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Hello everyone!
A bit of news about the final DLC Void's Calling: Last Stand.
At the moment I'm actively working on the final scene. There are a lot of characters in it, it's always labour intensive. I made the decision to finish it now because of its technical complexity. It's better to do it now, while I'm not too tired and burned out. The rest of the events will be quicker and easier to finish later. There's not much left to do. One erotic scene, a few event-linking scenes and some small scenes, I don't even know exactly how many. Not much. A lot of things are finished already. Then the programmer will create the necessary code, and hopefully hell be able to start earlier while I finish the rest of the events.
Those who do not follow us too closely, the programmer works on several projects, not only on ours. Firstly, because I can't afford a full-time programmer, and secondly, most of the time he doesn't have much work to do anyway. This of course creates some problems when fixing bugs, because of some small things I cant pull him away from his projects, but if there are serious problems, I can always ask for his help. This is the exact reason why the "scene 19" that doesn't appear in memories hasn't been fixed yet, even though I've already found the problem.
It's very hard to find the right people. I know bigger teams who cannot find the right person. It is rare to find a person who is invested in the project and doesnt just work on technical assignments, and also communicates adequately. So, despite all the problems, we will not change anything. An old friend is better than two new ones.
In general, I really like our work on paper. It will be interesting to see how it turns out in the game. On the other hand, I also like the second episode much more than the first one. This is the first game that I've enjoyed testing. Apparently, there is a certain difference in tastes between me and our audience. Any project is always a reflection of the inner world of the person who creates it. The inner world can change over time, and apparently now I and many of you have differences in what we find interesting.
But there are also such opinions:
https://steamcommunity.com/id/GrimReaper0406/recommended/1797300/
https://steamcommunity.com/id/pierrard/recommended/1797300/
https://steamcommunity.com/profiles/76561198392643517/recommended/1797300/
Too bad you weren't here earlier and that there are so few of you, maybe the game would have been finished differently.
Overall, like I said, everything with the ending isn't bad. It's not worse or better than intended, it's different. We made significant changes to the original story, it was inevitable. Some events we will leave to your imagination. Don't worry, everything about Krazengoph, its inhabitants and Forlan's mission will be fully revealed. I'm talking about more global events embedded in the worlds lore and plot.
Release Date:
We aim to release the final between the sales (autumn and winter). It is important that our release does not overlap with other major projects. If this situation arises, we will move even a fully finished release to a more appropriate time. This is a strategic decision, and we are not taking any more risks, even if it means breaking our promises. We have already made a mistake before (VC2), and we want to avoid repeating it.
Since 8th of September, the project has grown by 202 renders and 3 animations. In 21 days, that's an average of 9.6 renders per day. Quite an acceptable pace for me. I have of course more things to do than just art, this includes improving post-processing, working as a scriptwriter, and doing gameplay design documents for the programmer. I'm quite happy with myself, the work I need to do I still manage in quite a good time.
Achievements:
Its a long, torturous, and time-wasting process. Yes, it would probably earn some money, but that's time I could spend on interesting content. I'm not good at coming up with this kind of activity.
Some people are good at making beautiful renders, some people are good at making a good story, and some people are good at selling games. I'm not good at selling games. There are of course exceptions, and there are bigger teams with more resources and funds. We don't have the resources.
Personally, I buy games when I like them, not for the "achievements". So, when I dont like something, I dont buy and spend my money on something more useful. All I can say is that we have no current plans for achievements. This needs to be planned more in advance and not now, when it would only cause new bugs.
That's all, thank you for your support. Don't forget to write positive reviews if you like what we do and have a nice day.
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