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WorldBox - God Simulator
Maxim Karpenko Developer
Maxim Karpenko Publisher
What’s the deal with WorldBox? It’s too small to be a world and it doesn’t really have a box. So why do they call it WorldBox? Better look inside the box - on December 2nd! What’s the deal with December 2nd? It’s not the first it’s not the 3rd. So why are people freaking out about it? That’s right because WorldBox is coming on December the 2nd. Isn’t it great Kramer? Release
Game News Posts: 54
🎹🖱️Keyboard + Mouse
Very Positive (35372 reviews)
Public Linux Depots:
  • WB Linux [286.46 M]
Monolith fix 4 - 0.50.4 - Metalith


heyo! patch 4 is up!

added:


  • Credits with handsome people are updated!
  • New world law Gene Spaghetti
  • New world law Mutant Box
  • New world law Glitched Noosphere
  • New world law Drop of Thoughts
  • New world law Grin Reaper
  • New subspecies trait Grin Mark
  • New neuron for units with teleport spells that allows them to teleport to their home city
  • Show passenger count in boat tooltip
  • Show passenger species icons in boat tooltip
  • Show carried resources in unit tooltip
  • Meta windows now show the number and % of different subspecies for kingdoms, cities, alliances, languages, cultures, and religions
  • Culture, language, clan, and religion now have a chance to get a few random traits on creation
  • Border brush
  • Wars now accumulate renown based on what happens during the war
  • Split war duration (how long it lasted) and age (how long ago it started) for better comparison
  • More info in war list elements
  • Sort wars by renown
  • Sort wars by duration
  • Sort ended wars by time ended
  • Sort wars by army size
  • Sort wars by population
  • Sort favorite items by the cities they are stored in
  • Sort favorite items by their owners
  • Species icon added to religion, culture, and language nameplates
  • Skeletons now have subspecies
  • World laws added new category: Spawn
  • Sparks effect on tiles draw
  • Bowling ball charging

changes:


  • Improved header for war window
  • Polished credits art
  • Some summoned units via rites would join the caster's kingdom
  • Grey goo that cannot move (Gaia's Law) will only make sound while visible
  • Meteors and lightning strikes will now count toward the kill stats of whoever caused them
  • Adjusted the "conversion" event: it now happens only in the plotters's own city and wont affect outsiders
  • Reduced the distance of conversion
  • Connected the Chosen One trait to unlock instead of Regeneration
  • Plant fertilizer won't surprise units anymore
  • Biome mutation is now more rare
  • Renamed world law to "Rat King"
  • Mythril ore can now spawn in Celestial and Paradox biomes
  • Adamantine and Mythril will no longer spawn in deserts
  • Gems can now spawn in Clover and Rockland biomes
  • Crystal plants and trees will now drop gems instead of Mythril
  • Increased the chance to get a combat trait after dummy training
  • Rebellion rite would ignore loyalty checks
  • Player-forced rebellion plots will also ignore loyalty checks
  • All cannibalistic creatures will now fight when hungry, not just wolves
  • Changed how the Hotheaded trait works it now triggers less often
  • A city will be destroyed if no units are inside its borders when its attacked and can't be captured
  • Handsome migrants wont arrive if the subspecies population limit is reached
  • All newborn babies now receive metas from their parents by default
  • Changed how the culture trait "Ancestral Knowledge" works: it now gives half of the best learned attribute from each parent to the newborn
  • Mute people won't show talk bubbles above them, but can still socialize
  • Fixed bandit boat sprite
  • New icon for zone toggle
  • New icon elements for the war window
  • Mages have Ancestral Knowledge by default
  • Fireworks are less loud
  • Firebombs and grenades are quieter
  • Improved formula for natural deaths
  • When spawning a new unit near an existing subspecies, default species traits wont be added only traits from the subspecies birth
  • Magic rites now cost significantly more gold to cast
  • When spawning a new unit that joins a city, it will immediately get metas (religion, culture, language) from that city
  • Parked/waiting boats will now make units go inside more eagerly
  • Living houses and vegetation now inherit the age of the object they were made from
  • Units from spawners would use same subspecies of other units from spawner, even if they are far away
  • Chart Comparison window will not clear previously selected items if they're still alive

fixes:


  • When a skeleton is spawned by a sapient unit, it will now join the caster's city and kingdom
  • Religion/culture/language traits were not inherited after splitting
  • Join or die kings would switch while still being kings
  • Dust will now make kings forget that they are kings
  • Kings will now have to abdicate before switching to a city of another kingdom
  • Using a tooltip on something right after a bomb destroyed it may have caused an error
  • Ruined volcano was damaging units
  • Fish not used by carnivores from storage
  • Progress cloud saving between PCs
  • A new civilization could convert a king without a city to their side
  • Too many beehives
  • Units were happy that another city was conquered even after they themselves were captured
  • Using sleep on a dragon made it move weirdly
  • Units of the same species but different subspecies couldn't fall in love
  • Skeletons always spawned with bows
  • Civ versions of mobs (like evil mages) were still attacking everything
  • Units joined "neutral" cities instead of forming a kingdom
  • Icons for boats were missing in tooltip and selected unit tab
  • Language traits were not added from biomes
  • Multi-unit selection wasnt triggered when the cursor was out of world bounds
  • When a kingdom scattered, other royal clan members even if they were kings could abandon the kingdom and form a new one
  • When switching cities, units would stay in their old city armies
  • When kingdoms joined alliances, and there was a war where the alliance was on one side, and another war with the same party on the opposite side, both wars would continue instead of ending one
  • If a list was open and someone in that list died since it was opened, the window now refreshes
  • an issue where a war list would crash if a dead kingdom was, for example, a bee kingdom
  • Active wars are now counted properly in the power tab tooltip
  • Active war statistic was off because it counted recent or favorited dead wars as well
  • Tabs in the history window stopped working
  • Count stats of all defenders/attackers after a war has ended, including those who left
  • Show kingdom banners in war list elements of dead kingdoms and kingdoms that left
  • Armies and bannermen wont be moved into a new city after its founded
  • Boats were sometimes cancelling orders for no reason
  • Unit birth stat only counted 1, even when twins or more were born
  • King's rule years were reset after loading
  • Some animal civs wouldnt build boats
  • Babies always inherited the same traits from parents
  • Items was rendered for eggs
  • Some typos


[ 2025-04-14 11:58:07 CET ] [ Original post ]


WorldBox is the ULTIMATE god simulator and sandbox game!

Create your own world or destroy it using different powers:

  • God Simulator. There are a lot of powers in your toolbox that can be used without mana or resources.
  • Living world. Creatures have traits and needs. Animals will look for food. Greedy kings will try to get more lands.

Use different tools and brushes to design and populate your world:

  • Fantasy Races. There are 4 civilized races in WorldBox. Humans, orcs, elves and dwarves. Each with its own design and specific race traits.
  • Civilizations. Races will form kingdoms, colonize new lands and will sail to far continents that you'll create.
  • Diplomacy system. Kingdoms will fight with each other. Towns will rebel. Empires will fall. It's your choice to help or watch them fight.

Many fun and crazy abilities that you can use:

  • Destruction powers. Lightning, tornadoes, acid rain, nukes, meteorites, plague, dragons and even UFOs.
  • Different creatures. Demons, skeletons, zombies, tumors, cold ones, dragons, UFOs and even a giant Crabzilla that you can control yourself!

Interact with your world and create various scenarios:

  • Interact. Interact with your world with the divine magnet. Use your powers to start wars or create huge tornadoes! You can affect the world in unique ways.
  • Share your maps. Show your creations to other players of the WorldBox community!
  • Procedural Generation. Generate worlds of different sizes and find kingdoms with unique flags and names.

MINIMAL SETUP
  • Processor: 2.0 GhzMemory: 3 GB RAM
  • Memory: 3 GB RAM
  • Graphics: 128mb Video Memory. capable of Shader Model 2.0+
  • Storage: 300 MB available spaceAdditional Notes: (
RECOMMENDED SETUP
  • Processor: Dual Core 3.0 GhzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 256mb Video Memory. capable of Shader Model 2.0+
  • Storage: 300 MB available spaceAdditional Notes: (

GAMEBILLET

[ 6079 ]

24.59$ (18%)
2.59$ (96%)
24.79$ (17%)
16.39$ (18%)
17.54$ (12%)
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1.52$ (85%)
5.03$ (16%)
49.58$ (17%)
16.79$ (16%)
17.54$ (12%)
12.44$ (17%)
16.89$ (16%)
GAMERSGATE

[ 2063 ]

4.25$ (57%)
1.28$ (91%)
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2.0$ (80%)
9.0$ (64%)
7.5$ (75%)
1.65$ (85%)
2.13$ (79%)
3.52$ (82%)
10.87$ (57%)
MacGamestore

[ 4245 ]

1.49$ (85%)
1.19$ (92%)
1.19$ (88%)
1.71$ (91%)
1.99$ (90%)
1.28$ (87%)
1.99$ (85%)
1.99$ (60%)
2.49$ (88%)
21.99$ (12%)
1.89$ (81%)
1.09$ (95%)
1.19$ (76%)
8.79$ (60%)
1.19$ (76%)
1.19$ (88%)
19.09$ (5%)
0.99$ (75%)
1.99$ (80%)
1.19$ (94%)
17.49$ (12%)
3.99$ (87%)
1.09$ (86%)
1.19$ (88%)
2.49$ (88%)
0.99$ (90%)
3.99$ (73%)
1.69$ (72%)
1.24$ (75%)
1.69$ (92%)

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