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October and November Devlog

Hello Martians! Lets start with the most important point first: the next update will be released on the 7th of December! And it will be a big one: were merging updates 2 and 3 together into a single large update (and making some changes to the roadmap). Further in this devlog well give insights in some iterations weve made to the way you expand over oceans, shine some light on the new scenario and explain in what way were tweaking the difficulty level.

Roadmap update


So why didnt we release the second update earlier? Well the very simple answer is we encountered more challenges than expected and it took a bit longer to polish than what we had originally planned. Once we were finally ready with the second update we were well on our way to finalize the content of the 3rd update. Our plan was still to release the 2nd and 3rd update separately (though relatively close together) and as for the previous update we wanted to put the game on sale at the same time, but Steam has some limits and conditions on how and when a game can be put on sale. These timers, combined with Steams own events like the halloween and autumn sales made us push the date even further back. As by then the content for the 3rd update was in the polishing phase, we decided to just go for it and give you all a single much larger update. We have also been working on some roadmap tweaks, shifting around some of the elements so that the 2nd update would be focused mostly on new gameplay features and the 3rd update would be focused mostly on new content. But now it will be both at the same time, bringing 57 new projects (buildings, lifeforms, space projects), 8 new leaders, 2 new city slot layouts, 1 new scenario and 9 new events. We are sorry it took so long, but we think it was worth it. We are pretty excited to see everyone get their hands on all these new carefully crafted pieces and to get your feedback on it. Here is the updated roadmap:

Iterations to the ocean expansion


After weve implemented docks that automatically expand towards nearby oceans, as explained in the August Devlog, weve noticed that there was an issue with that mechanic: If you would be on ocean level 1 or 2, and later increase the amount of oceans, the already constructed dock would not give you access to those new ocean locations. After playtesting this, we discovered that this was unintuitive (why would the boats leaving a dock not be able to reach these new locations?). Therefore weve simplified and changed how it works: when you now construct a dock, it has a free unlimited action with which you can expand to oceans. You can do this at any time and expand as far as you want, though the further you expand, the more negative support is generated (just like with city expansion).
The new ocean expansion flow

Difficulty changes


We regularly receive feedback from players who find the game too difficult. A large number of players are currently not able to complete the final difficulty level, especially within 65 turns for the Platinum award. While designing the game, we thought this wouldnt be a problem as everybody can just choose the difficulty that is appropriate for them. However, the way weve designed the scenarios screen can give the impression that you need to complete all difficulty levels to have completed the game. For the completionists among us, this can be frustrating. Therefore we are lowering the difficulty and victory requirements of the scenarios a little bit, to make them more achievable for a larger group of players. Dont worry though, they still are a proper challenge. For the expert players, were adding extra expectation levels to the custom mode. In this way you can make the game as difficult as you want, still providing a good challenge for everybody. Here you can also select higher victory conditions (1500 points opposed to the 1000 points of the final scenario) so you can still play longer games if you wish.
One of Mars frozen CO2 glaciers.

Continuing your game after winning


Weve received multiple requests that players would like to be able to continue a game after achieving the victory condition. Were also adding this option in this update! You will be able to choose how you want to continue: in survival mode or leisure mode. In survival mode, the expectations keep going up, so the challenge will be to survive as long as possible. In Leisure mode, the expectations stop rising, so you can continue without the further stress of running out of support. Were looking forward to screenshots and stories of the awesome planets and cities youll build up to after a well earned victory.
Continuing after a well earned victory. That was it for this devlog, in the next devlog well expand more on the features that were also adding in the upcoming update that were originally planned for later, like the lifeform adaptation events and the catastrophic events. Terraf team


[ 2022-11-15 17:30:14 CET ] [ Original post ]



Terraformers
Asteroid Lab
  • Developer

  • Goblinz Publishing
  • Publisher

  • TBA - wishlist now
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 78  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (2441 reviews)


  • Review Score

  • https://terraformers-game.com
  • Website

  • https://store.steampowered.com/app/1244800 
  • Steam Store



  • Terraformers Linux [7.5 G]

  • Public Linux depots

  • • Explore the Red Planet

    Send your leaders to mysterious locations and be the first to discover rich resource depots, giant crystal caves and stunning natural wonders.

    • Develop your cities

    Found new cities on craters and in lava Tubes. Make them thrive and meet your population's rising demands.

    • Manage your resources

    Mine the rare metals of Mars, manufacture them into advanced goods and set up an effective transport system between your ever-growing cities.

    • Terraform with ambitious projects

    Restart a volcano, construct giant space mirrors or crash ice asteroids to geo-engineer the entire planet.

    • Become a gardener of life

    From spreading adaptive bacteria, to planting full-grown forests with bears. Each life form has specific requirements and provides strategic benefits.

    • Join the Terraforming!

    By making this game, we hope to inspire humankind to take its first steps out of the cradle and become an interplanetary species, starting with Mars! Do you want to join the terraforming movement, get updates about the game development, chat with us, and be the first to be considered for the closed alpha? Then join our Discord server!

    MINIMAL SETUP
    • OS: Ubuntu 12.04+
    • Processor: 1.3 GHz CPU
    • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
    RECOMMENDED SETUP
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    • Processor: Dual-core 2Ghz CPU
    • Graphics: Graphics card: DX9 (shader model 2.0) capabilities
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