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Hi Everybody! Build .902 gives us our first taste of real VR with the introduction of Oculus 1.3! I have spent a lot of time trying to optimize the game to work with the OVRs beautiful high res screen, but there is still work to be done. So far, integrating Oculus into the game has been an absolute breeze and I am really proud of the outcome. Vive should be coming shortly after as it is not fully supported in Unity. We can expect it to be available within the next couple months as the support is more developed. If you do have an Oculus CV1, feel free to pop on the forums and let me know about the experience.
Build Notes
- Heavy terrain optimizations. Should give an extra ~10fps in 2D mode.
- Refined UI
- Menu navigation no longer supports controller input. I have a completely rebuilt system I am adding that will solve so many issues. For now, please use the mouse to navigate the system, even in VR mode.
[ 2016-04-06 21:59:05 CET ] [ Original post ]
🕹️ Partial Controller Support
- V36 Beta Linux [2.65 G]
- Vector 36 - Garage Upgrade 1(x2 slot)
- Vector 36 Racewear - Stratus One / Plateau
- Vector 36 Racewear- Grit Colonist / Dust
- Vector 36 Racewear- Vanguard Blitz / Grid
- Vector 36 Racewear- Forge Sinter / Polar
Race other pilots through various tracks on Mars. Compete in Sprint, Circuit, or Tournament modes to win credits, parts, or new Skimmers.
Each part of your Skimmer is bound by the laws of physics. Moving internal components will shift the center of gravity, adjusting angles to thrusters will affect its flight characteristics.
Fine tuning is the difference between winning and losing. Choose from a wide selection of parts, accessories, passive weapons, or support gear to adjust your Skimmer to its task. Whether it's a quick sprint at full boost, an endurance race with hardened parts, or a hill climb where lift is more important than thrust; evolve or get left behind.
Witness new skimmers, tracks, obstacles, support bots, parts, weapons, opponents and game modes. Vector36 will be growing over time.
Full Oculus Rift support will be followed by HTC Vive.
- OS: Ubuntu 12.04+. SteamOS+
- Processor: i5 or equivelentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB card
- Storage: 3 GB available spaceVR Support: OpenXR. does not require motion Controllers
- Processor: i7 quad core or equivelentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2 GB OpenGL 4.2 Nvidia 600 or Ati 7000 and up
- Storage: 3 GB available spaceVR Support: OpenXR. does not require motion Controllers
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