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Vector 36 is back and better than ever. I am very pleased to announce version 1.3, a complete overhaul of the Vector36 framework.
Since its inception, Vector has been plagued with various optimization faults. But enough is enough and it was time to make some much needed improvements. I have converted nearly all of the code, and with it, some vastly improved methods. You should notice some much quicker frames, and a load off the cpu, which is great news for big rig owners but also VR users as well.
The engine has also been updated, improving the physics, graphics, overall performance. There is an entirely new post processing stack that has been added which dishes out free ambient occlusion to the world and an improved motion blur among other things.
To celebrate, the infamous and game breaking GK-Kissaki is now available in the store. Skim carefully.
This build includes, but is not limited to, the following improvements:
GK Kissaki now available in the store. Updated engine. Completely rewritten, optimized, and improved code framework. New Post-Processing effects stack, optimized for performance and VR. VR management updated to include Vive Pro and Linux based VR (Linux untested, just released). Mappable VR-recenter button added. (R key) Improved special effects. Improved scene models. Cleaner skimmer models. Race timer overhauled. Updated atmospheric and environmental effects. Skimmer temperature overheat model changed. (again!) Skimmer temp based on vector outputs. Skimmer stability improved. Purge effects and affects updated. Skimmer AI improved. Skimmer height penalty curve smoothed out. Audio optimized/ sources removed Tutorial levels modified for easier explanations and bullet-time helper. Garage cameras refined. Esc-key out of logo. Modified UI scale for ultra-wide screens.
A couple notes:
This major update is PC only. I have more testing to do with Mac and Linux, but rest assured, they are next on the list. You may experience some new bugs and glitches. I can only apologize ahead of time for these. I have tested the game to make sure the core gameplay is stable and have been happy with the results, but you never know what can pop up. This is the first stage to getting dedicated MP. It is not so much a technical issue now as it is designing the game to work smoothly with online MP. Remember to give the game a good review if you enjoy the experience and I look forward to taking it further. -Ryan
[ 2018-10-14 22:28:00 CET ] [ Original post ]
🕹️ Partial Controller Support
- V36 Beta Linux [2.65 G]
- Vector 36 - Garage Upgrade 1(x2 slot)
- Vector 36 Racewear - Stratus One / Plateau
- Vector 36 Racewear- Grit Colonist / Dust
- Vector 36 Racewear- Vanguard Blitz / Grid
- Vector 36 Racewear- Forge Sinter / Polar
Race other pilots through various tracks on Mars. Compete in Sprint, Circuit, or Tournament modes to win credits, parts, or new Skimmers.
Each part of your Skimmer is bound by the laws of physics. Moving internal components will shift the center of gravity, adjusting angles to thrusters will affect its flight characteristics.
Fine tuning is the difference between winning and losing. Choose from a wide selection of parts, accessories, passive weapons, or support gear to adjust your Skimmer to its task. Whether it's a quick sprint at full boost, an endurance race with hardened parts, or a hill climb where lift is more important than thrust; evolve or get left behind.
Witness new skimmers, tracks, obstacles, support bots, parts, weapons, opponents and game modes. Vector36 will be growing over time.
Full Oculus Rift support will be followed by HTC Vive.
- OS: Ubuntu 12.04+. SteamOS+
- Processor: i5 or equivelentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB card
- Storage: 3 GB available spaceVR Support: OpenXR. does not require motion Controllers
- Processor: i7 quad core or equivelentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2 GB OpenGL 4.2 Nvidia 600 or Ati 7000 and up
- Storage: 3 GB available spaceVR Support: OpenXR. does not require motion Controllers
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