WorldBox is the ULTIMATE god simulator and sandbox game!
Create your own world or destroy it using different powers:
God Simulator. There are a lot of powers in your toolbox that can be used without mana or resources.
Living world. Creatures have traits and needs. Animals will look for food. Greedy kings will try to get more lands.
Use different tools and brushes to design and populate your world:
Fantasy Races. There are 4 civilized races in WorldBox. Humans, orcs, elves and dwarves. Each with its own design and specific race traits.
Civilizations. Races will form kingdoms, colonize new lands and will sail to far continents that you'll create.
Diplomacy system. Kingdoms will fight with each other. Towns will rebel. Empires will fall. It's your choice to help or watch them fight.
Many fun and crazy abilities that you can use:
Destruction powers. Lightning, tornadoes, acid rain, nukes, meteorites, plague, dragons and even UFOs.
Different creatures. Demons, skeletons, zombies, tumors, cold ones, dragons, UFOs and even a giant Crabzilla that you can control yourself!
Interact with your world and create various scenarios:
Interact. Interact with your world with the divine magnet. Use your powers to start wars or create huge tornadoes! You can affect the world in unique ways.
Share your maps. Show your creations to other players of the WorldBox community!
Procedural Generation. Generate worlds of different sizes and find kingdoms with unique flags and names.
WorldBox - God Simulator
Maxim KarpenkoDeveloper
Maxim KarpenkoPublisher
What’s the deal with WorldBox? It’s too small to be a world and it doesn’t really have a box. So why do they call it WorldBox? Better look inside the box - on December 2nd! What’s the deal with December 2nd? It’s not the first it’s not the 3rd. So why are people freaking out about it? That’s right because WorldBox is coming on December the 2nd. Isn’t it great Kramer?Release
Alliances offer a way for kingdoms to come together and form non-aggression pacts. By being part of an alliance, population of these kingdoms will receive a boost to their stats and may also build more towers on higher alliance levels.
If one kingdom becomes too dominant, other kings will have a greater chance to form alliances and fight together.
Each alliance will have its own generated banner and color on the map. And to make navigating the all these layers(including cultures, kingdoms, cities and clans) simpler, we have added shortcuts for switching between map layers.
And that's not all! Check out these improved sprites and marvel at the work our artist, Hugo, has done.
Next post will be about reworked Diplomacy, that brings clans, kingdoms, wars and alliances together in one system! Stay tuned!
We have finished implementing new mechanics and are now working on fixing remaining issues. We're getting closer to starting a closed beta, to find final game breaking bugs.
Thanks for your support. We can't wait for you to try all the new stuff we have worked on!
In case you missed it, check out our latest previews of the upcoming update, which we have shared on Twitter/Steam during the development process!
New Wars:
https://steamcommunity.com/games/1206560/announcements/detail/3672157322353811983
Clans and Bloodlines:
https://steamcommunity.com/games/1206560/announcements/detail/3672156687251117721
Age of Darkness:
https://twitter.com/Mixamko/status/1544391783102414848