Race other pilots through various tracks on Mars. Compete in Sprint, Circuit, or Tournament modes to win credits, parts, or new Skimmers.


Each part of your Skimmer is bound by the laws of physics. Moving internal components will shift the center of gravity, adjusting angles to thrusters will affect its flight characteristics.

Fine tuning is the difference between winning and losing. Choose from a wide selection of parts, accessories, passive weapons, or support gear to adjust your Skimmer to its task. Whether it's a quick sprint at full boost, an endurance race with hardened parts, or a hill climb where lift is more important than thrust; evolve or get left behind.

Witness new skimmers, tracks, obstacles, support bots, parts, weapons, opponents and game modes. Vector36 will be growing over time.

Full Oculus Rift support will be followed by HTC Vive.
Created Auto-Hide panels in editor mode
Diverter settings now include a Bias Rate, which controls how fast the bias changes while holding the button
Diverter Bias now will increment 1 when pressing the button, rather than holding
Advanced ECU panels will not disappear when rotating the camera in editor mode
New UI sound effects
Options > Advanced now has a mouse sensitivity slider
Cursor acceleration has been removed to make motion more predictable
Input System increased to 4 total USB devices
Input System updated to latest version of Rewired (some bugs may be introduced)
All JavaScript files are purged/converted from the engine, preparing for latest Unity update
Various script improvements and optimizations
Terraformer smoke effect has been given a custom shader to illuminate with local lights and look better
DLC Garage test pad improved
Store lighting subtley changed
Maximum pixel lights increased to 10 for high graphics settings
Headlights now cast shadows
Fixed the Rex
Removed Hopper cockpit mounting points and put them on the Hopper chassis.
Full Menu and Race VR controller support added.
VR Hands toggle added so players can opt to remove controller support if they want to stick to their hardware.
Input settings changed to Native Unity support. This may break some controller compatibility, please let me know if it does.
Updated Unity Engine to 2018.4.20f1. Could break lots of things, but seems ok so far.
Brand new input system implemented. This system is more universal, and more simple to use. It has also been integrated with the VR hand controllers better. The new input system will not assume your controller, you will have to map your controller setups manually if it is not VR or a standard game pad.
Tutorial rewritten to incorporate hand controllers and new input system. First input is automatically mapped, but after that you are encouraged to go in to the controller binding menu.
Typo fixed.
Options menu cleaned up.
Skimmer light trail SFX have been improved for visibility.
Fusion Purge SFX changed.
Magnetic envelope dynamic completely removed. You will always stick to the ground unless holding "Jump".
Height drag removed.
Crash damage cost reduced.
Edit skimmer mirror button improved.
"Jump" impulse increased.
VR hand positions altered for rotation in middle of hand, not wrist, for more realistic movement.
All cockpit hold nodes adjusted and improved
Refined Input System
Global Deadzone added
New Title Screen
Camera performance and bugs fixed
VR Hands integrated with Non VR, and all VR grip positions improved
VR Hands rotation override
Improved particle facing in VR
Menu auto-scroll removed and page up/down buttons added
Tournament filters not filtering correctly
Shadow cascades reduced to one in race, 2 in garage
General script improvements.
Headsets so far proven to work:
CV1
Rift S
Quest 1
Quest 2
Vive
Vive Pro
Index
HP WMR
Minimum Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: i5 or equivelentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB card
- Storage: 3 GB available spaceVR Support: OpenXR. does not require motion Controllers
Recommended Setup
- Processor: i7 quad core or equivelentMemory: 8 GB RAM
- Graphics: 2 GB OpenGL 4.2 Nvidia 600 or Ati 7000 and up
- Storage: 3 GB available spaceVR Support: OpenXR. does not require motion Controllers
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