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Just a quick update to let you guys know that we're participating in the Deckbuilders fest running from March 25th to April 1st!
Greetings everyone!
We're excited to announce the Dragon Evo - the card game is out NOW on Steam, exiting a long early access feedback period.
We want to thank everyone who joined us during early access to create our dream card game in the Dragon Evo universe, and we're excited to bring onboard new players! Since the last early access release, we've worked hard on finishing up story content, missions and progress, finalising card details and mechanics, and setting up the servers for new players.
This is another step in an already exciting journey. We couldn't have done it without you. We'll gather feedback from the release to work on our first patches, so keep the feedback coming!
Hey peeps! In todays update we're improving the deckbuilder with some awesome features, and throwing in a few bugfixes!
Today we're releasing The Discovery Update - a major update where we have revisited the way cards are unlocked, generated and upgraded and made some big changes:
Brand new collection view
This brand new collection view lets you find, upgrade and sort your cards in a much more efficient way.
Brand new deckbuilder
The deckbuilder has been rewritten to work in the same way as the updated collection view, helping you find cards quicker and build even better decks!
Introducing: the Album
In this update we're introducing the Album, which showcases available cards that you have yet to collect. Explore the amazing cards available to collect and go get them!
Cards no longer have randomly generated properties.
Our intial idea was that each card should feel "unique" and that you would be looking for the "best" variant of that card, but in reality none of the players we've watched has gotten that feeling and instead it's been a big source of confusion. So we're changing that so your cards will always start with the exact same properties as shown in the album, no RNG.
We are increasing the number of creature cards and substantially decreasing the number of equipment and action cards in packs - this will help you in trading in cards for gold/new packs and encourages leveling up cards.
All equipment cards now has one of 3 possible level requirements: 2, 4 or 6 - we are also capping the card level at 6 - this is likely to change and increase with time.
All new players will now receive one starter deck/pack from each faction at the start of the game, instead of having to choose a faction. Existing players will receive this, too, if they don't already have it.
Hey people!
Today we're releasing The Discovery Update - a major update where we have revisited the way cards are unlocked, generated and upgraded and made some big changes:
Brand new collection view
This brand new collection view lets you find, upgrade and sort your cards in a much more efficient way.
Brand new deckbuilder
The deckbuilder has been rewritten to work in the same way as the updated collection view, helping you find cards quicker and build even better decks!
Introducing: the Album
In this update we're introducing the Album, which showcases available cards that you have yet to collect. Explore the amazing cards available to collect and go get them!
Cards no longer have randomly generated properties.
Our intial idea was that each card should feel "unique" and that you would be looking for the "best" variant of that card, but in reality none of the players we've watched has gotten that feeling and instead it's been a big source of confusion. So we're changing that so your cards will always start with the exact same properties as shown in the album, no RNG.
We are increasing the number of creature cards and substantially decreasing the number of equipment and action cards in packs - this will help you in trading in cards for gold/new packs and encourages leveling up cards.
All equipment cards now has one of 3 possible level requirements: 2, 4 or 6 - we are also capping the card level at 6 - this is likely to change and increase with time.
All new players will now receive one starter deck/pack from each faction at the start of the game, instead of having to choose a faction. Existing players will receive this, too, if they don't already have it.
We're making it easier to sell multiple cards in your collection, to help you get rid of unwanted cards.
All of these changes come from the feedback you've given us, and we hope this will turn out the way we envision it.
We really hope you enjoy this big update as much as we've enjoyed making it, and let us know if you are experiencing any problems!
Last week we spent tuning, tweaking and fixing a bunch of code to make things run faster, smoother and with less errors. As a result, you probably won't notice any difference! If you know how to code, you know that's awesome news.
For everyone who's not a developer - we've now opened tournament registrations so you can register for this weekends tournament from today! In addition to that, here's a bunch of things that should be noticeable in this release:
Hey peeps!
Just a small update tonight. Unfortunately, one of our earlier releases enabled an unfinished set of advanced tutorials. We've fixed that, and at the same released the first advanced tutorial: Structures!
Enjoy!
Hey peeps!
One of the things we've seen a lot is that players tend to be confused with why they can't do things. We explain it in the tutorial, the game guide and in onboarding popups, but sometimes we fail to explain things that seems second nature to us!
Anyways - we've pushed a small update today that introduces improved visuals for situations where you would wonder why you can't do things with cards.
Hopefully this will help you understand why things sometimes aren't working as you'd expect!
Enjoy!
Hey peeps! Just a small, but important update today - an updated rulebook explaining the game mechanics as they're supposed to work. We also tweaked up card event descriptions a bit and grouped them better together on cards and in the collection view. Enjoy!
Hey everyone!
If you've wanted to try out the game, but wasn't sure whether to buy it, now is the time to check it out!
You can download the free demo and try the game without purchasing it!
Hey peeps! This week we're introducing a brand new tutorial and onboarding experience, as well as some changes in how the first turn works!
Todays update is the result of feedback from players, asking for a more consistent and predictable upgrade path for cards. This update introduces a new algorithm for upgrading and levelling up cards, as well as adding previews for the upgrade before you upgrade!
In addition, equipment cards now require specific card levels to be equipped in the deck builder.
Another small but noticeable change is an indication on stunned cards that have only recently been stunned, so you can see the difference from cards that have started to count down their stun counter and those that have not.
Let us know if you have thoughts, ideas or feedback! We're listening!
Hey everyone! Many of you have given us feedback that dragging and dropping was not working out very well, so we've spent a lot of time polishing the drag and drop feature so it should behave as expected. If you found the dragging and dropping misbehaving a lot before, you'll like this release. In addition to this, we also added a little indicator to show when cards have associated action events, so you don't have to hover every card like McFly just to see what's going on. Enjoy!
Hey everyone! A small (but very serious) bug managed to get into the previous release, preventing the game from getting past the first tutorial. This build fixes that. Sorry!
Hey again! We've received a lot of feedback about the way cards are unlocked and collected throughout the game, and after discussing internally and with some of you players, we've decided to change the progression and unlock system a bit. In addition to this big change, which we hope will make the card progression more enjoyable, we've also added a bunch more, so read on for the details!
Hey everyone! We've been working hard on collecting impressions from the crazy release day yesterday and several changes have been made. Here's the list of changes in todays version: Story mode:
Everyone! The day we've waited for has finally arrived - Dragon Evo was released in Early Access today! If you haven't yet bought it, don't miss out on the 10% launch discount, and add it to your wishlist so you don't forget steamhappy
Hey everyone!
Only two days to go until we're out in Early Access, and we've been working super hard to fix the final few bugs reported by our play testers and reviewers. Today we released what will hopefully be the last preview build - an Early Access gold build if you will!
The last few weeks have been packed with quality of life improvements, improvements to the onboarding and tutorials as well as incorporating tons of feedback from the play tests - we're so thankful for everyone who contributed!
Screenshot from one of the new advanced tutorial screens
The whole team is preparing for release day, and if you haven't dropped by our Discord yet, don't hesitate to do so!
Hey everyone!
We're getting closer and closer to the final Early Access build! A new update has been pushed to address issues reported during the last weeks play testing. Thanks a lot to everyone who has been streaming the game, playing and reporting issues.
Please continue to report any issues you find.
Game balance:
Hey everyone! An update has been pushed to address some of the issues reported recently. Thanks a lot to all playtesters and (p)reviewers who are reporting issues. Please continue to report any issues you find. Game balance:
Hey everyone! An update has been pushed to address some of the issues reported recently. Thanks a lot to all playtesters and reviewers who are reporting issues. Please continue to report any issues you find. New features:
Here's a tiny development update from us here at Bromantic Games.
First of all, we hope everyone had a fantastic holiday and were able to spend some time with friends and family. At the end of last year we were finally able to settle a release date for Dragon Evo - more on that later!
Welcome to the first devlog! Today we're summing up everything that has happened since the Steam page went live a little over a week ago!
The Dragon Evo Steam store page is now live, and if you haven't already had a look at the trailer, check out the preview trailer now: [previewyoutube=l3bTLrPpuQA;full][/previewyoutube] We'll keep you updated with upcoming devlogs as we keep working on getting the game ready for Early Access. If you want to have a chat with us, you can join our Discord server or just let us know in the forums here.
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