Race other pilots through various tracks on Mars. Compete in Sprint, Circuit, or Tournament modes to win credits, parts, or new Skimmers.


Each part of your Skimmer is bound by the laws of physics. Moving internal components will shift the center of gravity, adjusting angles to thrusters will affect its flight characteristics.

Fine tuning is the difference between winning and losing. Choose from a wide selection of parts, accessories, passive weapons, or support gear to adjust your Skimmer to its task. Whether it's a quick sprint at full boost, an endurance race with hardened parts, or a hill climb where lift is more important than thrust; evolve or get left behind.

Witness new skimmers, tracks, obstacles, support bots, parts, weapons, opponents and game modes. Vector36 will be growing over time.

Full Oculus Rift support will be followed by HTC Vive.
Optimize optimize optimize!
Thats all its been for the last week. I have spent days hunting down various cpu and gpu drains in the game to address judder or frame rate issues. I made a massive improvement by reworking the thruster lights. Turns out if you modulate intensity of a light in Unity, the GPU loses its chill, but if you simply adjust the range of a light, it doesn't make a dent to performance. Even slowly rotating a "Sun" like light in a scene absolutely kills performance. That all being said, I have gained an extra 10-15 fps and reduced a lot of judder in certain scenarios. If you are still having judder issues on high spec machines, please don't tell me about it unless you want to see a grown man cry.
I also discovered that if your audiolistener is violently shaked in your game, there is a performance cost as I believe it has issues calculating the doppler effect. If the listener is parented to something like a physics object that is being motivated by something else, the GPU loses around 6-8 ms. I haven't found a way around this yet, but there is room to improve.
Also, I have added an "Instant Race" menu item which puts you into a randomly selected map that you have unlocked. For the moment, I stick you with the basic Hopper, but I will be adding more custom skimmers in the future. Its just a test to see if it works or not. You can earn a fixed amount of money based on the difficulty.
Total updates include:
- Optimized thrusters.
- Optimized Intro scene.
- Totally sweet new title reveal.
- New "Instant" mode.
- Revised waypoint markers.
- 8 start pads added to Noctis Loop.
- Added "Position" to your gate popups, to show where you place in VR.
- Other improvements I cant remember.
I will be updating this game one more time before going on holiday June 12th to July 15th. I am off to Ireland to get married to my amazing lead play tester, Claire, who I proposed to last year after PAX Aus. Laptops are not allowed, so I hope to make as many improvements to this build as I can before then.
Once again, thanks for your patronage and please give the game a stellar review. I am always open to your feedback.
-Ryan
Minimum Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: i5 or equivelentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB card
- Storage: 3 GB available spaceVR Support: OpenXR. does not require motion Controllers
Recommended Setup
- Processor: i7 quad core or equivelentMemory: 8 GB RAM
- Graphics: 2 GB OpenGL 4.2 Nvidia 600 or Ati 7000 and up
- Storage: 3 GB available spaceVR Support: OpenXR. does not require motion Controllers
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