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WorldBox - God Simulator
Maxim Karpenko Developer
Maxim Karpenko Publisher
What’s the deal with WorldBox? It’s too small to be a world and it doesn’t really have a box. So why do they call it WorldBox? Better look inside the box - on December 2nd! What’s the deal with December 2nd? It’s not the first it’s not the 3rd. So why are people freaking out about it? That’s right because WorldBox is coming on December the 2nd. Isn’t it great Kramer? Release
Game News Posts: 54
🎹🖱️Keyboard + Mouse
Very Positive (35372 reviews)
Public Linux Depots:
  • WB Linux [286.46 M]
Monolith fix 3 - 0.50.3 - Xenolith


heyo! third patch is up! added: - limit to number of family and city nameplates shown at the same time on zoom out - only xenophobic cultures will kill other species and destroy cities; others will capture cities instead. Or try changes: - warriors wont return to cities to drop off resources when outside borders - adjusted warrior neuron activation rates to make them follow army leaders more closely - lighter icons for non existing species in the power bar - social buttons now display updated numbers - lowered requirements for starting some plots - small celestial trees are now more spread out - polished buildings for aliens, acid gentlemen, and alpacas - handsome migrants now start with the city's culture, religion, and language - when a unit kills another, it will take all their resources - culture/religion/language splits wont happen in capital cities - splits wont happen if the origin kingdom is the same as the current one - splits wont happen if the origin clan is the same as the units - subspecies loyalty wont be shown if the city's species is different from the kingdoms - if species differ, a new species loyalty check is triggered. If the leader is xenophobic, it applies a -40 loyalty penalty - units wont teleport resources to city storage when a task is cancelled - book plots take longer fixes: - Cold Ones, Bandits, and Aliens were missing unique baby heads - fixed Bandit boat sprites - some civ head sprites were incorrect - units were often holding carried resources instead of weapons during attacks - carnivorous animal civs were hunting units from their own kingdom - unstable genome trait didnt work - some units spawned as babies from disasters and magical rites - kings were following their lovers to cities in other kingdoms - kings could start a rebellion against themselves - units were settling in biomes they had no adaptation for, with no progress - units from rites were spawning as babies and eggs - handsome migrants wont migrate to cities theyre not adapted to - fixed Middle Earth achievement - drag&dropping traits while hammering <- and -> keys threw an error - removed auto-tester tab from debug menu in builds - history from an old world was shown when loading/creating a new world - war manager could show an error when too many wars existed - war banner threw an error when trying to show a recently destroyed kingdom - opening the graph comparison window from a list window (while the list was inactive) showed an error instead of selecting the top 3 items - graph comparison button showed up in the plots list, even though plots have no graphs - migrant law caused a crash when no cities were present - dead ancestor families caused the family window to refresh repeatedly - save window tooltip was counting mob civs as mobs - home button in the unit window appeared distorted - saved map window displayed the age of the current map instead of the saved one - crash when inspecting a kingdom that just lost its capital during pause - war outcomes were displayed in lowercase - resources tooltip in unit window showed mass instead of carried resources - some destroyed buildings were saved into files, making them unloadable


[ 2025-04-07 22:39:10 CET ] [ Original post ]


WorldBox is the ULTIMATE god simulator and sandbox game!

Create your own world or destroy it using different powers:

  • God Simulator. There are a lot of powers in your toolbox that can be used without mana or resources.
  • Living world. Creatures have traits and needs. Animals will look for food. Greedy kings will try to get more lands.

Use different tools and brushes to design and populate your world:

  • Fantasy Races. There are 4 civilized races in WorldBox. Humans, orcs, elves and dwarves. Each with its own design and specific race traits.
  • Civilizations. Races will form kingdoms, colonize new lands and will sail to far continents that you'll create.
  • Diplomacy system. Kingdoms will fight with each other. Towns will rebel. Empires will fall. It's your choice to help or watch them fight.

Many fun and crazy abilities that you can use:

  • Destruction powers. Lightning, tornadoes, acid rain, nukes, meteorites, plague, dragons and even UFOs.
  • Different creatures. Demons, skeletons, zombies, tumors, cold ones, dragons, UFOs and even a giant Crabzilla that you can control yourself!

Interact with your world and create various scenarios:

  • Interact. Interact with your world with the divine magnet. Use your powers to start wars or create huge tornadoes! You can affect the world in unique ways.
  • Share your maps. Show your creations to other players of the WorldBox community!
  • Procedural Generation. Generate worlds of different sizes and find kingdoms with unique flags and names.

MINIMAL SETUP
  • Processor: 2.0 GhzMemory: 3 GB RAM
  • Memory: 3 GB RAM
  • Graphics: 128mb Video Memory. capable of Shader Model 2.0+
  • Storage: 300 MB available spaceAdditional Notes: (
RECOMMENDED SETUP
  • Processor: Dual Core 3.0 GhzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 256mb Video Memory. capable of Shader Model 2.0+
  • Storage: 300 MB available spaceAdditional Notes: (

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MacGamestore

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