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WorldBox - God Simulator
Maxim Karpenko Developer
Maxim Karpenko Publisher
What’s the deal with WorldBox? It’s too small to be a world and it doesn’t really have a box. So why do they call it WorldBox? Better look inside the box - on December 2nd! What’s the deal with December 2nd? It’s not the first it’s not the 3rd. So why are people freaking out about it? That’s right because WorldBox is coming on December the 2nd. Isn’t it great Kramer? Release
Game News Posts: 54
🎹🖱️Keyboard + Mouse
Very Positive (35372 reviews)
Public Linux Depots:
  • WB Linux [286.46 M]
WorldBox Update 0.50: Monolith Awakens. Open Steam Beta Starts April 1


We are excited to announce that the open beta starts [strike]Monolith[/strike] April First! Yes, this is really happening! Weeee!
On this day, the Monoliths will awaken with their first power rewriting the very fabric of life around them. They can alter genes and species traits, sometimes granting consciousness where there was none, allowing new civilizations to emerge.
In some cases, the Monoliths' power may trigger unexpected mutations.
Each sapient species has their own unique set of clan, culture, language, and religion traits, which you can adjust and combine. Some species dont mind sharing a city with others. Some, however, are fiercely territorial.





Many new civilizations have been added - without spoiling too much, heres a sneak peek: Ribbits ribbitting
Coolbeaks chilling in the permafrost biome
Druids think theyre being clover
And remember, you can modify any subspecies with traits like hovering in the air, budding reproduction, or even create elves that eat wood for breakfast. So what [strike]horrible[/strike] beautiful creatures will you create?






All features from past announcements are tied to an improved AI system that works closely with meta-objects, making units feel a bit more alive than before!

How does it work?


Unit traits, statuses, subspecies, clans, cultures, languages, and religions even items (technically, for now... we still need to add content for that later) - all influence behavior by adding neurons to a units decision-making process. This Brain Screen lets you observe the minds of your creatures and also lets you [strike]be a horrible person[/strike] silence specific neurons (Like preventing a king from eating so he slowly starves... not that youd ever do that, right?)






The new Brain AI also integrates with the happiness system. Units now react to what happens to them. If things don't go their way, they might get sad or angry or even throw tantrums. And when their family dies... well, they might just break down in tears.






World Ages can now be arranged like seasons, letting you control the flow of time and chaos in your world!
Items got an upgrade! You can favorite them and track who's holding onto them.
Loot rain! You can now shower your creatures with more of your beloved sticks.






The Art of Naming


With so many new species, we needed a lot of name generators. So, we made a game out of it! Cultures now have a new tab called "Onomastics", which controls naming templates for units, families (last names), clans, and cities.
It might look a little scary at first, but dont worry it should all make sense (we hope) as you play around with it during beta!






Paradox Biome: Where two years fly by faster than you can blink! Theres still more to show - including one big, double-fun feature that will be revealed when the Monolith awakens!





Mobile Version Update


We'll also be testing the mobile version in a closed beta alongside the PC open beta. Due to platform restrictions, we can't offer an open beta for mobile. And we need to thoroughly test everything before the official release. Stay tuned for more information on the mobile version in April. We appreciate your patience as we work to ensure the best possible experience across all platforms.





We now have a newsletter for big announcements like thisdelivered straight to your inbox! Sign up here:
https://www.superworldbox.com/newsletter







[ 2025-03-12 14:17:25 CET ] [ Original post ]


WorldBox is the ULTIMATE god simulator and sandbox game!

Create your own world or destroy it using different powers:

  • God Simulator. There are a lot of powers in your toolbox that can be used without mana or resources.
  • Living world. Creatures have traits and needs. Animals will look for food. Greedy kings will try to get more lands.

Use different tools and brushes to design and populate your world:

  • Fantasy Races. There are 4 civilized races in WorldBox. Humans, orcs, elves and dwarves. Each with its own design and specific race traits.
  • Civilizations. Races will form kingdoms, colonize new lands and will sail to far continents that you'll create.
  • Diplomacy system. Kingdoms will fight with each other. Towns will rebel. Empires will fall. It's your choice to help or watch them fight.

Many fun and crazy abilities that you can use:

  • Destruction powers. Lightning, tornadoes, acid rain, nukes, meteorites, plague, dragons and even UFOs.
  • Different creatures. Demons, skeletons, zombies, tumors, cold ones, dragons, UFOs and even a giant Crabzilla that you can control yourself!

Interact with your world and create various scenarios:

  • Interact. Interact with your world with the divine magnet. Use your powers to start wars or create huge tornadoes! You can affect the world in unique ways.
  • Share your maps. Show your creations to other players of the WorldBox community!
  • Procedural Generation. Generate worlds of different sizes and find kingdoms with unique flags and names.

MINIMAL SETUP
  • Processor: 2.0 GhzMemory: 3 GB RAM
  • Memory: 3 GB RAM
  • Graphics: 128mb Video Memory. capable of Shader Model 2.0+
  • Storage: 300 MB available spaceAdditional Notes: (
RECOMMENDED SETUP
  • Processor: Dual Core 3.0 GhzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 256mb Video Memory. capable of Shader Model 2.0+
  • Storage: 300 MB available spaceAdditional Notes: (

GAMEBILLET

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MacGamestore

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17.49$ (12%)
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35.99$ (10%)
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3.55$ (88%)
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7.48$ (75%)
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