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June devlog: First EA update release date, new features and improvements
As was requested by many players, we will add a custom mode in which you can define what type of game you want to play. You will be able to select the pace at which expectations rise (or even fully disable them), choose the frequency of natural disasters and select how long the game should last by selecting an amount of victory points, or even not define any end goal and just continue playing for as long as you want. The game will then calculate a mastery level, to give you an indication of how your created game compares to the scenarios in terms of difficulty. When starting the game, a specific seed will be generated. By sharing the seed, you can challenge someone else to play the exact same game (even with the same map generation and projects/leaders presented). As the endless game can last for a long time now, we have also added randomly generated leaders for the longer games. These leaders will have a shaded portrait and randomly selected skills, but come without specialization. This feature is also active in normal scenarios.
The new custom mode start screen.
The aspect that will have a significant impact on gameplay in this update is the introduction of Technologies. At specific turns, you will be able to choose 1 of 3 technologies (though you can speed up this proposal process by constructing Applied Science Centers). Technologies cost science and have global effects that last for the entire game. There are technologies that reduce the costs of robots, reduce the costs of removing rocks, give support per new trade route or reduce the cost of other technologies. Were also adding a new scenario called Planet of Knowledge. This scenario is focused on the scientific reasons we have for going to Mars. To win the scenario, you must have spent a certain amount of the science resource, and have explored a certain amount of locations. Also, double the amount of technologies are proposed in this scenario.
Technological advancements event lets you select a new technology.
Another widely requested improvement has been to have clearer information when spreading lifeform. For this we are adding two improvements:
Climate zones will display different shades of greens and a detailed tooltip for spreading lifeforms.
Were also unlocking the next difficulty level: Mastery level 36. And for all scenarios, the difficulty has been tweaked a little bit: weve reduced the amount of expectation rise events youll receive in the early game, and increased the amount youll receive in the late game. Besides that, weve increased the amount of damage youll receive in the late game by a small amount. Finally, weve added a new trophy: the Platinum Trophy. This will replace the current golden trophy (complete the scenario in 65 turns or less). The golden trophy will now be 70 turns, and silver 80 turns. You will receive 5 mastery points for the Platinum trophy. All trophies will be automatically updated, so you can expect your mastery level to increase upon launch of the next update! Weve also added that if you have completed a more difficult entry in a scenario, you will get the same trophy in all easier entries of that scenario. With these additions, you can jump ahead to more difficult challenges faster. Our goal is not to lock content behind grinding but to provide an increasing challenge as you get better at the game. So if the early levels are too easy, this system allows you to jump ahead to more challenging levels faster.
The new procedural leaders for longer games.
Weve also added the Marsyclopedia, in which you can view all projects, lifeforms and Leaders that youve encountered at least once in a game. You will be able to read and compare all descriptions, and see the rarity of projects, the type of lifeform and if a leader can be presented in the early, mid or late game. Were also happy to say that we have finally completed unique visuals for every single building in the game. We would like to improve the Marsyclopedia in further updates. We would like to add search and sorting functionalities to it as well as add missing content such as landmarks and their options.
Marsyclopedia displaying which projects you have encountered and those still to discover.
Weve had reports from players experiencing crashes in the game. As we dont experience those ourselves, it has been challenging to fix those. Weve made some improvements, and hope that they will help. In addition we have also worked on solving many of the reported bugs, added many new building artworks and other small improvements. We hope that you will enjoy this first major Early Access update, and are looking forward to hearing your feedback! Asteroid Lab's Team
[ 2022-07-08 15:00:19 CET ] [ Original post ]
Terraformers, with this devlog were shining a light on the first major Early Access update. Be prepared, as this update will go live on July 18th! Heres an overview of what to expect:
Custom (endless) mode
As was requested by many players, we will add a custom mode in which you can define what type of game you want to play. You will be able to select the pace at which expectations rise (or even fully disable them), choose the frequency of natural disasters and select how long the game should last by selecting an amount of victory points, or even not define any end goal and just continue playing for as long as you want. The game will then calculate a mastery level, to give you an indication of how your created game compares to the scenarios in terms of difficulty. When starting the game, a specific seed will be generated. By sharing the seed, you can challenge someone else to play the exact same game (even with the same map generation and projects/leaders presented). As the endless game can last for a long time now, we have also added randomly generated leaders for the longer games. These leaders will have a shaded portrait and randomly selected skills, but come without specialization. This feature is also active in normal scenarios.
The new custom mode start screen.
Technologies and new Scenario
The aspect that will have a significant impact on gameplay in this update is the introduction of Technologies. At specific turns, you will be able to choose 1 of 3 technologies (though you can speed up this proposal process by constructing Applied Science Centers). Technologies cost science and have global effects that last for the entire game. There are technologies that reduce the costs of robots, reduce the costs of removing rocks, give support per new trade route or reduce the cost of other technologies. Were also adding a new scenario called Planet of Knowledge. This scenario is focused on the scientific reasons we have for going to Mars. To win the scenario, you must have spent a certain amount of the science resource, and have explored a certain amount of locations. Also, double the amount of technologies are proposed in this scenario.
Technological advancements event lets you select a new technology.
Lifeform spreading improvements
Another widely requested improvement has been to have clearer information when spreading lifeform. For this we are adding two improvements:
- When youve selected a lifeform, each climate zone will light up in shades of green and other colors to indicate if the lifeform can be placed there.
- When hovering over a climate zone, you get a tooltip explaining how the recharge duration after spreading the lifeform is calculated for that climate zone.
Climate zones will display different shades of greens and a detailed tooltip for spreading lifeforms.
Difficulty level and platinum trophy
Were also unlocking the next difficulty level: Mastery level 36. And for all scenarios, the difficulty has been tweaked a little bit: weve reduced the amount of expectation rise events youll receive in the early game, and increased the amount youll receive in the late game. Besides that, weve increased the amount of damage youll receive in the late game by a small amount. Finally, weve added a new trophy: the Platinum Trophy. This will replace the current golden trophy (complete the scenario in 65 turns or less). The golden trophy will now be 70 turns, and silver 80 turns. You will receive 5 mastery points for the Platinum trophy. All trophies will be automatically updated, so you can expect your mastery level to increase upon launch of the next update! Weve also added that if you have completed a more difficult entry in a scenario, you will get the same trophy in all easier entries of that scenario. With these additions, you can jump ahead to more difficult challenges faster. Our goal is not to lock content behind grinding but to provide an increasing challenge as you get better at the game. So if the early levels are too easy, this system allows you to jump ahead to more challenging levels faster.
The new procedural leaders for longer games.
Marsyclopedia
Weve also added the Marsyclopedia, in which you can view all projects, lifeforms and Leaders that youve encountered at least once in a game. You will be able to read and compare all descriptions, and see the rarity of projects, the type of lifeform and if a leader can be presented in the early, mid or late game. Were also happy to say that we have finally completed unique visuals for every single building in the game. We would like to improve the Marsyclopedia in further updates. We would like to add search and sorting functionalities to it as well as add missing content such as landmarks and their options.
Marsyclopedia displaying which projects you have encountered and those still to discover.
Bug & Crash improvements
Weve had reports from players experiencing crashes in the game. As we dont experience those ourselves, it has been challenging to fix those. Weve made some improvements, and hope that they will help. In addition we have also worked on solving many of the reported bugs, added many new building artworks and other small improvements. We hope that you will enjoy this first major Early Access update, and are looking forward to hearing your feedback! Asteroid Lab's Team
[ 2022-07-08 15:00:19 CET ] [ Original post ]
Terraformers
Asteroid Lab
Developer
Goblinz Publishing
Publisher
TBA - wishlist now
Release
Game News Posts:
78
🎹🖱️Keyboard + Mouse
Very Positive
(2502 reviews)
Public Linux Depots:
- Terraformers Linux [7.5 G]
• Explore the Red Planet
Send your leaders to mysterious locations and be the first to discover rich resource depots, giant crystal caves and stunning natural wonders.• Develop your cities
Found new cities on craters and in lava Tubes. Make them thrive and meet your population's rising demands.• Manage your resources
Mine the rare metals of Mars, manufacture them into advanced goods and set up an effective transport system between your ever-growing cities.• Terraform with ambitious projects
Restart a volcano, construct giant space mirrors or crash ice asteroids to geo-engineer the entire planet.• Become a gardener of life
From spreading adaptive bacteria, to planting full-grown forests with bears. Each life form has specific requirements and provides strategic benefits.• Join the Terraforming!
By making this game, we hope to inspire humankind to take its first steps out of the cradle and become an interplanetary species, starting with Mars! Do you want to join the terraforming movement, get updates about the game development, chat with us, and be the first to be considered for the closed alpha? Then join our Discord server!MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 1.3 GHz CPU
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
- OS: Ubuntu 12.04+ Desktop only
- Processor: Dual-core 2Ghz CPU
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
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