▶
January Devlog: Space projects, trade UI changes and city migration
Mars will not just be terraformed using the resources that are present on Mars itself. To turn the Red planet into a Blue and Green one, you will have to look towards the stars. Space projects are similar to normal projects in the way they are proposed, but once chosen they will not be simply playable by spending its required resources. Instead, they will be stored next to your trade panel and you will have to transport the resources towards them using your transport routes.
Work in progress space projects art
Work in progress space projects UI This means that it will take multiple turns to complete it (depending on how fast you can transport the resources there), and that you will have to choose between using your transport route to trade resources with Earth, or to send resources to a space project. Some examples of space projects are:
The trade panel that is present in the prologue, is difficult to scale when there are lots of transport routes. Also it doesnt work very cleanly in combination with the new space projects. Therefore we are trying out different designs for it. The design in the images above is what we are testing at the moment, and still improving visually. The idea is that your amount of unused transport routes are shown at the bottom, and you can click on the buttons next to the resources to import/export them. At the end of your turn, they always need to be in balance. Using this system, you can also export resources towards space projects.
Work in progress UI for trading
Rising sea levels is an integral part of terraforming Mars. This will result in some locations that can be submerged into oceans. Which locations will be submerged, and on which ocean rise level this will happen, is indicated by the amount of blue waves next to the location.
Work in progress of city migration Here you can see that New Havana will be submerged if the ocean level rises by 2 steps in the future. To prevent this, we can now migrate the entire city to another city location. This will take time though, time during which the city will not produce anything. The duration is based on the distance towards the new location. The further away, the longer the migration process will take. As you can see we could migrate New Havana to the south, where there is a flat plains city location. The duration will be 6 turns (2 + distance). When migrating to a new location, you will be able to relocate your buildings inside it as well, just as your Headquarters. This will also be an option for individual buildings, for example if you want to place them in a different spot in the same city, or in another city entirely (though that takes longer).
Work in progress of city migration That was it for this month, stay tuned for more exciting news soon and thank you for reading! Terraformers Team
[ 2022-02-08 16:00:30 CET ] [ Original post ]
Hello everybody. In January we developed and fine tuned the game further, and designed new content. In this devlog Ill show a new feature that will be in the game: Space Projects! Also I will discuss how this new feature might change the trade interface, and explain how the migration of cities and projects due to sea level rises will work.
Space projects
Mars will not just be terraformed using the resources that are present on Mars itself. To turn the Red planet into a Blue and Green one, you will have to look towards the stars. Space projects are similar to normal projects in the way they are proposed, but once chosen they will not be simply playable by spending its required resources. Instead, they will be stored next to your trade panel and you will have to transport the resources towards them using your transport routes.
Work in progress space projects art
Work in progress space projects UI This means that it will take multiple turns to complete it (depending on how fast you can transport the resources there), and that you will have to choose between using your transport route to trade resources with Earth, or to send resources to a space project. Some examples of space projects are:
- Importing Water from Europa, a moon orbiting Jupiter.
- Constructing giant space mirrors, heating up the planet.
- Mining asteroids, to acquire more resources.
Trade User Interface changes
The trade panel that is present in the prologue, is difficult to scale when there are lots of transport routes. Also it doesnt work very cleanly in combination with the new space projects. Therefore we are trying out different designs for it. The design in the images above is what we are testing at the moment, and still improving visually. The idea is that your amount of unused transport routes are shown at the bottom, and you can click on the buttons next to the resources to import/export them. At the end of your turn, they always need to be in balance. Using this system, you can also export resources towards space projects.
Work in progress UI for trading
City migration
Rising sea levels is an integral part of terraforming Mars. This will result in some locations that can be submerged into oceans. Which locations will be submerged, and on which ocean rise level this will happen, is indicated by the amount of blue waves next to the location.
Work in progress of city migration Here you can see that New Havana will be submerged if the ocean level rises by 2 steps in the future. To prevent this, we can now migrate the entire city to another city location. This will take time though, time during which the city will not produce anything. The duration is based on the distance towards the new location. The further away, the longer the migration process will take. As you can see we could migrate New Havana to the south, where there is a flat plains city location. The duration will be 6 turns (2 + distance). When migrating to a new location, you will be able to relocate your buildings inside it as well, just as your Headquarters. This will also be an option for individual buildings, for example if you want to place them in a different spot in the same city, or in another city entirely (though that takes longer).
Work in progress of city migration That was it for this month, stay tuned for more exciting news soon and thank you for reading! Terraformers Team
[ 2022-02-08 16:00:30 CET ] [ Original post ]
Terraformers
Asteroid Lab
Developer
Goblinz Publishing
Publisher
TBA - wishlist now
Release
Game News Posts:
78
🎹🖱️Keyboard + Mouse
Very Positive
(2502 reviews)
Public Linux Depots:
- Terraformers Linux [7.5 G]
• Explore the Red Planet
Send your leaders to mysterious locations and be the first to discover rich resource depots, giant crystal caves and stunning natural wonders.• Develop your cities
Found new cities on craters and in lava Tubes. Make them thrive and meet your population's rising demands.• Manage your resources
Mine the rare metals of Mars, manufacture them into advanced goods and set up an effective transport system between your ever-growing cities.• Terraform with ambitious projects
Restart a volcano, construct giant space mirrors or crash ice asteroids to geo-engineer the entire planet.• Become a gardener of life
From spreading adaptive bacteria, to planting full-grown forests with bears. Each life form has specific requirements and provides strategic benefits.• Join the Terraforming!
By making this game, we hope to inspire humankind to take its first steps out of the cradle and become an interplanetary species, starting with Mars! Do you want to join the terraforming movement, get updates about the game development, chat with us, and be the first to be considered for the closed alpha? Then join our Discord server!MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 1.3 GHz CPU
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
- OS: Ubuntu 12.04+ Desktop only
- Processor: Dual-core 2Ghz CPU
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
GAMEBILLET
[ 6138 ]
GAMERSGATE
[ 3335 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB