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In the next update, were adding Languages as the third/4 new type of "meta-object" in the game. Theyll become a key part of unit progression and the growth of civilizations.
Much like cultures, languages will influence opinions, loyalty, and now, learning.
Previously, units gained random attributes - such as Warfare, Diplomacy, Intelligence, or Stewardship - simply by aging. With this update, clan members can write books, and others can read them (if they know the language or possess a specific trait).
Books will grant experience to readers, making it possible for non-warrior characters to level up(level cap is increased a bit btw) without combat. They can also influence mood and happiness.
Similar to biological traits passed through birth, certain traits can now be shared through books and small talks, adding yet another layer to the civ-simulation.
Languages and cultures wont just belong to one species - they can cross borders. Even if a civilization is wiped out, their legacy can survive through their books.
And just like cultures and subspecies, languages can be customized using the Language Trait Editor.
Imagine this:
An ancient demon kingdom lies in ruins, but their language and culture endure in dusty tomes scattered across the land. If an ordinary mortal dares to read one of these hellish books, they might melt under its sheer power - unless, of course, theyre fireproof (or have a drink nearby).
But if someone succeeds? They could revive the demon culture, bringing it into their city. What would happen next? Who knows? Idk?
Bonus peeks:
Were aiming to finish work on this update around late Q1 2025
Stay tuned - our next announcement will be absolutely magical.
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