Hey there!
WorldBox - Update 0.14.1 - it's raining traits, hallelujah - Now Available!
Trait Rain
Crab Bomb
Animation and improvements for Magnet
Balancing
Legendary items are now highlighted
Greg
And many fixes
For full patch notes history, please check official website here or read below:
Heres changelog for 0.14.01 - it's raining traits, hallelujah:
- added: radiotraitive rain of 3 types. Select which traits you want to apply for multiple units and drop them.
- added: radiotraitive rains. They save their state through sessions
- added: crab bomb! it's rave time
- added: gamma rain. Pick some traits and make it rain
- added: delta rain. Pick some traits and make a train
- added: omega rain. Pick some traits and make them train
- added: city inventory legendary items would have special outline
- added: unit inventory legendary items would have special outline
- added: new debug cheat CityUnlimitedZoneRange
- added: added separator between fertilizers and minerals in nature tab
- added: added Nikon to the special thanks section. Thanks!
- added: particles and shake, when unit gets infected with zombie infection
- changes: crystal tile graphics are changed
- changes: [mobile] golden brain is now free
- changes: [mobile] corrupted brain is now free
- changes: [mobile] snow cloud is now free
- changes: fat trait will increase size of sprite of a unit a bit
- changes: agile trait will decrease size of sprite of a unit a bit
- changes: made some achievements not hidden
- changes: vortex tool won't remove biomes and water
- changes: vortex tool won't destroy buildings
- changes: tweaked some achievements descriptions
- changes: crabzilla moved from other powers to destruction
- changes: gray goo moved from other powers to destruction
- changes: [Steam] non game hidden achievements descriptions now visible on steam
- changes: in kingdoms tab moved toggles to the right
- changes: kingdom, cultures, cities list now have a special button background
- changes: chance to get infected by zombie on attack 30% -> 50%
- changes: culture tech zones tier 2 - max range 1 -> 2
- changes: culture tech zones tier 3 - max range 1 -> 2
- changes: human base city zone range 4 -> 7
- changes: dwarf base city zone range 4 -> 7
- changes: orc base city zone range 3 -> 6
- changes: elf base city zone range 5 -> 8
- changes: human base cities(without king effects) amount 3 -> 5
- changes: orc base cities amount 2 -> 4
- changes: elf base cities amount 1 -> 3
- changes: dwarf base cities amount 1 -> 3
- changes: king bonus for max cities based on stewardship by 50%
- changes: when revolt happens, maximum amount of cities that could join revolt changed from 50% -> 33%
- changes: when revolt happens, time before next revolt check is longer, the bigger is last revolt was
- changes: cheat CityFastZonesGrowth is more smooth
- changes: cheat unlimited house is more smooth
- changes: tweaks for how it's decided where settlers build new cities
- changes: newly spawned civ unit won't run to random place on the map to settle a new city
- changes: make starting worlds more random
- changes: added some more debug buttons, while worked on settler logic improvements
- changes: reworked algo for settlers. They would try to settle a bit further away from their kingdom borders(instead of being aligned), so the new city would take more space
- changes: watch tower increases city zone range by 1 now
- changes: when city gets conquered - their current army gets disbanded
- changes: cities logic for placing new houses would be faster
- changes: unlucky trait triggers it's bad event only on older units
- changes: only civ immortal units can get evil after a long time. Not immortal sheep and bunnies
- changes: evil trait max cities -3 -> -2
- changes: content trait max cities -2 -> 0
- changes: greg is more greggier
- changes: Life is a Sim achievement reduced for mobile devices
- changes: Magnet: the units will now rotate in magnetic patterns
- changes: Magnet: when dropping units, they will be pushed towards the current brush that you have selected
- changes: tips now in Welcome window
- changes: added some empty window placeholders in some windows
- changes: [Steam] Workshop maps are uploaded for friends only by default now
- changes: right click on map size will decrease the map size again
- changes: civs can settle on sand right now
- changes: added island size requirmenet for mineral spawn for at least 20 tiles
- fixed: soft crash when you unit with energized trait blows up on landmine
- fixed: in trait editor tooltip overlaps icons awkwardly
- fixed: danish translation was broken
- fixed: sometimes soft error on mobile when receiving gift power
- fixed: creating new cities/buildings would be blocked by minerals
- fixed: mobs won't spawn in low candy biomes
- fixed: cities not getting updated stats after culture gained new tech right away
- fixed: cities keep trying to claim diagonal zones and losing them after a bit
- fixes: spectate icon would be stuck if the unit you watched would die on its' own
- fixes: [mobile] There was a way to adjust time without having the hourglass power unlocked for non-premium players
- fixes: found the last hiding santas
- fixes: cities getting removed/bugged out if game is paused right after city is created
- fixes: sometimes cities don't have visible zones
- fixes: kingdom with bad king can have -1 max villages
- fixes: magnets will not show units correctly if you zoom in/out from minimap
- fixes: kings, boats, generals, etc won't show up on minimap at their old position if you're dragging them with the magnet
- fixes: boats that were dropped with magnet and have an unreachable dock, won't be just stuck forever in one place
- fixed: inspiration drops showed fire, instead of inspiration
- fixes: if infinity coin removed unit inside a house - his death didn't count
- fixes: 18 years babies running around
- fixes: when using madness on army bannerman he still stays bannerman
- fixes: campfire having wrong map icon
- fixes: silver/iron weapon sprites are switched
- fixes: worm not removing biomes
- fixes: sometimes unit won't heal fully after level up with specific traits
Enjoy!
Missed the earlier updates?
- 0.14.0 - everythingbox
- 0.13.10 - Performance go brrr
- 0.13.6 & 0.13.7 - Smol patches
- 0.13.5 - Landmines!
- 0.13.3 & 0.13.4 - Smol things here and there
- 0.13.2 - Autosaves and languages
- 0.13.1 - A tiny patch
- 0.13.0 - Santa's Workshop
- 0.12.3 - SteamY fixes
[ 2022-06-17 16:08:23 CET ] [ Original post ]
- WB Linux [286.46 M]
WorldBox is the ULTIMATE god simulator and sandbox game!
Create your own world or destroy it using different powers:
- God Simulator. There are a lot of powers in your toolbox that can be used without mana or resources.
- Living world. Creatures have traits and needs. Animals will look for food. Greedy kings will try to get more lands.
Use different tools and brushes to design and populate your world:
- Fantasy Races. There are 4 civilized races in WorldBox. Humans, orcs, elves and dwarves. Each with its own design and specific race traits.
- Civilizations. Races will form kingdoms, colonize new lands and will sail to far continents that you'll create.
- Diplomacy system. Kingdoms will fight with each other. Towns will rebel. Empires will fall. It's your choice to help or watch them fight.
Many fun and crazy abilities that you can use:
- Destruction powers. Lightning, tornadoes, acid rain, nukes, meteorites, plague, dragons and even UFOs.
- Different creatures. Demons, skeletons, zombies, tumors, cold ones, dragons, UFOs and even a giant Crabzilla that you can control yourself!
Interact with your world and create various scenarios:
- Interact. Interact with your world with the divine magnet. Use your powers to start wars or create huge tornadoes! You can affect the world in unique ways.
- Share your maps. Show your creations to other players of the WorldBox community!
- Procedural Generation. Generate worlds of different sizes and find kingdoms with unique flags and names.
- Processor: 2.0 GhzMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 128mb Video Memory. capable of Shader Model 2.0+
- Storage: 300 MB available spaceAdditional Notes: (
- Processor: Dual Core 3.0 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 256mb Video Memory. capable of Shader Model 2.0+
- Storage: 300 MB available spaceAdditional Notes: (
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