Romino's Adventure
InterDan Developer
InterDan Publisher
Nov 2021 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(45 reviews)
Public Linux Depots:- Romino's Adventure Depot Linux [176.13 M]
So, what's happening? What's the update?
Nothing major, let me quickly list the new additions and then yap about: stuff
In short, from more to less relevant:
- Yet another level revamp. This one will not be the last.
- Control remapping is now supported in the settings menu.
- Achievements menu has been moved outside of the settings menu.
- Romino's collision is now more accurate when jumping upwards.
- A crash that happened when doing weird shenanigans with hatches has been eradicated (shout outs to the Mystery House crew for finding it).
- Song from world 5 has been extended to contain more slap.
- Game Timer now starts when starting Level 1-1.
I wanted to roll out this update for April 2024, but... let's just say it's been a rough year. I'm doing much better now, but time is still very limited and I want to focus on other projects and living life, you understand.
That being said, I still want for the DLC to happen, but it's still far in the future. I want to add a lot of features and fun stuff, but maybe I'm being too ambitious. The new mechanics are mostly implemented, though. In any case I'm setting late 2026 as a deadline. I have a roadmap planned for the features that may or may not end up being cut, so at the very least we have some bit of structure grooving here.
In any case, hope you enjoy the changes. The lack of a control rebind options was the number 1 complaint I was hearing so I hope I really really hope it works as intended and with no problems at all and we can all be happy
[ 2025-03-09 20:10:44 CET ] [ Original post ]Romino's Adventure is going free!Hi,
For several reasons, I've decided to make Romino's Adventure free so that anyone can play it if they want. The whole game is in the package, no limitations nor missing content.
There is an expansion in the works. The original idea was to just update the game for free, but since the game itself is now free, the update may be offered as Paid DLC (still to be decided). For those who have bought the game in the past, this DLC would be free in any case, as a thanks for the early support.
I hope that now more people can try and enjoy the game,
Take care!
[ 2023-06-24 22:34:40 CET ] [ Original post ] Small fix updateThe user was able of storing interactions by cancelling piece drops, allowing them to nail more than once at a time. It was a cool bug, but it breaks some things and adds a confusing rule to an already confusing mechanic. Sad to see it go
[ 2022-05-07 11:24:04 CET ] [ Original post ] Tutorial localization hot fixSpanish and english languages were switched up in the tutorial (if you played the game in english you were getting the spanish tutorial and vice versa). This is now fixed.
[ 2022-03-19 14:38:28 CET ] [ Original post ] Romino's Technical Update
This is a small update with minor fixes to provide a moderately improved experience. These changes are, from more to less relevant to you:
- ACHIEVEMENTS! Thanks to the Godot community for making this possible with a spectacular add-on. Here you'll find the standard ones, like "Complete World 1" or the ever so original "Complete World 2". If you have a completed file, you'll get these automatically upon loading it. However, there are a lot more, some of them pretty challenging. Additionally, an internal achievement system has been added as well, local for every file. I recommend trying them out if you want to squeeze a little more juice out of this game. Speaking of which...
- Speedrun Timer. Honestly, from all my time testing, I think this is a cool game to speedrun. There are tons of skips and cool tricks on each level, and it can be really fun to search for optimal strategies, from simple moves that allow you to reach the door in no time, to absurd maneuvers that skim only a few seconds from the timer. If you enjoyed your time with the game, I encourage you to give it a go. My personal best is 01 : 07 : 34 : 33, if you are curious ;D
- Some levels have been tweaked a little. This actually has been happening since launch in a sneaky fashion, it is only now that I confess my crimes and ploys to you. These changes don't aim to make the game easier (some of them actually made it harder), but just more enjoyable, cutting short incorrect solutions earlier so the player doesn't get stuck trying those for too long. I don't have and don't want to do a list with all the tweaks, but they are pretty minor changes overall.
- Buttons now look different! I loved the rectangular nature of the old ones, but sometimes they were hard to spot. Before launch, I tried everything, every shade combination, animating them... but nothing seemed to completely fix the situation. They are now round, almost squishy-looking. I wasn't sure I liked it, but they've grown on me lately, and in terms of visibility it is clear that this is the better design.
- Romino's code has been rewritten. Now it is cleaner, more concise and more efficient. You should not notice any major differences in your end, but nevertheless, Romino now moves more smoothly. Taking pieces that are close to the ceiling and dropping pieces in general is now much easier, so check it out if you're curious. I also wanted to rewrite the pieces' code, and I actually cleaned it up a little! But... yeah, that's not gonna happen... It works, so no need to mess too much with it.
- UI has been improved. That's why this is called the technical update, it's mostly just a bunch of code maintenance. Copying and deleting files now prompts you with a confirmation dialog. It is now clearer and risk free, so enjoy doing that if that's your thing. Some extra preferences have also been added, as well as an achievements menu.
And last and probably least...
- Enemy code has been rewritten too! 8 times, to be specific. None of them worked, so yeah, they actually get to keep the old code too, with some minor improvements. It's a big mess, but just like with the pieces, it works! I guess their behavior is just too specific to have neat, simple code...
The future:
Well, you may have guessed it, but I'm not cleaning code just for show. "Hey, look, the code is more readable now, check it out!" said enthusiastically to the audience no one ever. There are plans to expand the game a little more. New content may come later this year, but it will take some time. I'm very glad for all of you who purchased the game and enjoyed it, and I hope you like some of the little new additions. Until next time, cheers!
[ 2022-03-16 19:34:40 CET ] [ Original post ] Make your way moving around tetrominoes in this puzzle platformer adventure. Travel through 8 unique worlds and a total of 43 levels to claim your rightfully deserved byte of the cake.
Will you be able to reach the end? I don't know, you can always check a walkthrough, it's cool with me. Also make sure to take breaks and hydrate from time to time. Ily bye.
MINIMAL SETUP- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core i3 M380Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.0+
- Storage: 512 MB available space
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