)
2.91$ (58%)
8.38$ (16%)
18.25$ (17%)
9.69$ (52%)
12.89$ (14%)
4.19$ (16%)
20.99$ (16%)
4.19$ (79%)
21.24$ (15%)
12.72$ (15%)
23.13$ (17%)
GAMERSGATE

[ 1449 ]

0.68$ (91%)
11.74$ (22%)
0.43$ (91%)
1.95$ (90%)
9.89$ (34%)
8.5$ (83%)
7.2$ (64%)
0.85$ (91%)
9.41$ (69%)
1.28$ (91%)
7.5$ (75%)
8.5$ (83%)
3.4$ (66%)
10.2$ (74%)
1.6$ (90%)
17.0$ (57%)
0.68$ (91%)
5.0$ (50%)
0.92$ (95%)
12.0$ (60%)
5.31$ (79%)
4.94$ (25%)
0.85$ (91%)
1.49$ (79%)
8.25$ (67%)
8.91$ (70%)
9.37$ (63%)
10.87$ (57%)
4.16$ (40%)
1.0$ (80%)

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