August devlog: First major update release and a sneak peak into the next one
On July 18th, we released the first major update for Terraformers. Besides some bugfixes (and a few bug introductions), the main new features were:
So far, oceans have been mostly inaccessible terrain. But with the next major update (which will still take some time), they can be traversed and used to your advantage.
A city near the ocean, you can see a few coastal locations. You will not be able to simply expand towards the ocean with your current expansion points. Instead, youll construct a sea port on a coastal location (a land location that borders an ocean). This seaport will then expand to nearby ocean locations automatically in a similar way as the expansion hub currently does this over land. A small dock will only expand to adjacent ocean locations, while an industrial harbor expands multiple connections further. Then on the ocean you can build platforms that extend your reach even further.
After building a doc the city was able to further expand to the with an ocean platform. Once expanded over the ocean, youll be able to construct new buildings there. For example a water filtering installation that produces water, a fish farm that produces food, or an oceanic laboratory that produces science. There will also be specific buildings for coastal locations, like a barrage that will generate power, or a beach club that will generate support (more if its also warm there). And of course we are also finally bringing ocean specific lifeforms.
Some of the new marine lifeforms. As development is still in an early stage, well have to postpone screenshots on this until the next devlog, where well also discuss the other main aspect of this new update: new leaders!
In two weeks well also be attending Gamescom in Cologne, something for which we are very excited. Its the first on-site edition in three years. The last on-site edition we were also present, pitching an early prototype of Terraformers to publishers on the business days. This year well only be attending the public days, to demo the game to players!
The indie arena at Gamescom 2019. If youre also attending Gamescom, be sure to meet us at the Indie Arena! Otherwise, see you in the next newsletter (or on Discord/Steam)! Terraformers Team
[ 2022-08-12 14:30:32 CET ] [ Original post ]
Hello Mars enthusiasts! We hope you are doing well. Here in Europe were seeing a warm and dry summer again. If only we could export our CO2 to another planet
EA1 release
On July 18th, we released the first major update for Terraformers. Besides some bugfixes (and a few bug introductions), the main new features were:
- A custom mode where you could define your own difficulty settings and game length (also endless), and share your game-seed with other players, so you could play the exact same map and compare your results.
- The introduction of technologies. Technologies are suggested at specific moments and can be researched with science. They have an everlasting effect on the rest of your game and allow you to specialize more in specific strategies.
- The addition of the Marsyclopedia. This is a digital library accessible from the main menu where you can read about all the projects, leaders and lifeforms youve encountered so far.
Sneak peak into upcoming ocean related gameplay
So far, oceans have been mostly inaccessible terrain. But with the next major update (which will still take some time), they can be traversed and used to your advantage.
A city near the ocean, you can see a few coastal locations. You will not be able to simply expand towards the ocean with your current expansion points. Instead, youll construct a sea port on a coastal location (a land location that borders an ocean). This seaport will then expand to nearby ocean locations automatically in a similar way as the expansion hub currently does this over land. A small dock will only expand to adjacent ocean locations, while an industrial harbor expands multiple connections further. Then on the ocean you can build platforms that extend your reach even further.
After building a doc the city was able to further expand to the with an ocean platform. Once expanded over the ocean, youll be able to construct new buildings there. For example a water filtering installation that produces water, a fish farm that produces food, or an oceanic laboratory that produces science. There will also be specific buildings for coastal locations, like a barrage that will generate power, or a beach club that will generate support (more if its also warm there). And of course we are also finally bringing ocean specific lifeforms.
Some of the new marine lifeforms. As development is still in an early stage, well have to postpone screenshots on this until the next devlog, where well also discuss the other main aspect of this new update: new leaders!
Gamescom 2022
In two weeks well also be attending Gamescom in Cologne, something for which we are very excited. Its the first on-site edition in three years. The last on-site edition we were also present, pitching an early prototype of Terraformers to publishers on the business days. This year well only be attending the public days, to demo the game to players!
The indie arena at Gamescom 2019. If youre also attending Gamescom, be sure to meet us at the Indie Arena! Otherwise, see you in the next newsletter (or on Discord/Steam)! Terraformers Team
Terraformers
Asteroid Lab
Goblinz Publishing
TBA - wishlist now
Strategy Simulation Singleplayer
Game News Posts 78
🎹🖱️Keyboard + Mouse
Very Positive
(2441 reviews)
https://terraformers-game.com
https://store.steampowered.com/app/1244800 
Terraformers Linux [7.5 G]
• Explore the Red Planet
Send your leaders to mysterious locations and be the first to discover rich resource depots, giant crystal caves and stunning natural wonders.• Develop your cities
Found new cities on craters and in lava Tubes. Make them thrive and meet your population's rising demands.• Manage your resources
Mine the rare metals of Mars, manufacture them into advanced goods and set up an effective transport system between your ever-growing cities.• Terraform with ambitious projects
Restart a volcano, construct giant space mirrors or crash ice asteroids to geo-engineer the entire planet.• Become a gardener of life
From spreading adaptive bacteria, to planting full-grown forests with bears. Each life form has specific requirements and provides strategic benefits.• Join the Terraforming!
By making this game, we hope to inspire humankind to take its first steps out of the cradle and become an interplanetary species, starting with Mars! Do you want to join the terraforming movement, get updates about the game development, chat with us, and be the first to be considered for the closed alpha? Then join our Discord server!MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 1.3 GHz CPU
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
- OS: Ubuntu 12.04+ Desktop only
- Processor: Dual-core 2Ghz CPU
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
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