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Martial Law patch notes for 6/11/15 version 0.11
[ 2015-06-11 20:43:17 CET ] [ Original post ]
Version 0.11
Graphical changes
- Increased foliage density for greater realism in some areas
- Various graphical improvements and optimizations
World and AI changes
- Wolves have been reintroduced into their natural habitat
- They are not on speaking terms with the AI soldiers
- Fixed some geometry preventing entrance to some structures
- Removed some invisible walls
- Began forming actual terrain and city mapping in SP map
- Levelled out some terrain in preparation for mapping in some roads and various structures throughout the single player map
Mechanics changes
- Added full body awareness to the player
- Vehicle has been put back in game
- Vehicle now has camera control
Backend changes
- Initial stages of crafting system now being prototyped
- Initial stages of building system now being prototyped
- Lots ’o’ optimizing happened
Known Issues
- Some invisible walls escaped the purge
- AI still needs some major tweaks
- This would be very long if I wrote them all here, just know that there are lots
[ 2015-06-11 20:43:17 CET ] [ Original post ]
Martial Law patch notes for 6/11/15 version 0.11
[ 2015-06-11 20:43:17 CET ] [ Original post ]
Version 0.11
Graphical changes
- Increased foliage density for greater realism in some areas
- Various graphical improvements and optimizations
World and AI changes
- Wolves have been reintroduced into their natural habitat
- They are not on speaking terms with the AI soldiers
- Fixed some geometry preventing entrance to some structures
- Removed some invisible walls
- Began forming actual terrain and city mapping in SP map
- Levelled out some terrain in preparation for mapping in some roads and various structures throughout the single player map
Mechanics changes
- Added full body awareness to the player
- Vehicle has been put back in game
- Vehicle now has camera control
Backend changes
- Initial stages of crafting system now being prototyped
- Initial stages of building system now being prototyped
- Lots o optimizing happened
Known Issues
- Some invisible walls escaped the purge
- AI still needs some major tweaks
- This would be very long if I wrote them all here, just know that there are lots
[ 2015-06-11 20:43:17 CET ] [ Original post ]
Martial Law 5/30 Patch Release notes (v0.1a)
[ 2015-05-30 17:34:38 CET ] [ Original post ]
Fully implemented changes:
- Fixed player health not displaying properly in multiplayer modes.
- Disabled fall damage on Arena multiplayer maps.
- Fixed animation glitch on Real Map players.
- Players in multiplayer matches should now start with their weapons loaded instead of having to immediately reload upon spawning.
- Fixed footstep sounds in arena map
- Fixed map icons to correctly depict map selected
- Disabled sway and bob in multiplayer
- Testing less aggressive bob in single player
- Players should now be able to drop items from inventory as intended.
- Tree meshes have been properly house trained and should now be exclusively outdoors.
- Streamlined animation on AI entities.
- Added dead body to AI entities.
- Changed hunger/thirst to digital readouts for the sake of clarity.
- Hunger and thirst rates have been slowed down drastically. You should now have enough time to actually discern why you are dying and actually do something about it.
- Removed hit direction marker for single player.
- Changed behavior of weapon pickups. Weapon pickups should now auto-equip rather than requiring that they be equipped via inventory. Players will have two weapon slots (aside from the default knife), and can drop weapons to make room for others. Weapons will auto drop when picking up something new. If you pick up a new weapon while holding the knife, and your weapon slots are full, you will automatically drop the next slotted weapon.
- Modified settings menu to include some additional options.
- Temporarily removed game saving for bug fixing.
- Temporarily removed vehicle (Swapping for modification of vehicle physics).
Partially implemented or ongoing changes:
- Icon and image sizes are being corrected.
- Weapons and inventory systems are still being tweaked
- Wolf AI is being modified, and may either not spawn or display odd behavior or visual bugs.
Known Issues:
- Too long, didn’t type.
[ 2015-05-30 17:34:38 CET ] [ Original post ]
Martial Law 5/30 Patch Release notes (v0.1a)
[ 2015-05-30 17:34:38 CET ] [ Original post ]
Fully implemented changes:
- Fixed player health not displaying properly in multiplayer modes.
- Disabled fall damage on Arena multiplayer maps.
- Fixed animation glitch on Real Map players.
- Players in multiplayer matches should now start with their weapons loaded instead of having to immediately reload upon spawning.
- Fixed footstep sounds in arena map
- Fixed map icons to correctly depict map selected
- Disabled sway and bob in multiplayer
- Testing less aggressive bob in single player
- Players should now be able to drop items from inventory as intended.
- Tree meshes have been properly house trained and should now be exclusively outdoors.
- Streamlined animation on AI entities.
- Added dead body to AI entities.
- Changed hunger/thirst to digital readouts for the sake of clarity.
- Hunger and thirst rates have been slowed down drastically. You should now have enough time to actually discern why you are dying and actually do something about it.
- Removed hit direction marker for single player.
- Changed behavior of weapon pickups. Weapon pickups should now auto-equip rather than requiring that they be equipped via inventory. Players will have two weapon slots (aside from the default knife), and can drop weapons to make room for others. Weapons will auto drop when picking up something new. If you pick up a new weapon while holding the knife, and your weapon slots are full, you will automatically drop the next slotted weapon.
- Modified settings menu to include some additional options.
- Temporarily removed game saving for bug fixing.
- Temporarily removed vehicle (Swapping for modification of vehicle physics).
Partially implemented or ongoing changes:
- Icon and image sizes are being corrected.
- Weapons and inventory systems are still being tweaked
- Wolf AI is being modified, and may either not spawn or display odd behavior or visual bugs.
Known Issues:
- Too long, didnt type.
[ 2015-05-30 17:34:38 CET ] [ Original post ]
Martial Law
DropDGames
Developer
DropDGames
Publisher
2015-05-26
Release
Game News Posts:
6
🎹🖱️Keyboard + Mouse
Mostly Negative
(22 reviews)
The Game includes VR Support
Public Linux Depots:
- Martial Law "Linux" [2.44 G]
What is Martial Law?
Right now, it's the framework of a single and multi-player survival game. I emphasize the word "framework". As of now, it has the basic functions and mechanics developed over months upon months by a one-man development team. It is *not*, I repeat *NOT* a complete game. If what you want is a complete game, DON'T buy it.
What you are doing by purchasing is supporting an indie developer who has built a mechanical framework and core that will be continually expanded upon in constant cooperation with the community. What you are doing by purchasing is guaranteeing that Prophet can continue to work full time (actually, significantly more than "full time") on the development. What you are doing is funding the continued expansion of the game, whether that means actual additional paid staff or new equipment to build and test the game, or just keeping Prophet from having to split his time between multiple jobs.
I urge you to think twice, and think deeply before you purchase this game. I believe we are being completely up-front with what it is, and what it isn't. If you have *ANY* doubts, we would strongly encourage you not to buy it now, and instead wait until more features you want have been added. However, if you like what you have seen so far, I welcome you to help Prophet out with a purchase, so that the game can proceed at pace to its eventual full implementation. The more purchases are made, the more resources can be put into speeding up the development, hiring staff, paying artists for contributions, et cetera. So what’s working? As of release, the following things (we will update the description as more features are implemented)
Right now, it's the framework of a single and multi-player survival game. I emphasize the word "framework". As of now, it has the basic functions and mechanics developed over months upon months by a one-man development team. It is *not*, I repeat *NOT* a complete game. If what you want is a complete game, DON'T buy it.
What you are doing by purchasing is supporting an indie developer who has built a mechanical framework and core that will be continually expanded upon in constant cooperation with the community. What you are doing by purchasing is guaranteeing that Prophet can continue to work full time (actually, significantly more than "full time") on the development. What you are doing is funding the continued expansion of the game, whether that means actual additional paid staff or new equipment to build and test the game, or just keeping Prophet from having to split his time between multiple jobs.
Who shouldn't purchase
- Someone who is looking for a finished game
- Someone who doesn't want to help grow and develop a true indie title
- Someone who really can't afford the price for something that isn't a finished product
- Someone with no patience for the unavoidable bugs and delays in WIP software
Who should purchase
- Someone who wants to play a role in building a real, non-zombie based survival game
- Someone who can afford the price without raiding the piggy bank
- Someone who is patient, and understands the pitfalls and tribulations of a one-man dev team
- Someone who really is passionate about indie games
- Someone who just wants to try something completely new
I urge you to think twice, and think deeply before you purchase this game. I believe we are being completely up-front with what it is, and what it isn't. If you have *ANY* doubts, we would strongly encourage you not to buy it now, and instead wait until more features you want have been added. However, if you like what you have seen so far, I welcome you to help Prophet out with a purchase, so that the game can proceed at pace to its eventual full implementation. The more purchases are made, the more resources can be put into speeding up the development, hiring staff, paying artists for contributions, et cetera. So what’s working? As of release, the following things (we will update the description as more features are implemented)
Current Features
- Match Mode
Arena based, jet-pack having, super jumping fun, or more realistic CTF, Team Deathmatch, or FFA matches.
- Level Editor
The level editor is meant to be a simple, yet powerful editor that will allow the community to build content and tell their own stories in the Martial Law universe.
- SinglePlayer
This will be the strength of Martial Law compared to most other survival games. Right now, the framework is a good portion of the way to completion, with (mostly) working inventory, a large open world (not yet really populated), functional AI (limited), and vehicles.
planned Features
- Building
Building in Martial Law will be a simple process of collecting the items you need to craft the object you want to build or place the random pieces of debris you have collected from around the world to build your own survival shelter, traps, or works of art.
- Crafting
Crafting at first will be a basic recipe system. You can find recipes by exploring the different areas in the world, meeting people that have already learned the skills that are willing to teach you or research the craft-able items that you find, steal, or trade for in the game.
- Bartering
Trading is important to secure your survival and so there will be a simple system giving players a secure place to trade, buy, or sell goods with other players. There will be no "Store" to exploit or pay to win, and all items will need to be found or created in-game
- Agriculture
Just like in the real world an area can be over hunted very easily and so learning how to grow and raise your own food is important.
- Exploration
Sometimes it is nice to be able to give your legs a rest. Players will be able to travel by multiple means on land, air, and sea.
Thank you for reading this, and thanks for your interest in Martial Law.
MINIMAL SETUP
- Processor: AMD: Phenom X2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GT240Network: Broadband Internet connection
- Storage: 3 GB available space
- OS: Ubuntu 14.04 x64
- Processor: Intel i5 2500Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 670Network: Broadband Internet connection
- Storage: 3 GB available space
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