![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/346460/ss_6d0d8bcd3855bf6b1fa0b5c4b547024aaa3d234d.1920x1080.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/346460/ss_993f4995c79e35361c88556cb3e01923f039bc17.1920x1080.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/346460/ss_4e46778e4e452a14310df0c21e36c05a20ff3dc6.1920x1080.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/346460/ss_ecd43f8d2c5db84ea332fbbb0be105e0f41912a3.1920x1080.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/346460/ss_2a696e3373192ce7dcb19d38fb89be18fecc8082.1920x1080.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/346460/ss_bd1fd9b06ebf3c5187a5103ede9681877b2b6f71.1920x1080.jpg)
Created Auto-Hide panels in editor mode Diverter settings now include a Bias Rate, which controls how fast the bias changes while holding the button Diverter Bias now will increment 1 when pressing the button, rather than holding Advanced ECU panels will not disappear when rotating the camera in editor mode New UI sound effects Options > Advanced now has a mouse sensitivity slider Cursor acceleration has been removed to make motion more predictable Input System increased to 4 total USB devices Input System updated to latest version of Rewired (some bugs may be introduced) All JavaScript files are purged/converted from the engine, preparing for latest Unity update Various script improvements and optimizations Terraformer smoke effect has been given a custom shader to illuminate with local lights and look better DLC Garage test pad improved Store lighting subtley changed Maximum pixel lights increased to 10 for high graphics settings Headlights now cast shadows Fixed the Rex Removed Hopper cockpit mounting points and put them on the Hopper chassis. Full Menu and Race VR controller support added. VR Hands toggle added so players can opt to remove controller support if they want to stick to their hardware. Input settings changed to Native Unity support. This may break some controller compatibility, please let me know if it does. Updated Unity Engine to 2018.4.20f1. Could break lots of things, but seems ok so far. Brand new input system implemented. This system is more universal, and more simple to use. It has also been integrated with the VR hand controllers better. The new input system will not assume your controller, you will have to map your controller setups manually if it is not VR or a standard game pad. Tutorial rewritten to incorporate hand controllers and new input system. First input is automatically mapped, but after that you are encouraged to go in to the controller binding menu. Typo fixed. Options menu cleaned up. Skimmer light trail SFX have been improved for visibility. Fusion Purge SFX changed. Magnetic envelope dynamic completely removed. You will always stick to the ground unless holding "Jump". Height drag removed. Crash damage cost reduced. Edit skimmer mirror button improved. "Jump" impulse increased. VR hand positions altered for rotation in middle of hand, not wrist, for more realistic movement. All cockpit hold nodes adjusted and improved Refined Input System Global Deadzone added New Title Screen Camera performance and bugs fixed VR Hands integrated with Non VR, and all VR grip positions improved VR Hands rotation override Improved particle facing in VR Menu auto-scroll removed and page up/down buttons added Tournament filters not filtering correctly Shadow cascades reduced to one in race, 2 in garage General script improvements. Headsets so far proven to work: CV1 Rift S Quest 1 Quest 2 Vive Vive Pro Index HP WMR
[ 2021-04-27 12:02:40 CET ] [ Original post ]
🕹️ Partial Controller Support
- V36 Beta Linux [2.65 G]
- Vector 36 - Garage Upgrade 1(x2 slot)
- Vector 36 Racewear - Stratus One / Plateau
- Vector 36 Racewear- Grit Colonist / Dust
- Vector 36 Racewear- Vanguard Blitz / Grid
- Vector 36 Racewear- Forge Sinter / Polar
Race other pilots through various tracks on Mars. Compete in Sprint, Circuit, or Tournament modes to win credits, parts, or new Skimmers.
Each part of your Skimmer is bound by the laws of physics. Moving internal components will shift the center of gravity, adjusting angles to thrusters will affect its flight characteristics.
Fine tuning is the difference between winning and losing. Choose from a wide selection of parts, accessories, passive weapons, or support gear to adjust your Skimmer to its task. Whether it's a quick sprint at full boost, an endurance race with hardened parts, or a hill climb where lift is more important than thrust; evolve or get left behind.
Witness new skimmers, tracks, obstacles, support bots, parts, weapons, opponents and game modes. Vector36 will be growing over time.
Full Oculus Rift support will be followed by HTC Vive.
- OS: Ubuntu 12.04+. SteamOS+
- Processor: i5 or equivelentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB card
- Storage: 3 GB available spaceVR Support: OpenXR. does not require motion Controllers
- Processor: i7 quad core or equivelentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2 GB OpenGL 4.2 Nvidia 600 or Ati 7000 and up
- Storage: 3 GB available spaceVR Support: OpenXR. does not require motion Controllers
[ 5949 ]
[ 1499 ]