
We are excited to announce that the open beta starts [strike]Monolith[/strike] April First!
Yes, this is really happening!
Weeee!

On this day, the Monoliths will awaken with their first power rewriting the very fabric of life around them.
They can alter genes and species traits, sometimes granting consciousness where there was none, allowing new civilizations to emerge.

In some cases, the Monoliths' power may trigger unexpected mutations.

Each sapient species has their own unique set of clan, culture, language, and religion traits, which you can adjust and combine.
Some species dont mind sharing a city with others. Some, however, are fiercely territorial.






Many new civilizations have been added - without spoiling too much, heres a sneak peek:
Ribbits ribbitting

Coolbeaks chilling in the permafrost biome

Druids think theyre being clover

And remember, you can modify any subspecies with traits like hovering in the air, budding reproduction, or even create elves that eat wood for breakfast.
So what [strike]horrible[/strike] beautiful creatures will you create?







All features from past announcements are tied to an improved AI system that works closely with meta-objects, making units feel a bit more alive than before!
How does it work?
Unit traits, statuses, subspecies, clans, cultures, languages, and religions even
items (
technically, for now... we still need to add content for that later) - all influence
behavior by adding neurons to a units
decision-making process.
This Brain Screen lets you observe the minds of your creatures and also lets you [strike]be a horrible person[/strike] silence specific neurons
(
Like preventing a king from eating so he slowly starves... not that youd ever do that, right?)






The
new Brain AI also integrates with the happiness system.
Units now
react to what happens to them. If things don't go their way, they might
get sad or
angry or even throw tantrums.
And when their family dies... well, they might just break down in tears.





World Ages can now be arranged like seasons, letting you control the flow of time and chaos in your world!
Items got an upgrade! You can favorite them and track who's holding onto them.
Loot rain! You can now shower your creatures with
more of your beloved sticks.





The Art of Naming
With so many new species, we needed a lot of name generators.
So, we made
a game out of it!
Cultures now have a new tab called "
Onomastics", which controls naming templates for
units, families (last names), clans, and cities.

It might look a little scary at first, but dont worry it should all make sense (we hope) as you play around with it during beta!






Paradox Biome: Where two years fly by faster than you can blink!
Theres still more to show - including one big, double-fun feature that will be revealed when the Monolith awakens!





Mobile Version Update
We'll also be testing the mobile version in a closed beta alongside the PC open beta. Due to platform restrictions, we can't offer an open beta for mobile. And we need to thoroughly test everything before the official release.
Stay tuned for more information on the mobile version in April. We appreciate your patience as we work to ensure the best possible experience across all platforms.






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[ 2025-03-12 14:17:25 CET ] [ Original post ]