Satryn DX came out on switch recently! but you're here for satryn deluxe news, so here are both updates that went into the switch version during its development.
1.1.4:
- performance improvements.
- added a new super rare power-up.
[ 2024-07-22 14:47:08 CET ] [ Original post ]
remember satryn? i have grown and learned much since its release over 3 years ago. i'm happy to still be here, and i'm happy you are too. please enjoy this small update.
- did some optimizations that should result in dramatic performance improvements. this was done for no reason in particular and is not at all indicative of something to look forward to in the future.
- changed shooting so bullets queue up and fire when ready. ammo conservers rejoice!
- fixed a bug that caused the game to pause on game start if the application lost focus while on the menu.
- fixed a bug that caused devourers and devoiders to sometimes not do anything. apparently this bug existed for 3 years!
[ 2024-05-13 15:58:57 CET ] [ Original post ]
https://store.steampowered.com/app/2503070/DEAD_PETALS_BLISS/ been a while. :) mama's been cookin up a new twin-stick shooty with the creator of DEAD PETALS using our custom engine. it's wild. a shmupper's dream. a fractal-trance bullet-trip. ENNWAY, the composer of the satryn theme, is back with an original soundtrack. it's incredible. give it a wishlist?
[ 2023-07-12 20:15:36 CET ] [ Original post ]
new things
- satryn is now available on android. for free.
- touch controls can be enabled in the controls menu for all versions.
- there is now a sound and tiny graphic on the hud when you pass your high score and farthest level.
gameplay changes
- gluons now appear less frequently, to the dismay of no one.
- termimama and devoider spawn amount slightly reduced.
smaller changes
- bloom poops now blow up when spawned on another poop, which should prevent blooms making impenetrable poop fortresses in the corners.
- the game now pauses if it loses focus.
- auto-power can now be toggled whenever, which is fun to spam while waiting for the next level.
[ 2023-02-01 21:18:13 CET ] [ Original post ]
- reduced minimum aspect ratio, which should better accommodate portrait orientation and non-widescreen displays.
- "really quit?" menu is less confusing.
- fixed a bug that could cause a score to not upload and then disappear forever. (thank you for your sacrifice, MrUnbecoming.)
[ 2022-11-28 23:19:22 CET ] [ Original post ]
2 years ago today i started making this little thing. this update is special because the last item from the original to-do list is now complete: a boss.
new things
- new water power-up.
- 5 new cheevos.
- the keepers are no longer dormant.
gameplay changes
- difficult baddies show up more frequently.
- more friends spawn per level on average.
- flame power-up is more rare.
- white holes repel at a higher force, and are more rare.
miscellaneous
- rebalanced kill milestone cheevos to be less of a grind.
- removed twitter link from the manual. ;)
- leaderboard has been reset.
bug fixes
- fixed gamepad bumpers triggering a bunch in menus.
- fixed joystick aiming favoring diagonal directions.
- fixed a mouse aiming crash.
- fixed a memory leak crash.
[ 2022-11-14 16:55:42 CET ] [ Original post ]
- 1 new cheevo.
- high refresh rate support is back.
- dual shot will now always be overwritten during level clear power-up box collection.
- rewrote input, hopefully this fixes certain controllers dropping inputs.
- fixed an arch linux crash.
[ 2022-07-04 20:11:49 CET ] [ Original post ]
- scores now upload periodically during gameplay. hopefully this prevents lost scores in case the application unexpectedly closes.
[ 2022-03-11 17:55:28 CET ] [ Original post ]
- removed high refresh rate support to prevent crashes for now. :(
[ 2022-03-04 00:57:58 CET ] [ Original post ]
gameplay changes
- termimamas spawn amount slightly decreased
- shield drop rate slightly increased
bug fixes
- fixed button hover indicator sometimes not showing up
- optimized how achievements are checked (it was really bad, should be much better now)
[ 2022-03-01 18:11:48 CET ] [ Original post ]
new things
- shield power-up. save yourself.
- ball mine. its a mine, but it rolls because its a ball.
- a rare hazard.
- 54 shiny achievements to collect:
visual
- added support for high refresh rate monitors.
- added button hover indicator. should make navigating the interface with keyboard and gamepad more pleasant.
- application icon is now shiny:
gameplay changes
- player spawn shockwave force increased. bitch im back.
- friends now step carefully around mines. (but they are not perfect)
- score multiplier reduction on death decreased to 35% (was 50%)
- runs start at a higher difficulty. (level 5 is the new level 1)
- level cap increased to 65 (70 on the old generator)
- extra lives are now granted every 60 friends. (was 30)
- player is no longer affected by shockwaves.
power-up changes
- rocket rate of fire increased.
- rocket shockwave decreased.
- power-up box shockwave now occurs on collection instead of when spawning.
- overall ammo decreased by about 20%
entity changes
- entities get stuck in corners a little less often.
- bomb bulb shockwave force and radius increased.
- mine shockwave force increased.
- gluon knockback from player bullets increased. should make them easier to mitigate.
- gluon pull force (when attached to another gluon) decreased.
- black holes now suck with less vigor.
bug fixes
- fixed friend collect sound not respecting upper pitch limit.
- fixed a crash that could occur during screen transitions.
miscellaneous
- leaderboard has been reset.
- updated to latest steamworks sdk.
[ 2022-02-28 19:59:53 CET ] [ Original post ]
manual
- added an entry that introduces our hero
- defined a keyword that should clarify other entries
- clarified the score multiplier loss mechanic
crashes
- linux users experiencing a startup crash: there is now a beta build available. please run it and let me know if the issue is resolved
[ 2021-11-05 21:38:24 CET ] [ Original post ]
gameplay changes
- you can now only lose friends once per level. go get some bigger numbies
- power-up boxes now auto-collect on level clear if player does not have a power-up, or if the power-up box is the same as the currently equipped power-up
- there is now a small window of time after baddies spawn in which they can not hurt you
- destroying pompi part 3 no longer required for level clear. now they just lil bonus points
- reduced power-up box shockwave radius and force
- increased player bullet knockback
ui
- screen transition time sped up even more
- added an entry to the manual to explain the friend loss mechanic since its a little more complicated now
- specified which things are invulnerable in the manual
visual
- changed player death effect color to cyan. feels more chill this way
bug fixes
- did a complicated overhaul of every script that uses a godot function i had no idea was buggy and could cause crashes
- fixed shockwaves not syncing with the rainbow strobe for the first few frames, during which they were full white (an illegal color per the palette!)
- additional experiments with object instancing/cleanup that might prevent crashes
[ 2021-11-03 17:07:18 CET ] [ Original post ]
changes
- reduced gluon pull force when connected
- further flame bullet optimizations
- small overall optimizations
- possibly fixed a crash related to the hud entering/exiting (would occur when restarting a run, for example)
[ 2021-10-24 19:19:46 CET ] [ Original post ]
changes
- player bullet particles are back. if this game is to be a broken mess, it will be a sparkly broken mess
- really quit? menu makes a little more sense, visually
- flame bullets now hella optimized
- increased polygon memory limits
- tweaked godots 2d batching settings (i truly dont know what im doing here)
[ 2021-10-22 22:57:42 CET ] [ Original post ]
experimental changes
- disabled player bullet particles. i suspect they may be responsible for the crashes
- disabled level edge collision detection for flame bullet
[ 2021-10-21 13:39:07 CET ] [ Original post ]
some users have reported that the game is crashing. unfortunately, i have not been able to recreate them. this update contains a collection of guesses, so please let me know if anything has improved. together we can make satryn deluxe (mostly) crash-free (maybe)!
ui
- added a little indicator to show which leaderboard is selected
- can now press pause during screen transitions
- level transition time reduced by 1.1 seconds
- screen transitions are a bit quicker too (oh you want the specific time? well uh okay its now 0.235 seconds. was 0.35)
gameplay changes
- gluon mass increased, should make them easier to dodge
- huntress, mite, and termimite movement speed increased
- termimites now try to sneak up closer behind you (previously kept a polite distance)
- bloom, devoider, termimama, riflepod, and gluon max possible spawns per wave slightly increased
- flame power-up range slightly decreased
bug fixes
- fixed player bullet particles sometimes not going away
- fixed some thread-unsafe object instancing and removal
other
- updated the gamepad database, since some users who reported crashes were using gamepads not present in the old database
- updated to the latest steamworks sdk
[ 2021-10-20 15:23:25 CET ] [ Original post ]
hi :)
satryn first launched on itch.io for free and has been updated three times. satryn deluxe is the latest 0.9.0 update. (the itch.io version will forever be stuck at 0.8.3.) if you are new here, welcome to the Singularity of Suffering! these patch notes are probably only relevant to those who are returning from the itch.io version. if thats you, welcome back! i missed you satryn deluxe launches october 14th at 9am PST (that's tomorrow)!
here be the patch notes:
new things
- added Steam friends and global leaderboards
- added baddie: bloom - poops everywhere
- added baddie: pompi - one becomes many
- added baddie: termimama and her termimites - ruiner of runs
- added power-up: flame - burn everything down.
- added steam cloud support to keep settings and stats synced
- added option to disable rainbow tunnel transition and reduce rainbow strobe rate for photosensitive folk
pretty things
- your power is now very sparkly
- you now make little feetprints in the sand, with accompanying adorable sound effect
- sand now flows off the edges of satryn
- new color just dropped: magenta added to the color palette
- new premium logo
ui
- polished the manual a lil and rewrote some parts
- navigating interface with keyboard/gamepad now wraps around nicely
- can now pause at any point during gameplay, and game now pauses if a controller is disconnected
gameplay changes
the game has been made more difficult, beware!
- increased level cap to 60 (was 40)
- increased unit cap to 300 (was 250)
- increased wave cap to 8 (was 5)
- the level is now a little wider. ahh, more breathing room
- gluons and black holes spawn slightly more often
- black hole influence radius increased
- devoider mass increased, speed increased. should make them feel more unstoppable
- bad friend mass increased, should make them a tiny bit easier to dodge
- mite and termimite score cutoff timer reduced to 45 seconds (was 60)
- increased time between waves
- mine shockwave radius increased
- item box spawn shockwave radius and force greatly increased
- dual shot drop chance lowered since everyone hates it
bug fixes
- lots of optimizations!
- fixed bomb bulbs sploding while game is paused
- fixed baddies with avoid behavior getting stuck on edges/corners
- fixed interface sometimes becoming unnavigable with keyboard/gamepad
- fixed audio sliders not behaving with gamepad
[ 2021-10-13 23:45:10 CET ] [ Original post ]
🎮 Full Controller Support
- satryn deluxe Linux [53.03 M]
11 fearsome baddies (not cuddly)
7 power-ups that will make you smile and say "i'm having fun"
3 hazards that add to the chaotic nature of this strange place
Steam® friends and global leaderboards
a manual that reveals helpful hints and unhelpful lore as you discover things
the love of your friends makes you stronger
- Storage: 53 MB available space
- Storage: 53 MB available space
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